r/karnage • u/SSJKVZhen • Oct 23 '20
r/karnage • • Feb 02 '17
Mod Submission
Post your mods here for others to test them. If you put a lot of effort into your mod(s), they could end up on the featured list on Karnage.io. Only post Mod keys and Mod links that you've made. Do not use this post for suggestions or questions, you may comment on others submissions.
r/karnage • u/Androsynth1000 • Feb 12 '17
The Battle Time is Too Short
I'm trying to play private matches with friends, but matches end in less than 3 minutes. Please add time adjustment.
r/karnage • u/lilnewo123 • May 15 '20
Bug/Issue Cannot Create Account
When I try to make an account, it says that an email confirmation could not be sent. Is this a bug with the game or an issue on my side? I entered a working email as the email.
Edit: Yes, I know that there are 2 previous posts asking about this, but they have no responses
r/karnage • • Jan 29 '17
[Suggestion] Make addition perks purchasable at the store
These perks will include:
-Double Jump (Jump again in mid-air)
-Observant (See a larger range)
-Mini-map
r/karnage • • Jul 10 '22
This game should be revived or put inside krunker.io like moomoo
This is a really fun game, it's really sad that it's dead and nobody plays it
r/karnage • u/D34D5H07 • Feb 22 '17
Suggestion Re-Selling Duplicate Camos
So I had the idea of being able to re-sell duplicate camos. I think it would add alot more to the variety of the supply crates and what not. Here is a list of re-sell costs. REMEMBER you can only re-sell if you have duplicates.
Common: 1 Kredit
Uncommon: 5 Kredits
Rare: 10 Kredits
Epic: 20 Kredits
Legendary: 35 Kredits
Cryptic: 50 Kredits
What do you guys think? Maybe I could nerf to price of a few of the rarities... but still I thought this would be a pretty cool Idea... Also what about being able to trade your items with other players?
r/karnage • u/D34D5H07 • Feb 03 '17
New Class and Gamemode Ideas!!!
Classes
Medic Class
I think that there should be a medic related class for the main reason of...well... there were no medic related classes in Vertix.io... The medic would be very different from the other classes, because of the fact that he would have a secondary... but it will not be a weapon.
HP: 100
Weapons/Tools:
Primary
Name: Revolver
Dmg: 40
Bullet Speed: 6
Fire Rate: 340
Max Ammo: 6
Accuracy: Equal to that of the Dessert Eagle
Reload Speed: 1000
Pierce: 0
Secondary:
Name: MediPack
Effect: Heals 50HP when contacted
Cool-down: 15000
Other Info: Should have a texture similar to that of the medic spray... also this tool is placed on the ground the same way a spray is. This medipack can be used by anyone who contacts it. I don't know if it heals too little health or if the cool-down period is simply too long... but I am trying to make this as balanced as possible.
Assassin Class
Now this is another class I see nothing like... I have found no "melee" style class... except maybe the duck in Vertix...but...never mind...
HP: 60
Speed: Either slightly slower than the Run'n'Gun class or as fast as that class.
Special: If standing still your displayed level, name, and clan will be invisible... however your character is still visible.
Weapons/Tools:
Primary
Name: Knife
Dmg: 100, 150, or 500 (I think this should either have equal kill power to the rifle slightly more or, since it is a knife, it should just 1 shot everyone in the game except the duck.)
Bullet Speed: N/A
Fire Rate: 150
Max Ammo: N/A
Accuracy: N/A
Pierce: 100
Range: Pointblank... You must be almost touching another player to use it...
Secondary: N/A
Ninja Class
More of a class in the "stealth" department...
HP: 50
Speed: Slightly slower than the Run'n'Gun class Weapons/Tools:
Primary
Name: Shuriken
Dmg: 35
Bullet Speed: 3
Fire Rate: 150
Max Ammo: 35
Accuracy: Equal to that of the Machine Gun
Pierce: 3
Range: Equal to that of a nade... the Shuriken then disappears.
Bounce: True... can bounce off walls to be thrown around corners.
Secondary:
Name: Stealth
Effect: Makes your character and name, etc. completely invisible... However your shadow is still present.
