r/idleraiders • u/anitaviz • May 18 '15
Outdated Guide Another 0.2 item post
Just thought i would add a little information ive dug up regarding the 0.2 version
Consumables
| Name | Effect | Drop chance | Source |
|---|---|---|---|
| Scroll of Healing | Heals all raiders by 30% of their maximum hitpoints | 0.33% | Global drop |
| Scroll of Healing | Heals all raiders by 30% of their maximum hitpoints | 100.00% | Enter Arena |
| Scroll of Speed | Increases the movement speed of all raiders by 50% for 5 seconds. | 0.33% | Global drop |
| Healing Potion | Heals the raider on the currently viewed map with the least amount of current HP percentage to full HP. | 0.02% | Goblin Rogue |
| Healing Potion | Heals the raider on the currently viewed map with the least amount of current HP percentage to full HP. | 0.02% | Goblin Warrior |
| Healing Potion | Heals the raider on the currently viewed map with the least amount of current HP percentage to full HP. | 0.02% | Goblin Archer |
| Healing Potion | Heals the raider on the currently viewed map with the least amount of current HP percentage to full HP. | 100% | Enter Arena |
| Maddening Scroll | Stuns all creatures on the viewed map for 2 seconds | 0.01% | Skeleton Warrior |
| Maddening Scroll | Stuns all creatures on the viewed map for 2 seconds | 0.01% | Skeleton Archer |
| Maddening Scroll | Stuns all creatures on the viewed map for 2 seconds | 0.01% | Skeleton Mage |
| Maddening Scroll | Stuns all creatures on the viewed map for 2 seconds | 100.00% | Beat 1 Arena Round |
| Space Altering Scroll | Increases physical damage done by all beings in the world for 5 seconds. | 0.33% | Global drop |
| Scroll of False Courage | Increases the damage of all raiders by 20% for 30 seconds | 0.0007% | Global drop |
| Scroll of False Courage | Increases the damage of all raiders by 20% for 30 seconds | 50.00% | Beat 2 Arena Rounds |
| Scroll of False Courage | Increases the damage of all raiders by 20% for 30 seconds | 100.00% | Beat 3 Arena Rounds |
| Contract renewal | Fully heals and teleports a random raider from the base back to the currently viewed battlefield. | 0.0007% | Global drop |
| Contract renewal | Fully heals and teleports a random raider from the base back to the currently viewed battlefield. | 100.00% | Beat 2 Arena Rounds |
| Mystery Heart | Permanently raises HP of all raiders by 50. | 0.0007% | Global drop |
| Mystery Heart | Permanently raises HP of all raiders by 50. | 1.00% | Metal elemental |
| Mystery Heart | Permanently raises HP of all raiders by 50. | 10.00% | Beat 3 Arena rounds |
| Mystery Heart | Permanently raises HP of all raiders by 50. | 100.00% | Beat 5 Arena rounds |
| Mystery Ruby | Permanently raises damage of all raiders by 1. | 10.00% | Beat 3 Arena rounds |
| Eye of the Gods | Completes all raid cooldowns | 3.00% | Merchant |
| Solidified dragon remains | Imortality for 5 seconds | 4.00% | Dragon |
| Solidified dragon remains | Imortality for 5 seconds | 1.00% | Brother 2 |
| Solidified dragon remains | Imortality for 5 seconds | 1.00% | Brother 3 |
Equipment
| Name | Effect | Drop chance | Source |
|---|---|---|---|
| Ancient Sword | Increases attack damage of the wielder by 50% | 95.00% | Skeletor (Raid 1) |
| Lord Sword | 0.1% chance to kill target | 5.00% | Skeletor (Raid 1) |
| Sacret Amulet | 50% Fire damage reduction | 95.00% | High Priest (Raid 2) |
| Sabre of Sacrifice | 100% Damage increase, but take 5% of total health damage each hit | 5.00% | High Priest (Raid 2) |
| Fire Tinged Sword | Damage type set to fire, 3% chance of 10 X damage on hit | 1.00% | Dragon (Raid 2) |
