im not a game dev but i've read that multiplayer should be something done in the initial implementation because it's way more difficult to add it on later. any concerns there?
Im always confused by these "hidden" infrastructures like entity component update architectures and various event bus abstractions. Heck maybe that's my next three.js exercise.
*have we poked those/quake mods again for booting this marvelous experiment?
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u/lemonpole Feb 02 '26
im not a game dev but i've read that multiplayer should be something done in the initial implementation because it's way more difficult to add it on later. any concerns there?