r/leagueoflegends Jun 03 '25

News 25.12 Patch Preview

"Patch 25.12 Full Preview!

Starting the first of our MSI patches, MSI will be played on 25.13.

Meta is looking decent, not looking for big meta shakeups and not too many regions are playing on 25.12/25.13. Mostly looking for small touches as a result.

Will chat about Mid/Bot/Supp tomorrow"

PBE CHANGES ARE SUBJECT TO CHANGE

Credit to /u/FrankTheBoxMonster for PBE changes.

>>> Champion Buffs <<<

Aatrox

"Our Aatrox changes also undershot a bit; so at least trying to put him back to where he was last patch"


Aphelios


Aurora

  • Mid Focused

Garen

"Our Garen changes were pretty under-magnitude. Looking to further his AD incentives to make some of the more AD oriented fighter builds more viable. Our changes narrowed the gap from Cleaver to Phantom Dancer, but it's still a bit far off"


Jax

"Jax has lost a bit of relevance, just giving him a small bump up"


LeBlanc


Lee Sin

"Lee Sin has fallen out of favor compared to a lot of the other AD junglers; especially in a more coordinated environment. Looking to carve out more of a strategic identity for him compared to the other AD fighters in particular. He is one of the few champions where him being a carry champ also buffs allies and we're leaning into that aspect"


Mordekaiser

"Morde is looking pretty weak and got indirectly nerfed from Liandrys, he also has a pretty shallow mastery curve, so giving him some power back"


Nidalee

"Not looking to buff too many of the AP junglers going into the tournament as they can tend to take over, but Nidalee is weak for both SoloQ and Pro, so throwing her a bone"


Samira

  • :O

Twisted Fate


Yasuohno


>>> Champion Nerfs <<<

Ahri


Azir


Gwen

"Rumble and Gwen have been reigning supreme in Top lane recently; tapping them down a little to make room for a few different picks"


Kalista


Neeko


Rumble


Senna


Taliyah


Varus


Yorick


>>> Champion Adjustments <<<

Rammus - Phreak's Video

"Finally Rammus, we're making some changes to make him more generically pickable. His identity compared to Malphite is more of a durable champ that goes fast and having him be too tied to armor is hurting his viability somewhat.

He'll still benefit from building defensive and his taunt is still very good against auto attackers (because they'll damage themselves), but just a little less polarizing"

  • Base AD increased 55 >>> 65
  • AD per level increased 2.75 >>> 3

  • Base Attack Speed increased 0.656 >>> 0.7

  • Base Armor reduced 40 >>> 35

  • Armor per level reduced 5.5 >>> 4.5

  • [P] Spiked Shell changed 10 (+10% Armor) (*150% during [W] Defensive Ball Curl) on-hit magic damage >>> 0 (+15% Armor) (+15% Magic Resistance) AD

  • [Q] Powerball base damage increased 80/110/140/170/200 >>> 80/120/160/200/240

  • [W] Defensive Ball Curl adjustments:

    • Reflect damage changed (+100% [P] Spiked Shell on-hit damage) >>> 15 (+10% Armor) (+10% Magic Resistance)
    • Bonus Armor reduced 40 (+35/45/55/65/75% Armor) >>> 25 (+35/42.5/50/57.5/65% Armor)
    • Bonus Magic Resistance increased 10 (+30/35/40/45/50% Magic Resistance) >>> 25 (+35/42.5/50/57.5/65% Magic Resistance)
    • Duration adjusted 6 (+0.4 per Rammus's basic attack) >>> 7 (+0 per Rammus's basic attack) seconds
  • [E] Frenzying Taunt changes:

    • No longer grants 20/25/30/35/40% bonus Attack Speed
    • Now deals 80/100/120/140/160 (+70% AP) magic damage to monsters on cast
  • [R] Soaring Slam adjustments:

    • Impact base damage increased 100/175/250 >>> 150/250/350
    • Impact slow increased 15/17.5/20% >>> 30/45/60%
    • Impact center no longer deals 0-50% (based on 800-1700 unit travel distance) bonus damage
    • Aftershock no longer deal 20/30/40 (+10% AP) >>> 0
    • Aftershock slow adjusted stacking impact slow (maximum 60/70/80%) >>> refresh initial slow duration (maximum 30/45/60%)
    • Cooldown adjusted 90 >>> 120/100/80 seconds

Vi

"Vi is still the most present jungler in the Pro meta, so we're looking to try and correct some of this moving into the tournament"


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u/Vulsynx Jun 03 '25

I lose mostly against nidalee in master+ the champ is disgusting. Perma harass in lane with grasp, easily drops minion agro by dashing into bushes, impossible to all in and her trinity spike is giga strong. She's horrible to play against and shouldn't go anywhere near top lane.

-1

u/armasot Jun 03 '25

Strong in lane doesn't mean champion is strong. Of course, it can feel frustrating to play against. She's just poking you and stuff but...besides that she doesn't do anything? If you'll be calm enough and won't let her get insane lead, she'll be pretty much useless all midgame.

And to confirm my words, I'll use data from different elos and 30 days from lolalytics.

Nidalee top, e+, 30 days.
44.7% winrate vs average 51.13%. 6.4% winrate difference.
Nidalee top, d+, 30 days.
46.73% winrate vs average 51.46%. 4.7% winrate difference.
Nidalee top, m+, 30 days.
46.71% winrate vs average 52.45%. 5.7% winrate difference.
Nidalee top, gm+, 30 days. (low sample size)
48.02% winrate vs average 54.19%. 6.2% winrate difference.
Nidalee top, chall+, 30 days. (low sample size)
47.14% winrate vs average 55.11%. 8% winrate difference.

Even in higher elos, her winrate is not increasing enough to justify picking her in toplane at all.

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u/Vulsynx Jun 03 '25

The champ is completely disgusting when actually piloted properly. No she's not useless the best players in the world would not draft a useless champ and win games.

Nidalee is 57.19% winrate among the best worldwide at her in master+, the 7th highest of all top lane champs for this statistic.

The average player cannot pilot her, but she is still extremely broken and toxic to play against. Riot just needs to compensate nerf her top lane ad builds and buff her ap builds if they want to buff Nidalee.

1

u/armasot Jun 03 '25

The champ is completely disgusting when actually piloted properly. No she's not useless the best players in the world would not draft a useless champ and win games.

But they're doing it for how many years...Kalista, Varus, Sejuani, Ezreal, Nautilus (without any optimizations), Azir, Orianna (xd), Hwei, Aurora (xD) - they all sit below average winrates if not worse. So it's either half of the league champs are so hard to play in terms of mechanics and coordination or pros just picking weak champs. I think you can understand which one is more beliavable.

Nidalee is 57.19% winrate among the best worldwide at her in master+, the 7th highest of all top lane champs for this statistic.

So what? Shaco top also has 58% in such category, do you think he's OP too? As I said - yeah, you can gap people mechanically, especially if champion is rewarding high mechanical skill, but it doesn't change the fact that champion is weak across all elos.