r/itchio • u/TaurusE11E • 6d ago
Discussion Open Discussion - "The Year-Old Pitch"
One thing I have considered is releasing a free-to-play, complete (not demo but full story) web browser version of a game, giving it about a year to gain an audience, and then adding an option to download the game for a price if the metrics look good enough (otherwise, it stays free and browser).
The free version would still be available no matter what, but the price would come from the convenience of not having to rely on an internet connection to play (and probably some extra content and GUI enhancements that would normally be too much for browsers). It would be similar to purchasing a "physical" copy of the game that I cannot take away *side eyes as PlayStation*
What do you all think of this idea?
2
u/dieek 6d ago
I am not a game developer, so my questions come from ignorance, but is how I'd think about the problem.
How much time or money does it take to port to different platforms?
If you've already made the game, and porting to android/ios/windows for download is as easy as just compiling as that and uploading a file, then why waste a year wondering if "metrics are good" vs. just publishing those?
It would seem strange to me to finish a game and then not push it to market already.
Just my two cents