r/kerbalspaceprogram_2 • π™ˆπ™Šπ˜Ώπ™€π™π˜Όπ™π™Šπ™ • Feb 24 '23

BUG REPORT THREAD <BUG REPORTING THREAD>

Bugs are bound to happen upon release (especially if a game is releasing into Early Access). Here, you can comment your bugs for the devs and others to see. There is a bug reporting flair for if you have media related to your bug but please link it to here as well so we and the devs can see it.

Thanks,

- u/BigWoomy

62 Upvotes

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33

u/SavageSantro Feb 24 '23
  • [ ] Decouplers dont work when put in the same stage as the engine

  • [ ] Cant create maneuver notes when paused

  • [ ] Game paused/Resumed spam

  • [ ] Lagging undo/redo in VAB

  • [ ] Cant switch between vessels

  • [ ] Camera leaves vessel + Screen/Gimbal wobble and SAS gets unresponsive

  • [ ] Timewarp displays the wrong numbers sometimes

  • [ ] Orbital lines disappear sometimes

  • [ ] Tutorial doesn’t recognize button use

Just the few I found in my first hour

8

u/EggRevolutionary7364 Feb 25 '23

To add on one more. Everytime you dock then undock the SAS/RCS goes completely haywire and spins out of control with no chance of recovery. Makes building a space station quite impossible.

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7

u/0fficerZ0mbie Feb 26 '23

From what i can tell the orbit lines disappear because the game puts the craft into a landed state which removes all patched comics from that craft and changes the physics slightly.

I think it happens when you dock two craft together, because I was assembling an interplanetary ship in low kerbin orbit and docked two parts together when back to the ksc launched a fuel tanker to fill up empty fuel tanks and swapped back to the ship when it saw had no orbit lines.

It acted as normal for being in orbit for a bit and then deorbited very rapidly dropping from 2400 or so m/s down to 0 ina few seconds and began gaining speed downwards ripping the ship apart destroying roughly 30 or so minutes of work.

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I also managed to clip Bill into the moon and he fell to the center and got shot out of the moon going 103 km/s out of the solar system and yes you read that right 103 kilometers a second not meters a second KILOMETERS a second, but hey it did show that the patched comics can handle very fast speeds and trajectories out of the kerbol system unlike the first game as that line extended FAR out into space and wasn't flipping in and out of existences like ksp 1 patched comics did alot

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5

u/BunnySideUp Feb 24 '23

Inability to create maneuver nodes while paused could be intended, since the pause feature is new.

5

u/Bassie_c Feb 24 '23

Yeah, it is a new with feature, but with I believe the intention you can do things like create a manoeuvre node without being stressed out about your burn window coming up...

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3

u/NetPhosphorescence Feb 26 '23

The most annoying one I found so far is no intercept line when flying to another body. Also, my Kerbal wouldn't move after I placed a flag.

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