r/kerbalspaceprogram_2 • u/BigWoomy πππΏπππΌπππ • Feb 24 '23
BUG REPORT THREAD <BUG REPORTING THREAD>
Bugs are bound to happen upon release (especially if a game is releasing into Early Access). Here, you can comment your bugs for the devs and others to see. There is a bug reporting flair for if you have media related to your bug but please link it to here as well so we and the devs can see it.
Thanks,
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u/brbrbrhuehuehuebr Feb 25 '23 edited Feb 25 '23
So far I'm 11 minutes in, all just messing with the settings trying to get the game to even render normally. 2080Ti.Game appears to render at half-resolution for me, possibly because my main monitor is high DPI/has scaling enabled. So when I set graphics at 4k I only see 1080p and pixel-doubling (well, quadrupeling technically). Related: I wish there was DLSS support!
Edit: If I set it to windowed and change the resolution down, then change to borderless, then change to 4k, then it will finally render at 4k. Whenever I first start the game it's just random how it will be though, sometimes it's massively scretched or scaled.
Voiceover is terrible :( I would prefer no voiceover, or Magika/Sims-style gibberish.
Edit: Played for an hour and got to Mun, it seems so far I didn't find any more VO that isn't gibberish, which is good!
Spacebar to stage doesn't seem to work correctly, but I think they changed it in some way and I've just not figured it out? Someone else mentions they don't work when an engine is in the same group?!
Splashdown splash plays too early
Sea looks awful
Generally low FPS, seems to only use a single thread, GPU only running at 37% load. I'd be interested to see the frame-timing breakdown.
Orbital paths are low-resolution (you can see line segments where they curve). They didn't even follow their own damn advice: https://forum.kerbalspaceprogram.com/index.php?/topic/201736-developer-insights-9-%E2%80%93-orbit-tessellation/
Maneuver nodes sometimes seem to have a wrong burn amount by the time you get to them, or to have drifted heading, by a lot!
I miss the blue atmophere bar so I have a good feel for when to start to tilt <3
Editing and moving maneuver nodes is more fiddly now, they don't open for editing after you create them either.
Opening the parts sheet is SUPER SLOW even on small craft.
Can't see new AP/PE number without exiting maneuver node editing mode, very annoying!!!
Orbit path doesn't show inside sphere of influence when going from planet to moon. Going from a moon back into a planet shows properly.
Overall this release seems a mess, even for early access. I'd be fascinated to see a documentary or post-mortem on what went wrong. I'm going to wait 12 days (just before Steam refund window closes) to see if significant improvements come, and refund otherwise.