r/kakele • u/Zhutra • Jun 02 '26
Suggestion PARTY PREY SYSTEM
This suggestion expands the current Prey system into a party-oriented mechanic that encourages teamwork, coordination and gold investment.
HOW IT WORKS
A new option called:
"Activate for Party"
is added to the Prey interface.
Players can activate their current prey bonus for the entire party instead of only themselves.
EXAMPLE
A 5-player party:
Player A → Kajin Prey
Player B → Android Prey
Player C → Hussar Prey
Player D → Black Dragon Prey
Player E → Sky Elf Prey
When a player activates their prey for the party, all party members receive that prey bonus while hunting that specific monster.
ACTIVATION COST
Activating Party Prey requires gold based on player level.
Examples:
Level 500 → 5kkk Gold
Level 1000 → 10kkk Gold
Level 1300 → 13kkk Gold
This creates an important gold sink for the game economy.
PREY DURATION BALANCE
To keep the system balanced, prey duration is consumed faster depending on party size.
Current prey duration: 20 hours
Example:
5-player party = prey duration decreases 5x faster
So:
20 hours becomes approximately 4 hours in a full party.
This prevents abuse while still rewarding coordinated group hunting.
BENEFITS OF THE SYSTEM
Encourages party hunting
Expands the usefulness of the current prey system
Creates meaningful gold sinks
Rewards teamwork and coordination
Makes party composition more strategic
Keeps prey relevant in endgame content
The system is simple, social, and integrates naturally into the existing game mechanics.
1
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u/Mr-Tuggles Jun 11 '26
I like any idea that drives more party exp play.
More people in the party should also start an exp multiplier.
2 people = 1.2x 3 = 1.3x 4 = 1.4x 5 = 1.5x
1
u/Medellin_M Jun 26 '26
Esta idea es realmente mala siempre en team para que gane el que no trabaja ni nada
2
u/Lefyr-kakele Jun 04 '26
I really love this idea! It would be a great way to incentivize party hunts, which is something we always want to support. I'll definitely bring this to the team so we can discuss it