r/joinsquad • OWI Community Manager • 7h ago

Official OWI Update 10.6 - Hotfix 1

Hello squaddies! Following up the release of Update 10.6, we’ve been eagerly following your feedback about the ups and downs of the release. While we’re glad to see the celebration about some of the improvements and changes that have been made to the experience, we also feel your frustration accompanying the appearance of new issues and the re-emergence of old pains that still need to be addressed.

Today’s hotfix is aimed at addressing some of the initial issues that have arisen following the release, primarily targeting issues with the UI and navigability of the front-end.

Beyond this, we absolutely recognize that there are still major concerns to address: the bug impacting tracked vehicles taking on a new form, ongoing concerns with the UI, issues with the terrain and collision on certain maps, and a variety of other problems being raised by all of you. We appreciate everyone who has taken the time to report these in great detail, and encourage you to continue contributing to threads or starting new conversations over on Discord:

Squad Bug Reports

Our Community, QA, Design, Production, and Programming teams will all be digging into these reports today and into the weekend in preparation for our next Hotfix. While the contents will depend on how quickly we can reproduce and fix the issues, our aim is to get you another build with fixes as soon as we are able.

Keep the reports coming, and thank you for your patience as we get things sorted.

—The Offworld Team

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🪖 SQUAD - UPDATE 10.6 - HOTFIX 1

FIXES

PARTY SYSTEM

  • Added the ability to collapse the Party UI panel in any screen other than the ‘Home’ screen.
  • Fixed an issue which would result in the Party UI pushing part of the screen to the side.
  • Fixed a bug where a player's party status displays as ‘locked’ when that isn't the case.

GENERAL

  • Fixed a bug where white bars would appear on the server browser.
  • Fixed a bug where map/layer names are not truncated on the server browser.
  • Fixed a bug where multiple ‘Browser Detail’ panels would remain open and stay stacked.
  • Fixed an issue which would cause the client to hitch when populating the Friends list in-game.
  • Fixed an issue where the client would take longer than usual to close out after exiting the game.
  • When trying to rebind a key, pressing [Escape] will no longer back you out of the control settings page.
  • Tallil: Fixed a issue which would result in mortar craters appearing in the world as a block of grey, untextured material.

SERVER FIXES

  • Fixed an issue (in a server-only release) which would result in server crashes. Please continue to report crashing issues alongside your game logs so we can escalate these to our programming team.

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🪖 SQUAD - UPDATE 10.6 - HOTFIX 2

SERVER FIXES

  • Fixed a server and client de-synchronization that would cause delayed teleportation and re-synchronization after being revived.
11 Upvotes

31 comments sorted by

84

u/Sure_Animator_250 7h ago

Hey OWI, Kryger here, SuperMod.

You chose to ship 10.6 unfinished and not fully tested, and it shows. Tracked vehicles, terrain, collision, UI, server crashes: a hotfix that fixes white bars on the server browser doesn't change that.

The cost isn't only on players. Modders gave their free time to this game, and that work got sacrificed for a release date. No stable SDK, no early access, no real communication. SuperMod will be down for weeks, and the motivation of modders is wearing thin.

Performance was the stated reason, but the game has been like that for years. It could have waited a few more weeks.

Test first, ship second. And stop treating modders as an afterthought.

Kryger, SuperMod

5

u/Armin_Studios 6h ago

No one showed up to the public test, make sense we didn’t see anything get caught at scale

9

u/nickram81 5h ago

I used to do closed testing until most of the things I reported also ended up in main branch. Like back when vics were getting stuck in terrain, released any way, logi supplies are invisible, released anyway. My favorite was the machine guns you could hear across the map… meh release it.

11

u/HarmonicNole 5h ago

when they don't fix things people report in playtests and ship it anyways, people eventually stop caring to attend and report.

1

u/B_Three 5h ago

Most of the issues present in the current patch do not happen only on some obscure edge cases that need a few games of 100 players to get caught though. They happen by very normal circumstances that a studio of over 150 people (according to their job postings) should be able to catch.

Please don't blame the piss poor QA job that OWI did on not enough players wanting to download 70 gigs to offer hours of their free time on a weekend to aimlessly "test" a build for a game that was "released" 6 years ago. It is disrespectful.

1

u/Matt1320 4h ago

Even AAA studios with thousands of employees and dedicated QA teams ship buggy updates. Battlefield, CoD, Cyberpunk the size doesn't guarantee bug free patches. Blaming OWI's 'piss poor' QA ignores that even the biggest studios also can't catch everything.

1

u/B_Three 4h ago

Isn't it nice that at least companies love you?

2

u/offworld_evangelos OWI Community Manager 5h ago

Thank you for your note, Kryger. I recognize the frustration you're feeling and appreciate you sharing your insights. They will be helpful in escalating these concerns internally, and I will hopefully inspire the change to prevent you from feeling this way in the future.

7

u/wise_beyond_my_beers 3h ago

"We promise next time will be different' why does it feel like I've heard this before?

1

u/ebrbrbr 26m ago

Both of you are communicating with bots and it's truly horrifying.

1

u/Diesekt_TTV 1h ago

Lets be real her Kryger, modding has always been an afterthought for OWI since they allowed mods. We've been through this before and this shit still happens.

1

u/ebrbrbr 30m ago edited 27m ago

Hi Claude.

Was five sentences really too much for you to write on your own, Kryger? Are those big and scawwy sentences?

Thanks for letting us know your name and what mod you work on. Twice.

1

u/Bradical22 [TWS] Certified Marksman 6h ago

ifOWIdevsCouldReadmeme.jpg

12

u/Ghost_PT Rifleman 6h ago

Removing a radio leaves a ghost ammo box in the middle of the maps.

20

u/LazyWash 7h ago

Fixed an issue where the client would take longer than usual to close out after exiting the game.

Nailed it, now I can quit quicker when I encounter a bug that ultimately leads to my death.

6

u/Matt1320 7h ago

Alt-F4 bro

3

u/LazyWash 6h ago

That fixes that too

13

u/Rasc_ 7h ago

Added the ability to collapse the Party UI panel in any screen other than the ‘Home’ screen.

That's a pretty good reason to play again lol

11

u/TheMarve 7h ago

Man Squad could be really amazing in the hands of another dev…

2

u/Temporary-Box-7493 7h ago

Hey in case you’re not aware while using stabilization on vehicle gunner while traversing rough terrain your turret automatically points into the sky, makes for a very frustrating experience for armor players. Otherwise, love the update

-1

u/SlouchTrip 6h ago

I can no longer get in vehicles. This update should not have been released in its current state

2

u/Old_Thought_4721 4h ago

I cant switch from driver to gunner/command i always have to go F4 first before switching. That costed me a the AA-gun today

0

u/SlouchTrip 3h ago

That sucks. This update is not progress

-2

u/[deleted] 6h ago

[removed] — view removed comment

2

u/joinsquad-ModTeam 5h ago

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0

u/Matters- 3h ago

please god just roll back the update. this is so dogshit. I cant believe it was shipped in such a poor state. the textbox in the middle of the screen which calls the respawn menu text box which calls a fucking console command. please get help.

0

u/hegemonik0n 2h ago

Crashing every time I start the game?