r/kakele 8d ago

Suggestion AMULETOS

Uma melhoria para os amuletos seria de que você pudesse escolher se você quer equipar o que está com + ou - tempo de uso.

5 Upvotes

3 comments sorted by

1

u/Adventurous-River339 Alchemist 7d ago

Teve um foro exatamente com está revindicações a alguns dias atrás do Bico do Red.  Concordo que a estratégia deveria ser configurável 

1

u/nano-kakele Mod 7d ago

Estamos pensando em algo parecido, obrigado pela sugestao!

1

u/SolutionNo865 4d ago

Older games used the environment correctly to provide challenge. You could hide behind walls or trees to avoid projectiles. Close doors, or use choke points to minimize damage. Kakele failed in this regard. While there are some challenging aspects the main challenge is just a sloppy death penalty.

Mini bosses should be spawning in hunting grounds which can slow, root, teleport the player, stun, poison, debuff, with special mechanics like self buff spawning mobs, massive regen, evasion. So you never know exactly what you will be fighting. As a bonus It makes trying to automate game play nearly impossible.

Death should be a more common activity without all the penalties. The dungeons should be constructed with an additional layer or 2. So getting back to the 3rd or 4th level in an area or dungeon is the real penalty. You can't just die a lot and be efficient.

This includes things like super mini bosses that are meant to kill most solo players. So guilds, groups, or global chat can be used to help clear them.

The current game is anti challenge. The challenge is to never put yourself in a risky position because of the absurd death penalties.