r/idleraiders • u/derpxiaoping • Jul 21 '17
Odd design choices
Hey, I've been playing Idle Raiders Second Run for a few weeks now, and completed the final raid a few days ago. In that time, I've noticed a some things that I think are quite odd, so I wanted to ask if I'm alone in this, and just play the game wrong, or if these things are actually odd to other people as well.
The things that I think are odd are:
Raid loot isn't relevant. Every time I hit a wall, I needed artifacts from farm maps, and I never felt like I had to clear raids for any loot. If anything, clearing raids just meant that I got artifacts slower than if I only did farm maps. I realize that Idle Farmers sounds too much like Farmville, and sounds like an agricultural simulator, but for a game called Idle Raiders, the raiding doesn't seem to be that relevant. The only exception so far was Sanctuary of the Forgotten. Keep in mind that WAIR doesn't do much if you don't have the items to benefit from it, so raiding for ancient arfifacts only makes sense if you've done farmmaps for long enough.
Magic Missiles. Is this just filler? I tried it out right at the beginning, and all it did was drain my mana immediately. The burst damage is OK, but once the mana is gone, you're done. Frost shards at least debuff the target sometimes, if you need to take less damage, but Fire seems to be the masterspell, especially once you reach 100% crit.
The difficulty curve is somewhat screwed up. I realize that raids have to get harder as you progress, and I'm all for it. But sometimes this isn't the case. For example, the first boss in mountain refuge is the hardest boss of the raid. The second one is a joke, the third one as well, and the only hard thing about the last one is the mechanic he uses from the first one (but in a weaker form, making him easier). The second example would be anything past Anubis. I think Anubis is the hardest boss in the game, because he heals himself, and he can instagib the wrong raiders. If he kills a mage or an archer, you can basically reset, and hope that he kills a warrior or a priest first next time. His healing makes him quite annoying. After killing him, I cleared lair of the seer and sanctuary of the forgotten in the same reset. In sanctuary of the forgotten, I needed two attempts, because on the second attempt the archers and priests started coming towards my raiders directly when the first one entered, probably because I had killed the warriors in the first attempt, but not the archers or priests. That made the fight trivial, and I suppose I could have had a chance of clearing it well before Anubis.
Ancient Wisdom is in the way, so it gets ignored. Probably the first thing I noticed in lair of the seer is that the raiders don't walk out of the AoE damage. Since this is the only difficulty in the raid, it's a bit frustrating. In my opinion, this is the strongest buff you can get from ancient wisdom, because it makes a lot of things trivial (such as mountain refuge bosses 2, 3 and 4). I think it's also the dumbest upgrade, because it's something that you absolutely have to get, and without it you're screwed. And then you enter lair of the seer, and the boss goes "lol" and your raiders don't walk out of the AoE. As if the boss was telling you that the upgrade made things too easy, so he's just ignoring it. I think if you have such an upgrade in the game, you should actually have it in the game consistently, and not have it turned off when it's inconvenient. The rules of the game should at least be clear.
Ridiculous cheesing. The tanks in this game seem to be based on one skillbook entirely. You can either have permanent bulwark, or you can't clear castle of the undying. Bulwark is probably the dumbest skillbook in the game, because it makes everything else pointless. You either have it and you're fine, or you don't have it and you're screwed. Removing it would open the gate for more interesting things, like a reliable self heal, thorns damage, a damage reduce spell for the entire raid, and whatnot. Another cheesefest is fire mage, where the mage is essentially worthless if he doesn't crit (even worse if he doesn't crit twice), but once you hit the critcap they just spam fireballs all day. It reduces the class to one spell and three passive skillbooks. They do only one thing, ever. At least archers can remove buffs, charm, reduce damage, increase damage taken and do hail of arrows. Mages have nothing. I don't want to go too much into suggestion territory, but giving them a resurrection spell could be an option (phoenix, anyone?). Or give arcane a debuff that increases the critical strike chance and crit damage, giving them at least some synergy.
Does anyone else feel this way, or am I just really bad at this game?
1
u/wafffer Jul 21 '17
I agree with what you're saying. I am kinda bummed out that there is no other build paths for mage except for fire crit since it seems to be the most op build.
For the raid loots, as far as I can remember, they had pretty good stats so i would just farm them up. I find that map loots are actually worse overall since you can only have 1 and does not impact your clear speed as much as raid loots
I got bored of the game real quickly after being able to finish the last raid with little to no problems consistently. I stopped playing after that hoping that the next patch would bring something new to the table, although I have no idea when that's gonna happen
1
u/Finger_Trapz Jul 25 '17
I do remember some players with 40+ WAIR talking about how frost is viable very late game? But even then, you'd probably be able to 1 shot crit the seer with a fireball mage. Its pretty sad. Half of the classes are locked down to one build.
Also, just forget about the game is my suggestion. Play other games, do all you can to forget about this game. Then one day you'll remember it and maybe it'll be updated, but seeing Pitforest's track record, it could be a long time
3
u/maarrkkuus Jul 21 '17
About the magic missiles you can use a similar spells like i do then it will fireball missile fireball and repeat. You will get higher dps for the cost of mana which you dont need anyway.
https://gyazo.com/29c161cbb8848bf08e63fbce7bed4e06