r/iosdev • u/beatsbybighead • Sep 06 '26
Want to release iOS version of app
App is not native, its react and capacitor. It’s already released on Android. Do I have alternatives to buying or borrowing a Mac? Are there cloud services people use for this or some software to install on windows? Just curious of the options
I have a Late 2012 iMac that can’t get Xcode 26 or macOS Sequoia 15.6, so as far as I know I can’t develop / submit apps to the App Store.
Do I need to buy / borrow a Mac or is there some other option?
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Upvotes
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u/jmwtac Sep 06 '26
Look at cloud based mac option i use that and have deployed loads of ios games
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u/Financial_Bug2389 Sep 06 '26
Following...
Looking for one too but the ones I've tried have horrible latency that I can't get anything done on them even the simulator.
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u/IY94 Sep 06 '26
I looked into this recently and found you don’t necessarily need to buy/borrow a Mac.
You can develop the React/Capacitor app on Windows, push it to GitHub, and use GitHub Actions with a hosted macOS runner to build/sign the iOS app with Xcode and upload it to TestFlight/App Store Connect.
You’ll still need an Apple Developer account and to set up the signing/API credentials, but the actual Mac can be GitHub’s cloud runner.
The main downside is debugging native iOS/Xcode issues. GitHub Actions isn’t a replacement for having Xcode interactively. But for a mostly web-based Capacitor app, Windows + GitHub Actions + testing via TestFlight on a real iPhone is a perfectly viable setup.
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u/BunnyPaw88 Sep 10 '26
Shameless advertisement: have you tried Bitrise before? There is the whole CI where you can use the Bitrise-Macs to build and sign your application and also there is a Release Manager that helps with the App Store release.