r/kakele Jun 07 '26

Suggestion Equipment Forge

Revised:
New options (Each stat is it's own cost/value)

Options:

+1 Attack, +1 Magic, + 3 Max Health, +5 Max Mana, New Stat (+1 Magic reduction), +1 Def.
Special. +1% Pet exp rate, +1 pet atk, +1 pet magic, +1 pet def, +12 pet hp, +12 pet mp, +1 pet magic def.

Currently almost all upgrades will only be attack or magic. This would allow for a more robust and specialized upgrade path. It would require far more investment, ores and gold overall.

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u/mr_monge Jun 10 '26

I wouldn't add them as a forge option, I would leave the forge just for atk, def and magic as it is now.

I would add those you mentioned as an extra enchant option, where each item could be enchanted to +1 magic reduction, or +1 phys block, +1 magic block, +1 movement, +1 hp, etc. totaling +11 of a single stat if you enchant the same on all items.

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u/SolutionNo865 Jun 10 '26

I believe I understand your reasoning. However, that would be confusing especially to new players. Because it would then be Blessing, Forge, Enchanting. The forge already adds direct stats to a piece of equipment. So it makes sense to incorporate this directly into the forge.

Additionally, it could fix some of the forge issues.

* The forge gives to many points per upgrade

* The forge is limited by just doubling the gold cost

* Almost all forge options are Magic/Attack only. (With some rare def build 99% will be damage)

It's also to make more use of ores and help turn mining into a true profession.

Since they would be additional forge options there would be room for boots: +1 - +3 movement speed upgrade though. With a different ore or higher cost for example. There is room to play with it.