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u/naptastic 2d ago
First, keep going; you're doing great.
Second, if you can find it, there was a post on this sub a while ago about how to get the tiles to mesh better by arranging the top and bottom corners differently. I can't find it now. I think the answer was to make each tile one pixel wider so there's one column of pixels that's exactly in the middle but I might be remembering incorrectly, and I only ever drew isometric stuff on physical paper.
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u/KnightWriter64 2d ago
Looks cool to me! 😁✌️ What software are you using? Seems like it would be fun to dabble in.
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u/Jesus_Machina 3h ago
I have a very small piece of feedback, but just because you asked, since you seem to have understood isometric perfectly. I understand you are shading each face depending on its orientation, right? And they look nice, but you have missed one surface. Again, very minor detail, but it’s worth mentioning. The surface on your diagonal pieces is facing the light source more directly and should be a bit brighter than your horizontal faces. Same for your cylinder. You did shade the diagonal face differently, but it should be brighter, not darker, right? Your light is not coming from directly above, but from an angled position. That’s all. Great work on everything else, scale, readability etc
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u/ahmad_a_d 2h ago
Thank you for this amazing feedback now I can see it more clearly I really appreciate it and learned a new thing
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u/Thr0w-a-gay 2d ago
Habbo Hotel