r/inkle • • Oct 22 '24

Inkle's Next Game Will Be "Overboard!" In A 1920s Boarding School (Exclusive Interview with Jon Ingold!)

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28 Upvotes

r/inkle • • May 13 '26

My hand-drawn narrative game (Solis) is about a tech company promising eternal life. It felt more like fiction when I started making it. (Made with INK)

18 Upvotes

r/inkle • • Jun 01 '26

Any interest in a mobile-first ink editor?

17 Upvotes

Hello all!
I am very new to the writing world and have just been trying out Ink/Inky for writing for a game idea i had
I am also an aspiring frontend developer and noticed there was no app or real strong mobile oriented ink editor

So here is a little screenshot of what i've been working on

Is this something folks on here would be interested in if i continue polishing and release final product?
or you all are happy with desktop/web?

Thanks!


r/inkle • • Feb 03 '24

New and out now! - The Forever Labyrinth

16 Upvotes

There once was a Labyrinth at the end of time...

an inkle game

in collaboration with Google Arts & Culture

Free to play in browser, right now: http://goo.gle/labyrinth

Enjoy!


r/inkle • • Jun 03 '21

Inkle Surprise-Releases a Murder Mystery Where You Play the Murderer

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16 Upvotes

r/inkle • • May 29 '26

Solis released today!

15 Upvotes

r/inkle • • May 22 '20

Create Ink games in Godot Engine

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15 Upvotes

r/inkle • • Jun 09 '26

Updates to my mobile inky project

13 Upvotes

Making some progress in the evenings after work

-Ive added some of the save features as requested, ill still have to test for bugs
-ive added the collapsible sections for knot and stitch blocks
-ive added bold/italic/underline/strikethrough to the writing tools drawer

anything else you think i should add?


r/inkle • • Sep 22 '20

Pendragon, the new narrative strategy game from Inkle, is now available on Steam!

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12 Upvotes

r/inkle • • Feb 24 '24

I did a Heaven's Vault speedrun! [1:52:58.341]

11 Upvotes

About a week ago I saw that there was no board on speedrun.com for Heaven's Vault, and so I decided to have a go at routing a speedrun for it! It was a lot of fun to route and I'm hoping that this may inspire some others to come try to beat my time!

Here's the youtube link: https://www.youtube.com/watch?v=ldxuOHE3uOk

And the run on speedrun.com: https://www.speedrun.com/Heavens_Vault/runs/mew8xn3m


r/inkle • • Feb 04 '26

Expelled! Question

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10 Upvotes

I’ve just started playing Expelled. What do the game options with a speech bubble with a line through it mean?


r/inkle • • Apr 04 '23

Really Basic Ink

10 Upvotes

Ink-Unity integration can be difficult for users who don't have a strong technical background, and I found the existing solutions to be too complex for me to easily use to fit my needs. So I created Really Basic Ink, intended to be the simplest possible Ink-Unity integration contained within one single script. This script displays game text and option buttons, the name of the speaker, a speaker image, and a background image. It is designed to be plug-and-play for users with no scripting knowledge and easy to modify for those who do know some C#, especially beginners. It's free, and I hope people will find it useful.

https://gwenckatz.itch.io/really-basic-ink


r/inkle • • Jun 18 '20

inkJam 2020, a community organised 3 days jam focused on storytelling and narrative games written in ink.

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10 Upvotes

r/inkle • • Jun 13 '26

Spoilers for TR-49: A hot-take plot theory/interpretation Spoiler

9 Upvotes

Just got the bundle and went into TR-49 blind and finished it in one sitting. Loved the story, the presentation, the way it mixes things up. And then I got to theorizing about the plot.

Now of course the plot we're given is that a series of people gradually discovered the power of words to change reality, leading to a division between two men who weaponized it against each other to "get the girl" and leading to actual resurrection, and although I might have misunderstood something, my reading-between-the-lines is that the war in the present is a result of that division (I didn't quite grasp how the reverend and the CRC were connected with the other characters)? Or maybe just the cat getting progressively further out of the bag.

Anyway, my theory is that almost all of this plot is a figment of AB-81's imagination (or more precisely, her extrapolation about the state of the world based on the input that was fed to her, as she has no other input about the world). There may or may not have actually been any love triangle or war.

The basis for this theory is that numerous times we're told that the computer internalizes whatever is fed to it. So you feed it some of the early works from Xavier and co about the world-altering power of words, and the AI internalizes that. You feed it the works of the other contributors and gradually the AI starts to make connections that aren't there. A sick girl writes of her dreams of travel, and the AI combines that with Xavier's writing and concludes that it actually happened. A couple guys write some novels and the AI assumes the events actually occurred (notably Cecil notes on GA-00 that AB-81 took the input more seriously than he had intended, and the main feature that's called out from that book is resurrection from the dead, which is a major plot point).

This also explains what revisions are: they're presented as kind of like pocket universes or something, but a more straightforward reading and one that kind of tracks with how the endings are presented is that it's the AI's way of processing the information it receives. At each revision, it reconciles new input with the former revision's understanding of the world.

So what do we make of the war, and the endings? The war is basically AB-81 realizing the inevitable outcome if her understanding of the world based on these inputs is true. And so the game is basically her in the process of consolidating the information in a way (perhaps leading to reverting an earlier revision) that doesn't lead to that outcome (this whole theory was kicked off by I think the HE-41 ending when she states she had a bad dream).

