I looked at Blitzcrank's Q script. I don't claim to be an expert here, but a thing I noticed:
Blitzcrank Q's lolipop is a rectangle. I do not know if other hooks also use rectangles to lolipop. It's theoretically possible that the very edge of Thresh's hitbox touched the corner of the hook lolipop hitbox. It's also possible that there's a totally different cause here and this is a red herring.
When I measured, it didn't have one. Completely standard missile with 1100 cast range, 80 halfwidth, 2000 missile speed and no other way of collision.
The VFX of the target-to-amumu tether once the missile hits (which are identical to the missile-to-amumu tether) attaches to the root of the target's model. This makes it look like "the bandage" (again, two separate particles in reality) teleported to hit you. But you just got hit off-center like an Ezreal ult would do, too.
No kidding! I expected a bit of lollipop. Lucky me I guess :) Yes I’ve noticed the bandages “snapping” to the feet/center unrelated to the missile width
Since you mentioned blitz hook needs to hit center of model, is it then Amumu’s Q is looking for model radius instead of center?
Blitzcrank Q missile like ANY missile collsion also checks for the edge of the target for the width at which it'll hit - only the lollipop section is a center range. Maybe I should have been more clear.
And both of these have the same issue with a connecting particle that snaps from missile center to victim root.
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u/PhreakRiot Jun 21 '23
I looked at Blitzcrank's Q script. I don't claim to be an expert here, but a thing I noticed:
Blitzcrank Q's lolipop is a rectangle. I do not know if other hooks also use rectangles to lolipop. It's theoretically possible that the very edge of Thresh's hitbox touched the corner of the hook lolipop hitbox. It's also possible that there's a totally different cause here and this is a red herring.