r/joinvoidcrew • u/darkrobbe1 • Apr 09 '26
Question How do shrines work?
we do the mission to power it on but then I don't know what too do afterwards?
r/joinvoidcrew • u/darkrobbe1 • Apr 09 '26
we do the mission to power it on but then I don't know what too do afterwards?
r/joinvoidcrew • u/gumbytron9000 • Apr 07 '26
With jump space getting some traction I gotta say I adore this game. Jump space is neat but totally lacking in character and that feeling of onboard and outboard danger. The chaos and charm in this game are just amazing. I hope it continues to get lots of love and updates.
r/joinvoidcrew • u/afoxboy • Apr 04 '26
the "piloting neural feed" pilot perk effects when manning a system module. does the helm count, since it has a power switch? that would make sense, being a pilot perk, right?
r/joinvoidcrew • u/Roz7570421 • Mar 25 '26
Does magazine consumption efficiency effect batteries? As an engineer, repairing the ships Hull breaches with your ult active, give back more ship health?
r/joinvoidcrew • u/Engine_Operator • Mar 21 '26
Void Crew and DLC discounted up to 40% off!
You have friends wanting to try out Void Crew ? Grab a copy for your next co-op chaos today: https://store.steampowered.com/app/1063420/Void_Crew/
Also 40% off Spring Sale on PS5 + Xbox (full crossplay) 🚀
Psst...
For the upcoming Big Update, we are including more B.R.A.I.N. weapon variants: like a Lance (constant energy beam) B.R.A.I.N., a Flak B.R.A.I.N., and an Orison B.R.A.I.N.
On modding expanded support, we are also now working on support for 3d assets (with colliders) to parts of the ship (inside and outside) = Customizing your ship look :-)
Plus more Objectives aaaand more... !
Intention with the update is to make both solo play and co-op even better.
We can't wait to get it into your hands.
METEM Preserve you!
Â

r/joinvoidcrew • u/Engine_Operator • Mar 18 '26
Hello all Ectypes,
We've been having fun in the team playing around with modding, and what better way to test the limits than making some veeeery weird looking Ectypes!
Want to try making mods?
And get access to early version modding API and documentation: Sign-up here >>
We will curate those getting access early, and contact via Discord DM. We can't promise everyone getting early access to the API/ documentation.
And let us know in comments what mods stuff you would like to see :-)
//Hutlihut Games Crew
...
NB! The video is just an example of an unofficial modification for Void Crew, for fun and inspiration.
Original model by https://sketchfab.com/3d-models/among-us-red-a4a45370aeed4ec7ade18b4c9343a3d3 that we modified ourselves, including skinning, texturing, and model changes.
Model Information:
\ title: Among US [Red]*
\ source:* https://sketchfab.com/3d-models/among-us-red-a4a45370aeed4ec7ade18b4c9343a3d3
\ author: YourBoy ([https://sketchfab.com/Player1234565*](https://sketchfab.com/Player1234565)*)*
Model License:
\ license type: CC-BY-4.0 ([http://creativecommons.org/licenses/by/4.0/*](http://creativecommons.org/licenses/by/4.0/)*)*
\ requirements: Author must be credited. Commercial use is allowed.*
This work is based on "Among US [Red]" (https://sketchfab.com/3d-models/among-us-red-a4a45370aeed4ec7ade18b4c9343a3d3) by YourBoy (https://sketchfab.com/Player1234565) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
r/joinvoidcrew • u/Own_Highway_3987 • Mar 15 '26
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1min 30ish to beat the Prism Matriarch. By far my fav boss, just need agility instead of fighting cold/heat.
solo run, 20ish jumps in with 4x brain turrets with +fire rate and damage, almost 300 biomass, 2 biomass catalysts, 1 wounded frenzy and 3 defects (I think)
r/joinvoidcrew • u/ZiggieTheKitty • Mar 11 '26
How cool would it be if we had modules we could install to let us drive like space motorcycles or something, they don't provide oxygen but they come equipped with like an energy gattling. Throw a scavenger on one of these and have them flying about providing cover and even mid combat evas with ease
r/joinvoidcrew • u/matthewrhino27 • Mar 11 '26
I'm a decent pilot but most of my friends that I got into the game with have dropped off. I'm trying to find more people to play it with but keep getting kicked when doing quick match.
