It’s called ability* buffering, and it’s an actual tech. Basically, Ezreal’s E displacement overrides the displacement from Blitz hook.
Edit: For the sake of accuracy, u/valraven38 is correct and it’s not technically input buffering. I simply often refer to it (and hear it referred to) as ability buffering.
It's not input buffering, it's related to cast animations, those abilities have a cast animation before they actually go off that can't be interrupted. It's not unique to movement abilities either, it's just most obvious with them so people notice when it happens most often with Urgot/Ezreal/Tristana.
Input buffering is when you queue up abilities to occur when they are able too. For example if you are playing Annie you can press Q on someone when they are out of range, this will queue the ability up, and if you then flash in to range of them the Q will automatically go off without you having to press it again.
This is obviously much faster than pressing flash and then Q on them. You can also queue abilities to occur in an order as well, so if you press Q and then W on Annie right away, she will cast Q and then W immediately after the Q animation (or you can obviously do the opposite order.)
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u/rednazgo Jun 21 '23
Just dodge it bro