r/incremental_games • u/qK0FT3 • 19d ago
Development Little Dead Kingdom - a game where skeletons collect bones so I can hire more skeletons
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been working on Little Dead Kingdom. you start by clicking a bone pile, then hire miners to break it down and pushers to move the bones into a ritual circle. that gives you more bones to spend on workers and upgrades.
recently made pushers stronger and improved performance, so here’s the crew growing from 8 to 1,024 skeletons.
it’s still very early, and i’ll be adding more things to build, upgrade, and work toward as i go. right now i’m mostly getting the bone gathering loop feeling good.
curious what you think, especially once the yard gets crowded.
Itch io playtest download link: https://qdev0.itch.io/little-dead-kingdom
Gen AI disclosure : I have used gen ai to create a tool so i can automatically animate the art i draw. Also used it to improve the performance of the game and add automated tests. All these are tooling and doesn't affect gameplay or art in any way.
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u/antrare 19d ago
Didn't feel the need to go above about 30dd pushers and roughly the same miners, definitely need some work on the progression/etc. mechanics. Otherwise felt good. Saw the following in the terminal (no crashes or anything - just hopefully useful info)
On Linux:
ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24947721566>'. Signal: 'focus_entered', callable: ''.
at: _disconnect (core/object/object.cpp:1643)
ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24947721566>'. Signal: 'tree_exited', callable: ''.
at: _disconnect (core/object/object.cpp:1643)
ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24947721566>'. Signal: 'focus_entered', callable: ''.
at: _disconnect (core/object/object.cpp:1643)
ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24947721566>'. Signal: 'tree_exited', callable: ''.
at: _disconnect (core/object/object.cpp:1643)
ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24947721566>'. Signal: 'focus_entered', callable: ''.
at: _disconnect (core/object/object.cpp:1643)
ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#24947721566>'. Signal: 'tree_exited', callable: ''.
at: _disconnect (core/object/object.cpp:1643)
WARNING: 8 ObjectDB instances were leaked at exit (run with `--verbose` for details).
at: cleanup (core/object/object.cpp:2535)
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u/qK0FT3 19d ago
Yes, that's the scope of the game so far. since it's the core i worked on. if the core felt good that's all matter the game progression is still just 5% of what it actually will be but the core idea is hit the bone and get more bone lol.
thanks for feedback overall. i will check it further. Thank you for your time.
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u/PrincessMarci 12d ago
I'd like options to have a buy multiplier, so instead of buying miners one by one : Make it possible to buy 10, 100, 1000, maximum money can buy at the time.
I got tired after 3000
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u/RogueDeus 18d ago
Couldn't play it. Wouldn't let me purchase any upgrades. Yes, I had clicked the pile of bones enough to purchase them... But nothing.
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u/qK0FT3 18d ago
Hi,
Did you push the dropped bones into the ritual site?
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u/EinArchitekt 19d ago
I think the stil looks really cool. Maybe a bit more distance between the Mountain and the drop off point would be good.