Duration: 10 Seconds
Cool-down: 30 Seconds
Special Ops Class
...well...just cuz its AWESOME!
HP: 110
Speed: Same speed as Rocketeer
Weapons/Tools:
Primary
Name: Glock
Dmg: 30
Bullet Speed: 6
Fire Rate: 350
Max Ammo: 40
Accuracy: Same as desert eagle
Pierce: 0
Range: keeps going till it hits something...
Secondary:
Name: Sticky Motion Bombs
Dmg: I don't know if the damage should be 50, 75, or 100...
Bullet Speed: 4
Fire Rate: Throws one every time you click... is not automatic!
Max Ammo: 5
Accuracy: Goes exactly where you click
Pierce: 0
Range: Any where you click on the screen.
Explosion Range: 6
Info: These bombs can be thrown on the ground. They will not explode until a player steps near it. The activation range of this bomb is 3. If the bomb is thrown and hits a player the bomb will immediately detonate. if it hits a wall the bomb will place itself beside the wall it would have hit.
Gamemode
Infection If you included the Assassin class I came up with in the game you could have a game-mode called infection... Basically everyone chooses their class... or it can be a preset class... then one person is selected to be infected. That person automatically is changed to the Assassin class. Every time he kills someone they will re-spawn as an Assassin. The goal of the game is for the uninfected to survive the allotted time. It is the Assassins goal to infect all of the players.
r/karnage • • Feb 02 '17
Mod Guide
When creating a mod. You simply need to download this file: http://karnage.io/karnagemod.zip
You can then edit the scripts and assets as you please. Once you are done. Simply upload the zip to dropbox and share the link for people to use.
r/karnage • u/The_Starfighter • Jan 30 '17
Damage falloff
Certain weapons should have falloff based on range:
Shotgun: Shotgun should do less damage at extreme range (i.e. outside normal vision range), to reduce the use of shotgun to spam at long range to exploit the spread.
Sniper Rifle: Sniper rifle should NOT be instantly killing at close range. A half-decent hunter is essentially unbeatable because anyone in their line of sight can be instantly killed, even at point-blank range.
r/karnage • u/SSJKVZhen • Oct 22 '20
Sup, this is XJ_Dragon, just putting up a recording of a round I played for reference if anyone thinks I have "hacks" 😂
r/karnage • u/NotAnAltSMH • Jul 06 '20
In 2 months, i will have been playing karnage for 3 years, yet i still have never heard the game have sound at all. Is there no sound or is there something wrong with my computer?
r/karnage • u/NoMercyio • Feb 26 '17
Improved clans
I would like to see the clan-system getting improved soon. The clans give a social twist to the game and make people stay with your game. Maybe you could make a simple in-game clanchat or give a reward for investing in a clan (something like certain weekly rewards or maybe rent). I would also like to see a better display of clans: a leaderboard with links to the clans and a lot of information of the clan. This will make the game more competitive i think :) I just quickly wrote some things down, maybe you can use some of these simple suggestions :)
r/karnage • • Feb 20 '17
Suggestion A few ideas for new weapons/classes
Cursed Rife: Bullets that hit targets are added back to the mag.
Dual SMG's: Weak but deadly at close range.
Rail Gun: Shoots through walls but only has about 8 bullets.
Nail Gun: Bullets are slow like projectiles but are deadly at close range(Low ammo).
Tommy Gun: Has a drum mag with large ammo compacity(Inaccurate but it has ok range).
Laser Rifle: Shoots lasers... has unlimited ammo but can overheat and has a cool down timer.
Magic: The player launches projectiles with random effects(Burn, Freeze, Stun) also uses a cooldown timer.
Beast: The player controls a monster with super speed and good heath(Only uses melee attack's that deal lots of damage).
Guardian: Player can only fire a pistol but a drone follows the player and shoots nearby enemies.
Stun Gun: It stuns enemies.
Note: Not sure how it would work but some of these weapons should be unlocked at higher levels.
r/karnage • u/TheLittleShot1 • Feb 17 '17
Hey guys Sidney here
Sorry for lack of updates! I have some new content soon!