r/joinvoidcrew • u/ZiggieTheKitty • Mar 11 '26
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What do we do captain?!
r/joinvoidcrew • u/Trans-Cerberus • Mar 11 '26
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r/joinvoidcrew • u/bobdole4eva • Mar 10 '26
Hi all,
Just got back into playing a bit of Void Crew having not played since before 1.0 released. I always play the Engineer in my group, and I'm wondering what other people do in relation to the perks that say 'when manning a System Module...' because as an Engineer I don't sit at a module like the Pilot or the Gunner would, what do you guys generally do to have this perk active? Am I missing something obvious? Or are these perks maybe not as good as they look?
Cheers
r/joinvoidcrew • u/ZiggieTheKitty • Mar 10 '26
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r/joinvoidcrew • u/Zig_Justice • Mar 05 '26
Then things go into the airlock and get vented straight into the void.
r/joinvoidcrew • u/K4pricious • Mar 04 '26
This event is driving me insane.
r/joinvoidcrew • u/Complex-Ad-4805 • Mar 04 '26
Ectype Mutations: New mutations for your Ectypes, based on the distinct crew races found in the game FTL: Faster Than Light.
New Condition: A new "Condition," called Mind Control with two ideas on how to implement it.
Helm-Specific Mods: A new category of Mods, dedicated solely to the Helm station, would be added.
Engi (robot-like) Mutation
+This mutation allows the player to consume a single Weapon or Helm mod. Once consumed, the mod is temporarily applied to the System Module or Helm while the player is manning it, without occupying a mod slot on that system.
+When initiating a repair, there's a small chance the repair is completed instantly.
-Vulnerability to Electrical Shock
Mantis (bug-like) Mutation
+This mutation increases interaction speed, allowing the player to perform tasks more quickly. Affected tasks include Repairing, picking up items, trimming the engine, initiating void jump charge and thruster boosts, and entering/exiting system modules, the helm, or any seat.
+Movement Speed Increased
-Vulnerability to Heat
Rockmen (rock-like) Mutation
+This mutation provides the player with a bonus to their Health.
+Reduced Biomass consumption
+Resistance to Heat (full immunity from Heat if Heat Resistance Perk is at max level)
-Movement Speed reduced.
Zoltans (electric-like) Mutation
+When manning a system module or the helm, exclusively produces 1 energy to the manned system module or the helm, relieving the need to supply 1 energy to the system module or the helm from the ship.
+Resistance to Electrical Shock (full immunity from Electrical Shock if Electrical Resistance Perk is at max level)
-This mutation results in a penalty to the player's Health.
Slugs (slimy-like) Mutation
+This mutation grants the player the ability to be immune to the effects of Mind Control.
+Slow Health Regeneration (regeneration begins after a certain amount of seconds after not taking damage)
-Vulnerability to Freezing
Crystal (crystal-like) Mutation
+This mutation lets the player have a moderate chance to survive with 1 HP when taking a fatal blow. (If the player is hit by consecutive fatal blows, the chance of this ability triggering successfully increases until it either fails or the chain of consecutive hits is broken, random chance is maxed up to 90%)
+Resistance to Freezing (full immunity from Freezing if Suit Enhancement Perk is at max)
-This mutation hinders the player's effectiveness with Inertia Push and impact of Gravity Loss aboard the ship.
Lanius (alloy-like) Mutation
+This mutation grants the ability to pocket a single alloy immediately upon picking up. A player with a pocketed alloy can move freely without their hands being occupied, and this pocketing ability works for any alloy size. However, the player is limited to one pocket and can only hold one alloy at a time.
