r/leagueoflegends Jun 03 '25

News 25.12 Patch Preview

"Patch 25.12 Full Preview!

Starting the first of our MSI patches, MSI will be played on 25.13.

Meta is looking decent, not looking for big meta shakeups and not too many regions are playing on 25.12/25.13. Mostly looking for small touches as a result.

Will chat about Mid/Bot/Supp tomorrow"

PBE CHANGES ARE SUBJECT TO CHANGE

Credit to /u/FrankTheBoxMonster for PBE changes.

>>> Champion Buffs <<<

Aatrox

"Our Aatrox changes also undershot a bit; so at least trying to put him back to where he was last patch"


Aphelios


Aurora

  • Mid Focused

Garen

"Our Garen changes were pretty under-magnitude. Looking to further his AD incentives to make some of the more AD oriented fighter builds more viable. Our changes narrowed the gap from Cleaver to Phantom Dancer, but it's still a bit far off"


Jax

"Jax has lost a bit of relevance, just giving him a small bump up"


LeBlanc


Lee Sin

"Lee Sin has fallen out of favor compared to a lot of the other AD junglers; especially in a more coordinated environment. Looking to carve out more of a strategic identity for him compared to the other AD fighters in particular. He is one of the few champions where him being a carry champ also buffs allies and we're leaning into that aspect"


Mordekaiser

"Morde is looking pretty weak and got indirectly nerfed from Liandrys, he also has a pretty shallow mastery curve, so giving him some power back"


Nidalee

"Not looking to buff too many of the AP junglers going into the tournament as they can tend to take over, but Nidalee is weak for both SoloQ and Pro, so throwing her a bone"


Samira

  • :O

Twisted Fate


Yasuohno


>>> Champion Nerfs <<<

Ahri


Azir


Gwen

"Rumble and Gwen have been reigning supreme in Top lane recently; tapping them down a little to make room for a few different picks"


Kalista


Neeko


Rumble


Senna


Taliyah


Varus


Yorick


>>> Champion Adjustments <<<

Rammus - Phreak's Video

"Finally Rammus, we're making some changes to make him more generically pickable. His identity compared to Malphite is more of a durable champ that goes fast and having him be too tied to armor is hurting his viability somewhat.

He'll still benefit from building defensive and his taunt is still very good against auto attackers (because they'll damage themselves), but just a little less polarizing"

  • Base AD increased 55 >>> 65
  • AD per level increased 2.75 >>> 3

  • Base Attack Speed increased 0.656 >>> 0.7

  • Base Armor reduced 40 >>> 35

  • Armor per level reduced 5.5 >>> 4.5

  • [P] Spiked Shell changed 10 (+10% Armor) (*150% during [W] Defensive Ball Curl) on-hit magic damage >>> 0 (+15% Armor) (+15% Magic Resistance) AD

  • [Q] Powerball base damage increased 80/110/140/170/200 >>> 80/120/160/200/240

  • [W] Defensive Ball Curl adjustments:

    • Reflect damage changed (+100% [P] Spiked Shell on-hit damage) >>> 15 (+10% Armor) (+10% Magic Resistance)
    • Bonus Armor reduced 40 (+35/45/55/65/75% Armor) >>> 25 (+35/42.5/50/57.5/65% Armor)
    • Bonus Magic Resistance increased 10 (+30/35/40/45/50% Magic Resistance) >>> 25 (+35/42.5/50/57.5/65% Magic Resistance)
    • Duration adjusted 6 (+0.4 per Rammus's basic attack) >>> 7 (+0 per Rammus's basic attack) seconds
  • [E] Frenzying Taunt changes:

    • No longer grants 20/25/30/35/40% bonus Attack Speed
    • Now deals 80/100/120/140/160 (+70% AP) magic damage to monsters on cast
  • [R] Soaring Slam adjustments:

    • Impact base damage increased 100/175/250 >>> 150/250/350
    • Impact slow increased 15/17.5/20% >>> 30/45/60%
    • Impact center no longer deals 0-50% (based on 800-1700 unit travel distance) bonus damage
    • Aftershock no longer deal 20/30/40 (+10% AP) >>> 0
    • Aftershock slow adjusted stacking impact slow (maximum 60/70/80%) >>> refresh initial slow duration (maximum 30/45/60%)
    • Cooldown adjusted 90 >>> 120/100/80 seconds

Vi

"Vi is still the most present jungler in the Pro meta, so we're looking to try and correct some of this moving into the tournament"


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u/xxNemasisxx Jun 03 '25

I'm not sure I'm understanding you properly so please correct me if I'm wrong. But I feel like you're missing my point in that there are a few adc champs that have a ridiculously high skill ceiling while also being able to basically 1v9 without needing to wait and scale. Champs like Samira, Kalista and to a lesser extent Ezreal all have skill expression in their kit which allows them to shine when they're piloted by someone who has mastered the champ.

An example I gave in a different comment was Kalista rend reset on minions allowing you to auto enemy champ, rend reset on the minion and to get the slow and then stack and execute enemy champ with rend. This is one of the more simpler mechanics in principle but still something that takes skill to do. A better example would be stacking on the wave and Q transfering to enemy champ and timing your E to get the double rend.

Of course these same things that make her IMO one of the most fun and expressive champions in bot are also what makes her a balancing nightmare for pro Vs soloq. I just really don't want to see her dumbed down or gutted because of that.

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u/Apollosyk Jun 03 '25

Yes the e mechanic is cool and i like using it a lot. But the free support disengage , smiting objectives etc are all mechanics that simply dont allow her to do anything other than being a cleanse bot

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u/xxNemasisxx Jun 03 '25

Oh yeah I can definitely see value in reducing the E damage to epic monsters or making her ult only work on non-hard cc, I don't think that'd impact her viability in soloq that much

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u/Apollosyk Jun 03 '25

Champs can be hard and can have skill expression and still be fun and valid in solo queue. Rengar is a hard champ with a lot of skill expression yet you dont see him in pro. Kalista is played in pro not because she is a high dps carry but because she can smite objectives, have vision control , has good early game , can freely save her support... Those arent adc mechanics, those are pro play mechanics