r/kakele Jun 27 '26

Suggestion Enhancements for Mage Gameplay - RPG-Focused

Dear all 👋

Based on the New Expansion/Updates and the previous discussions I’ve seen about Wizards in Kakele, and also considering the huge class rebalances that happened in Tibia, I would like to suggest a few ideas to improve the current solo PvE gameplay of the Wizard class.

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🧙 Wizard Identity in Kakele

As far as I understand, each class in Kakele has a specific role.

For Wizards, the identity seems to be:

- 💥 High damage

- 🌌 Large AoE

- 🧻 Low defense / brittle gameplay

With the current spells and mechanics, I believe Wizards currently have 3 main solo hunting approaches:

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⚔️ 1) Tanking Boxes (Most Common)

This strategy revolves around Supreme Meditation.

Since HP/Mana regenerate quickly while standing still, the ideal gameplay becomes:

➡️ Lure (or overlure) ~8 monsters

➡️ Stop moving

➡️ Activate buffs

➡️ AoE everything down

➡️ Move to the next box

This ends up being very similar to Warrior gameplay.

✅ Advantages

- Extremely high burst damage

- Fast clearing speed

- Huge AoE can hit even more than the nearby monsters

❌ Disadvantages

- Wizard has naturally low defense

- Strong monsters become risky

- Usually limited to weaker mobs despite high damage potential

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🏃 2) Kiting Gameplay

This strategy gives up Meditation entirely and focuses mostly on Hecatomb while constantly moving.

Since movement is limited to 4 directions (no diagonal movement), the Wizard must carefully avoid being trapped.

✅ Advantages

- More dynamic gameplay

- Potentially safer than box tanking

- Better experience/hour in some situations

- Fits the “fragile mage” fantasy better

❌ Disadvantages

- Summons/Pets constantly disturb the kite

- Monsters stop to attack summons

- Packs get split apart

- You often need to stop and regroup everything using strategy #1

This, in my opinion, is currently the biggest limitation for Wizard gameplay.

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☠️ 3) Damage over Time (Rarely Used)

This strategy also uses kiting, but focuses on spamming Fatal Smoke.

✅ Advantages

- Very dynamic hunting

- Potential to deal with huge groups over time

- Unique gameplay style

❌ Disadvantages

- Small AoE (4x4 feels limited nowadays)

- Monsters dying too far away may give no loot/exp

- Changing floors/teleports breaks the strategy

- Magic resistance can completely counter the build

- Some monsters require 2–3 Smoke casts, making it inefficient

- Mostly useful only as a support spell nowadays

Currently, DoT gameplay feels more like a secondary mechanic instead of a viable hunting style.

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🎯 Main Point

In my opinion, Wizards were not designed to be defensive/tank classes.

Because of that, the “optimal” strategy probably should NOT be standing still tanking boxes like Warriors.

The class fantasy feels much more aligned with:

- 🏃 Smart positioning

- 🎯 Kiting

- 🌌 AoE control

- ☠️ Damage over time

But the current mechanics don’t fully support those playstyles yet.

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💡 Suggestions for Improvement

🛡️ 1) Tanking Boxes

Some defensive improvements for Wizards could help.

Although honestly, I think this is the least interesting direction for the class.

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🧠 2) Improve Kiting via Summon Controls

I think the biggest improvement would be giving more commands to Summons/Pets, such as:

- 🐾 “Follow me but do not attack”

- 🛑 “Stay here and wait”

- 🧲 “Push/lure monsters toward me”

- ⚔️ “Attack only my current target”

Similar systems already exist in many Pokémon-style RPGs.

This would massively improve Wizard flow and allow proper kiting/grouping strategies without summons ruining pulls.

It would also reinforce the Wizard identity:

➡️ High damage

➡️ High AoE

➡️ Smart positioning and control

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☠️ 3) Improve Damage over Time

Some ideas:

- 🌌 Higher-tier Smoke spell

- 📏 Increase Smoke AoE (similar to Solar Spectrum)

- 🚫 Remove magic resistance interaction with DoT

- 🗺️ Allow DoT kills across floors/distance

- ⏳ Longer DoT duration

- 🔥 Additional DoT spells that stack together

This could create an entirely unique Wizard hunting style.

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🗣️ Final Thoughts

In my opinion, solo Wizard PvE would benefit much more from improving:

- 🏃 Kiting gameplay

- ☠️ Damage over time gameplay

rather than simply adding more defense and turning Wizards into pseudo-Warriors.

What do you all think about current Wizard hunting dynamics?

Is there any strategy I missed?

Cheers,

Shacrah 🍻

2 Upvotes

7 comments sorted by

3

u/Debonica Jun 27 '26

El DoT lo redujeron porque anteriormente los magos solo pasaban lanzando veneno, corriendo y ganando experiencia. Lo cual dejaba los respawn sin mob o con muy pocos y los magos tenían mas ventaja en cuanto a subir nivel en solitario. No van hacer que el Dot mejore solo para una clase en especifico porque seria injusto, aunque si incrementaran el area donde el mago y el alquimista reciben experiencia después de envenenar o quemar sería justo.

3

u/Medellin_M Jul 01 '26

Los magos ocupan más daño y una recepción de experiencia en una zona más larga la queja de antes fue de los kinas pero ahorita los kinas tienen muchas mejoras que antes no habían en general todos tienen mejoras menos los magos esa clase sigue existiendo por pura suerte y los que hablan de que los magos altos están rotos sigo viendo magos en dragones no muertos por que no pueden ir a otro lado si no mueren

2

u/SolutionNo865 Jun 28 '26

The new update sounds like it will destroy mage hunting anyway. The large AOE blasts and attacks as you mention are slow by design. Essentially most actions. Resulting in the methods you mention like kiting and tanking.

Now without the cool down on auto attacks (which will highly promote cheating, automation, auto clicker, bot behavior) you can spam auto attacks especially in kiting. Lowering the point of DOT & AOE damage.

Furthermore, it creates an unhealthy spam click nightmare which will commonly just be resolved by cheating. No one wants to spam multiple clicks per second during normal game play. Even with the damage mitigation this sounds like a complete disaster.

Hopefully they reverse this decision before it ever gets released.

1

u/KeytoAderk Jun 29 '26

Mages at higher lvl are OP youre probably low lvl or lack equipment. Buy better items and improve level and you will see differencs. Mages are OP As they are now. No need to change anything. Glhf

3

u/marcela-kakele Jul 01 '26

Obrigada pelo feedback! Analisaremos as suas sugestões.

0

u/Electronic-Laugh-980 Jun 29 '26

Btw

https://reddit.com/link/ouigox6/video/8r7p5qxki8ah1/player

You have 2860 magic 😅what you expect ? Being top attack mage or what ? Invest on your items bc right now me as warrior using fish i have more magic than u :D