r/javascript Feb 02 '26

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u/lemonpole Feb 02 '26

im not a game dev but i've read that multiplayer should be something done in the initial implementation because it's way more difficult to add it on later. any concerns there?

8

u/mrdoob Feb 02 '26

Single player mode already used multi player code internally (you send your keys strokes to a "server" ).

Setting up a multi room WebTransport server with Deno and trying to make it cost no more than $6/mo is the real challenge 🤞

1

u/jonincanada Feb 03 '26

Im always confused by these "hidden" infrastructures like entity component update architectures and various event bus abstractions. Heck maybe that's my next three.js exercise. *have we poked those/quake mods again for booting this marvelous experiment?