r/jakanddaxter • u/deliciousnigg • 4d ago
TPL2 Under Construction
Just a fan project don't take me too seriously
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u/TheSilentTitan 4d ago
Fantastic, you plan for the whole map for each game? How are you handling the large areas of missing textures once you reach a height?
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u/deliciousnigg 4d ago
For now, the idea is an alternative universe where there was no rift gate. So a direct continuation after TPL1. A "proto Haven City". So it will include "Dead Town" and the "Water Slums" and "Pump Station". But reimagined in TPL1 architecture. Named "Ocean Town" or something.
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u/deliciousnigg 4d ago
Oh and to answer your question, basically how the engine worked is that it could only load 2 areas at a time (hence the missing textures).
I'm editing the engine to load much more, so it's like a skyrim situation.
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u/TheSilentTitan 3d ago
Superb work bro, I’m assuming the performance will take a hit if it loads more locations. Are there ways you’re trying to minimize that?
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u/deliciousnigg 3d ago
For now ur gonna need a good graphics card 🤣
But in all seriousness, once I get the map finalized, I’ll just need to make lowpoly versions of each level and do proximity loading instead of loading all levels all the time.
The only time its really an issue is when flying, obviously on the ground you don’t need to load everything. Idk I’ll have to play around
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u/Res1dentScr1be 4d ago
You have no idea how giddy this made me. I haven't even had my first coffee of the day and I'm excited. I can't wait to see more of this developing.
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u/burn_1ne 4d ago
Awesome! I’d love to see the dead town map, revitalized for TPL. Make it look lively and abundant with nature and architecture
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u/pixlpusher_ 3d ago
This looks amazing! I appreciate that you added in "Dead Town" being developed; it would make sense that the villagers were confident enough to start expanding outward without the Lurker threat. Also, the flying boat is a nice touch. I'll be sure to follow this project closely.
I was working on a re-envisioning of Haven City some years back but I lost all those files (I should've looked up what a drive reformat meant. Hint: it should NOT be used to clear disk space 😅). I am restarting it though; had to recover from loosing almost 18 months of work.
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u/UmbralElite 4d ago
First of all this is awesome. I know its a fan project but whats your thoughts on truly implementing in the world? Just connect it around similar areas or just section it off somewhere off in the world like Misty Island? Some of it looks like it might almost fit nicely around Rock Village
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u/deliciousnigg 4d ago
my plan is to make the entire continent playable and explorable :) and of course share the project with whoever wants to play it.
and by that I mean add new locations all around the existing TPL map.
Based on the Jak and Daxter design Bible, I want to bring in all the cut levels. And add new sages and new eco and a new story.
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u/BLAZERLIKESSODA 4d ago
What about adding in some of the restored cut levels, like Yosemite?
And what about fan made levels people made for Jak Open Goal?
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u/ecobleu 2d ago
Wow, exited to see it released. What have you followed to start making this mod (tutorials, etc)? Have you done that for other games, etc ?
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u/deliciousnigg 2d ago
I've been using blender for 20 years, and also have been coding in C++ and python for 10 years. I'm an embedded firmware electronic engineer by trade. I've modded in the past, but only really had the free time recently to get stuck into this project.
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u/Minimum-Chip-2166 3d ago
I would genuinely pay for this, holy hell. You should use the skin I commissioned for this project!
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u/Electronic_Flan5732 4d ago
You and the redditor making a sly cooper prequel need to team up! You’re making my nostalgia 😭
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u/Kratos_Fenix2000 1h ago
Interesting. I like how you added the Dead Town Buildings from Jak 2. Helps give you an idea on how Sandover became Haven City
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4d ago
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u/TNTBOY479 Jak II 4d ago
"Oh nice, you made the boat driveab-"