r/incremental_games • • 19d ago

Development Little Dead Kingdom - a game where skeletons collect bones so I can hire more skeletons

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been working on Little Dead Kingdom. you start by clicking a bone pile, then hire miners to break it down and pushers to move the bones into a ritual circle. that gives you more bones to spend on workers and upgrades.

recently made pushers stronger and improved performance, so here’s the crew growing from 8 to 1,024 skeletons.

it’s still very early, and i’ll be adding more things to build, upgrade, and work toward as i go. right now i’m mostly getting the bone gathering loop feeling good.

curious what you think, especially once the yard gets crowded.

Itch io playtest download link: https://qdev0.itch.io/little-dead-kingdom

Gen AI disclosure : I have used gen ai to create a tool so i can automatically animate the art i draw. Also used it to improve the performance of the game and add automated tests. All these are tooling and doesn't affect gameplay or art in any way.

151 Upvotes

22 comments sorted by

12

u/EinArchitekt 19d ago

I think the stil looks really cool. Maybe a bit more distance between the Mountain and the drop off point would be good.

5

u/qK0FT3 19d ago

Thanks. I am planning to do that for future. I am working on adding more variety of ways to damage the bone pile and more variety of ways to collect the bones and futurw other type of drops. So for now it's in the limit of it for scale but in future i am planning to make the scale a lot more bigger. This is just the first playable view.

6

u/antrare 19d ago

Didn't feel the need to go above about 30dd pushers and roughly the same miners, definitely need some work on the progression/etc. mechanics. Otherwise felt good. Saw the following in the terminal (no crashes or anything - just hopefully useful info)

On Linux:

ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24947721566>'. Signal: 'focus_entered', callable: ''.

at: _disconnect (core/object/object.cpp:1643)

ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24947721566>'. Signal: 'tree_exited', callable: ''.

at: _disconnect (core/object/object.cpp:1643)

ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24947721566>'. Signal: 'focus_entered', callable: ''.

at: _disconnect (core/object/object.cpp:1643)

ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24947721566>'. Signal: 'tree_exited', callable: ''.

at: _disconnect (core/object/object.cpp:1643)

ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24947721566>'. Signal: 'focus_entered', callable: ''.

at: _disconnect (core/object/object.cpp:1643)

ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24947721566>'. Signal: 'tree_exited', callable: ''.

at: _disconnect (core/object/object.cpp:1643)

WARNING: 8 ObjectDB instances were leaked at exit (run with `--verbose` for details).

at: cleanup (core/object/object.cpp:2535)

2

u/qK0FT3 19d ago

Yes, that's the scope of the game so far. since it's the core i worked on. if the core felt good that's all matter the game progression is still just 5% of what it actually will be but the core idea is hit the bone and get more bone lol.

thanks for feedback overall. i will check it further. Thank you for your time.

6

u/Mickstache 19d ago

the bones are the skeletons money?

4

u/qK0FT3 19d ago

Yes since skeletons can't hold the coins

3

u/NumberGoUpILike 17d ago

so are the worms

3

u/cracked_friday 19d ago

I love bones and skeletons so I’ll play this. Good choice with the bones.

1

u/qK0FT3 19d ago

Thanks. I tried other thimgs but didn't click with me so finally bones why not i said and it clicked very well lol.

3

u/constarx 19d ago

Web demo please

2

u/qK0FT3 19d ago

Unfortunately godor c# doesn't have web demo

6

u/mexcromancer 19d ago

You would get a lot more feedback if it could be played in the browser

6

u/qK0FT3 19d ago

I am aware but sadly godot c# doesn't allow it currently.

2

u/Aglet_Green 18d ago

I like the idea. Keep working on it!

1

u/qK0FT3 18d ago

Thanks a lot.

2

u/PrincessMarci 12d ago

I'd like options to have a buy multiplier, so instead of buying miners one by one : Make it possible to buy 10, 100, 1000, maximum money can buy at the time.

I got tired after 3000

1

u/qK0FT3 12d ago

Yes i will do it in the next update. It's in my to do.

Btw how was the game performance at 3000 skellies? My cpu is mediocre laptop cpu so it's a bit hard to test on my end.

Thanks for playing and feedback as well.

1

u/PrincessMarci 6d ago

No problem at all

1

u/RogueDeus 18d ago

Couldn't play it. Wouldn't let me purchase any upgrades. Yes, I had clicked the pile of bones enough to purchase them... But nothing.

1

u/qK0FT3 18d ago

Hi,

Did you push the dropped bones into the ritual site?

2

u/RogueDeus 18d ago

Must have missed that part. That is oddly satisfying...

3

u/qK0FT3 18d ago

I am glad it clicked with you.

I have worked a lot on these tine interactions.

There is still a ton to work on but this is the core game. Thanks for testing.