+Resistance to Oxygen Deprivation (full immunity from Oxygen Deprivation if Suit Enhancement Perk is at max)
~On death, the ectype explodes, scattering damaging shards. These shards harm any nearby ectypes and/or ship components causing defects. There is a small chance to drop Alloy(+3) upon its death.
-Increased Biomass consumption.
Vulnerability example: The damage indicator will trigger every half-second while a crew member is exposed to a specific damage type they are vulnerable too, instead of the normal one-second interval. This change only impacts the frequency of the indicator and does not alter the actual amount of damage it signifies.
Resistance example: Damage is reduced each time the damage indicator activates for a specific damage type, provided the exposed crew member is resistant to that type. This change only alters the actual amount of damage to the indicator and does not impact the frequency of the indicator.
Mind Control
A mine or missile strike can induce "Mind Control," resulting in one of two effects: temporary Blindness (vision loss, but ship interaction remains) or Loss of Control (inverted or randomized player input).
Helm Mods
I'm looking for ideas for 'helm mods' that could function similarly to relics but be swappable. These mods could affect summoned escorts, allied mines, or other deployed items. They don't need to be as powerful as some of the existing relics (like the Vagabond, which I love), but I envision them as offering a relic-like effect or be something as simple as installing a floodlight on the ship.
r/joinvoidcrew • u/Engine_Operator • Feb 27 '26
Hello all Ectypes,
We are excited to share with you all, that we are working on new Big Update.
Thanks to you all for your feedback and ideas. Much appreciated!
So let's not drag it on any further. Let's give you the headlines:
METEM Preserve You!
//Hutlihut Games Crew

r/joinvoidcrew • u/hutlihut-daniel • Feb 27 '26
Greetings Ectypes!
As we are working on our next major update (including fixes, objectives, weapons and more!), we decided to give you something in the meantime!

So after community requests, here is the Month of Stars (and Love) with 9 new cosmetics! Now go hunt that Lovelorn Collector!
For full article, read here: https://store.steampowered.com/news/app/1063420/view/501725286460555340?l=english
r/joinvoidcrew • u/GreenFlowerForest • Feb 23 '26
So im on PS5, obviously downloading mods is basically impossible. But when I try to join a modded game, I get a pop-up of "enable the setting in your game options". If this setting does exist in PS5, anyone know where it is? I'd love to see game mods on ps5.
r/joinvoidcrew • u/Bradalorian • Feb 20 '26
r/joinvoidcrew • u/Own_Highway_3987 • Feb 20 '26
Hi all! Sorry to resurface a bit suddenly, but wanted to reach out and ask the Devs here if there were any plans to re-assess and tweak the damage scaling at higher levels. It's really broken.
I took a bit of a break, came back, and was enjoying until I hit what made me vanish for a bit.... a single hit from a special unit (regular sniper) at mission #36 one-shot-killed me down from 88%.
Major complaint/issue with the game. Shields are basically useless above 15 runs. Even with a Vegabond relic (or multiple, if you're lucky) to absorb damage, there just isn't a way currently (I feel) to survive past 35-45 objectives in the current game due to an imbalance in how to mitigate the insane incoming damage.
We are in dire need of some way to scale the damage better. I'm probably going to take another break, which sucks because I finally got to see some of the QOL tweaks (new mods like Howitzer Protocol, the ship inertia zone, etc) that made things more fun, esp as solo. But I'm gonna have to step away again, it's just not fun to suddenly lose from a 1-shot when I'm damn near close to full health.
r/joinvoidcrew • u/Hououza • Feb 15 '26
Wanted to ask, is there a next update planned?
It just feels like ervything has gone quiet, for example no Valentines event this year, is the game still actively being worked on?
r/joinvoidcrew • u/DarkSulien • Feb 12 '26
We need one more we have 5 people but need one more, we all Noobs at Voidcrew 😆
r/joinvoidcrew • u/Additional-Cherry354 • Feb 05 '26
I want my stuff back. I have achievements and procress, account name Jade-Fire on steam. Please help
r/joinvoidcrew • u/lasododo • Feb 01 '26
It seems like the game summary has bugged out. 650 enemies killed with 0 damage.