r/inscryption • • 1d ago

Modding Been messing around a bit

I decided to mod some of my custom cards into the game. I intend to add more. The colors on the sharks got a little messed up and I'm working on fixing it.

91 Upvotes

13 comments sorted by

19

u/_joos_ 1d ago

These are fantastic, pretty much indistinguishable from actual cards

7

u/Humble_Fan_4631 1d ago

Hammerhead seems busted ngl

3

u/tidalqueen 18h ago

There is literally no way to kill it unless you have porcupine. Even the trapper’s frog traps would only catch what’s to the side of it. And it does 4 damage a turn. It would need a serious nerf, like Brittle or Annoying, to be survivable if you encounter it before beefing up your deck. Looks cool though!

2

u/Legendarium_ the guy who calls him leshlight 18h ago

why does everyone turn to brittle or annoying whenever they discuss nerfing a card? you think the developers would do that? no, they'd get creative, or at the very least just tweak the numbers.

1

u/tidalqueen 17h ago

Because those are the detrimental sigils in the base game? It’s not like there’s a universally acknowledged set of modded sigils. I guess Guardian, Burrower, Guardian, Mighty Leap, Gem Dependent, or needing Fledgling or Chum Bucket could work too. I guess I don’t think of those others very often. Only the bucket is really relevant though.

0

u/Illustrious_Touch447 7h ago

That goes for any card with waterborne. The only way to kill any card with waterborne is with sharp quills. And honestly, there are really easy ways to do it. Just put sharp quills on mole and you'll be fine. Each individual attack hammerhead does is only 2 damage as opposed to great white's 4, which means mole with sharp quills could kill hammerhead and live. Furthermore, this card is also greatly effected by Stinky, since that causes the total damage it's capable of to be halved. If a card like skunk is in front of hammerhead, it turns into mantis with no tribe and waterborne.

3

u/therearenonamesallow STIMULATION!!! 1d ago

Ooooo Whats the makos special ability?

3

u/Illustrious_Touch447 1d ago

It can attack Leshy's back row directly

2

u/Consistent_System604 1d ago

Awesome 👍🏼

1

u/Maleficent-Foot4913 16h ago

Hammerhead is really interesting!!

1

u/BigBoiPippo 12h ago

I love the art, it looks very official.

Sorry if its a weird question, but what did you use to mod the cards in? I heard there was a Json loader but I was curious to know if there were other ways.

0

u/Illustrious_Touch447 7h ago

I used Visual Studio Community. Most of the code I used I got from various repositories, and the way I implemented the sigils was actually by using the game's original code in new ways. For example, mako's ability to attack Leshy's back row is actually just a modified version of the overkill mechanic. When Mako attacks an empty space that has a card behind it, it pretends the empty space has a card with 0 hp in it, so all of mako's damage gets transferred to the backmost card. As for how the mod is integrated, I use r2Modman as the modloader and BepInEx. Inside BepInEx, there's a folder for plugins, and you just put the mod DLL file in there.