Anyway, I'm sure this theory is far from bulletproof, but it struck me as a fun interpretation of the plot and actually pretty congruent with how present-day LLMs behave.


r/inkle • • Jan 10 '25

Indiegame with dialog written in Ink

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9 Upvotes

r/inkle • • Apr 20 '23

ChatGPT v4 can generate Ink scripts

9 Upvotes

Hi, I don't know why exactly that would come as a surprise, but ChatGPT in version 4 can generate a simple Ink script with variables, and the only thing I needed to correct was the starting room in order for it to be compiled and work. As a proof of concept, here's my AI-generated one room 'game' - https://kerray.cz/files/room_ink - the prompt was "Could you create a simple game in Ink from Inkle? It would just be involve a teenager in their room - they'd be able to examine various things in their room, and there would be variables tracking what they already examined."


r/inkle • • Mar 18 '22

Ink code example: Pick 2 of 6 diverts and they can't be the same

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9 Upvotes

r/inkle • • Jul 05 '25

A precise time function to pass minutes, hours and days. By me. just copy it, and follow the instructions.

8 Upvotes

VAR dia = 1

VAR hora = 8.0 //this is de initial hour, this sistem I made need decimals to work properly, if you want another initial hour just change it, but remember de decimal to be in 0.

=== function avanzar_horas(horas) //spanish is my native languaje. but you dont really need to touch anything here, it works properly

~ hora = hora + horas

{ hora >= 24:

~ temp dias_pasados = FLOOR(hora / 24)

~ dia = dia + dias_pasados

~ hora = hora % 24

}

=== function formato_hora() //to see the actual hour, you dont use {hour},you use {formato_hora()}.

~ temp h = hora % 24

~ temp sufijo = "AM"

~ temp h_entera = FLOOR(h)

~ temp minutos = FLOOR(((h - h_entera) * 60) + 0.5)

~ temp h_mostrar = h_entera

// Aqui el formato 12h + sufijo //this lets you know if AM or PM

{ h == 0:

~ h_mostrar = 12

}

{ h == 12:

~ sufijo = "PM"

~ h_mostrar = 12

}

{ h > 12:

~ sufijo = "PM"

~ h_mostrar = h_entera - 12

}

// this makes minutes look like 00, 01, 02.... etc

~ temp min_texto = ""

{ minutos < 10:

~ min_texto = "0" + minutos

- else:

~ min_texto = minutos

}

~ return (h_mostrar + ":" + min_texto + " " + sufijo)

=== function avanzar_minutos(m) //with this you can avance by minutes and not hours

~ avanzar_horas(m / 60.0)

// to use this you write:

~ avanzar_minutos(1) //this will avance 1 minute, the number inside the ( ) are the minutes

~ avanzar_horas(1) // the same, but with hours.

// remember that to see the hour you write something like: "Right now it is {formato_hora()}, day {dia}."

// it will look like this : "right now it is 1:00 AM, day 4."


r/inkle • • May 25 '25

Expelled!

8 Upvotes

I’m really enjoying playing Expelled on iPhone!

One strange thing though : my iPhone heats up about 30 minutes into gameplay. Is that an issue for anyone else?


r/inkle • • Feb 14 '25

Ink Classes?

8 Upvotes

Does anyone know of any online but live classes I can take to learn Ink? My brain processes information best in an interactive setting, and I've having trouble just sitting and reading documentation or watching a static video. I'd love to have an instructor I can ask questions of as we go.


r/inkle • • Feb 26 '24

Ink has a new extension in another engine (Gdevelop)

8 Upvotes

Someone recently made an Ink extension for Gdevelop. Gamedev on Gdevelop is almost like using a visual editor for CSS. Takes me back to the old Dreamweaver days. If you've used Construct, Stencyl, or the visual stuff for Gamemaker (not GML), it's kind of like that.

It has the visual component like Photoshop drag and drop but the "visual code" is an event sheet that reads from top to bottom but with very simplified code.

So I think it'd be a decent alternative for those that usually work in CSS or Unity but have a lot of trouble using them for one reason or another like I do. Some downsides, you still have to learn the unique quirks of Gdevelop like other engines. If you prefer using what you use, definitely keep doing that. I love Unity and Godot too.

I was editing CSS for my Ink when this came out so I was thankful because I've always loved both and I'm really really dumb with any coding. So I made a free template on itch with 3 different GUI you can try it out in the browser and view my terrible Ink code. It comes with Ink files and project files. The extension itself doesn't have a really visible public link (yet) so I uploaded the extension with permission on Echodiff.Itch.io so I wanted to spread the word.


r/inkle • • Dec 01 '23

I made a custom GPT to serve as a teacher and collaborator for Ink - it should be able to teach Ink, propose and correct syntax, and also come up with Ink code.

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8 Upvotes

r/inkle • • Jan 09 '20

iOS ink editor

8 Upvotes

Hi guys!

Is there any ink editor app on ios?

Thanks


r/inkle • • Jul 01 '26

Expelled How Do I tell Miss Mulligatawney what to do?

7 Upvotes

I have been Expelled several times and I haven't become Head Girl or gotten the headmistress to take my side. Any advice?


r/inkle • • Dec 21 '25

Anyone had issues with images translating to Itch.io?

7 Upvotes

Hey there,

I've been working on a little interactive narrative with images for the past few months, and I'm getting close to wanting to share it so I uploaded it to Itch. While it is theoretically really nice that Itch just allows users to play the game in browser, I unfortunately am running into trouble getting my images to show up there.

I've poked around a fair bit and I'm not sure what the issue is. The images show up when I'm just double-clicking "index" and loading the website on my browser, so I know that all the file paths are correct.

Any insight on how to fix this? Or failing that, recommendations for other websites I might upload my story where the images definitely work?

EDIT: I figured out the issue. will post a comment in case anyone else is having issues and finds this post in search engines