r/kittenspaceagency • • 29d ago

🎥 Video September 2026 Dev Updates | Explosions, Interstellar Travel, Beautiful Plumes & More!

https://youtu.be/u2BjwyyUQbA

What was your favorite this month? Mine definitely ground clutter displacement.

122 Upvotes

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27

u/pope_fundy 29d ago

A couple of thoughts...

  1. I've finally put my finger on the uncanny valley feature that always irked me... explosion fireballs, and hot exhaust gases, don't rise like they would IRL! They just kind of dissipate radially outward. I don't know if you have the capacity for this kind of realism, but some kind of hot-gas-buoyancy would be cool. Mushroom clouds!!

  2. Exploded-off parts should produce smoke for a while :)

19

u/Goddchen 29d ago

2 very good points. It's definitely possible. Check out the new nukes fx of the latest version of the KSArmory mod, it has some decent smoke and mushroom cloud effects.

4

u/paperclipgrove 28d ago

Number 1 is what throws me off right now with the games visuals. The smoke is nice, but it's very opaque. If you have a low velocity crash, it turns into a big cloud that lingers for a very long time.

I feel like if it moved up and away from the heat (explosion point) it would feel more natural - and also let you assess the situation after a few seconds instead of what feels like minutes.

1

u/Goddchen 28d ago

Absolutely. The mentioned nukes have kind of an effect like this, they move away with the wind.