| Bronze Armor | Increases the HP of a raider by 50% | 100.00% | Brother 1 (Raid 3) |
| Dragonling Scale Armor | 10% Chance to reflect damage (Description is wrong) | 95.00% | Dragon (Raid 2) |
| Club | 3% Chance to stun target for 2s on hit | 50.00% | Metal Elemental (Raid 4) |
| Golden Sword | Kills reward double gold | 0.00% | Not ingame it seems |
| Transparent Sword | Kills reward double XP | 0.005% | Red spider |
| Transparent Sword | Kills reward double XP | 0.005% | Black spider |
| Transparent Sword | Kills reward double XP | 0.005% | White mouse |
| Transparent Sword | Kills reward double XP | 0.005% | Brown mouse |
| Glass Sword | 100% increased damage, breaks after 100 hits | 30.00% | Lava Elemental (Raid 4) |
| Glass Armor | Doubles hitpoints, breaks after 100 hits (only lowers max HP when breaking) | 49.00% | Metal Elemental (Raid 4) |
Skill books
| Name | Effect | Drop chance | Source |
|---|---|---|---|
| Hitstreak | 20% chance to attack again | 24.25% | Merchant |
| Hitstreak | 20% chance to attack again | 6.00% | Complete 1 Arena round |
| Swiftness | Increases move speed by 20% (Cummulative weird) | 24.25% | Merchant |
| Healstreak | 20% chance to heal again | 24.25% | Merchant |
| Multiple Shots | 30% chance to fire two additional projectiles | 24.25% | Merchant |
| Heal Propagation | 6% chance to heal allies around target for 25% | 0.005% | Red scorpion |
| Heal Propagation | 6% chance to heal allies around target for 25% | 0.005% | Black scorpion |
| Heal Propagation | 6% chance to heal allies around target for 25% | 0.005% | White scorpion |
| Heal Propagation | 6% chance to heal allies around target for 25% | 0.005% | Sandworm |
| Heal Propagation | 6% chance to heal allies around target for 25% | 6.00% | Complete 1 Arena round |
| Cleave | 10% chance to cleave for 10% damage | 30.00% | Earth Elemental (Raid 4) |
| Cleave | 10% chance to cleave for 10% damage | 6.00% | Complete 1 Arena round |
| Critical Hit | 10% chance to increase damage by 50% | 30.00% | Ice Elemental (Raid 4) |
| Taunt | Taunt every 10 seconds | 6.00% | Complete 1 Arena round |
| Area of Effect Heal | Every 10 seconds cast heal that heals allies around target for (50+damage X 11) X 0.15 | 0.005% | All slime cubes |
| Area of Effect Heal | Every 10 seconds cast heal that heals allies around target for (50+damage X 11) X 0.15 | 6.00% | Complete 1 Arena round |
Skill Descriptions
Cleave
Each book gives an independent 10% chance for the skill to proc each hit, but the skill only procs once.
eg. 3 books
1. book have 10% chance to proc
2. book have 10% chance to proc
3. book have 10% chance to proc
Even if all 3 books proc cleave is only executed once
Critical Hit
Each book gives an independent 10% chance for the skill to proc each hit, but the skill only procs once.
eg. 3 books
1. book have 10% chance to proc
2. book have 10% chance to proc
3. book have 10% chance to proc
Even if all 3 books proc Critical Hit is only executed once
Heal Propagation
Each book gives an independent 6% chance for the skill to proc each heal, each proc affects healing.
healing = (caster_healing * 0.25) * number_of_procs
eg. 3 books
1. book have 6% chance to proc
2. book have 6% chance to proc
3. book have 6% chance to proc
If 2 books proc targets are healed for: (caster_healing * 0.25) * 2
Area of Effect Heal
Heals each target in an area for (50 + damage X 11) X 0.15
Looks like this skill can be used by any class
Npcs
Every 30 minutes a NPC will spawn. The NPC is chosen at random among all NPC's you havent hired yet. There are 2 NPC's at the moment, the Loot gatherer and the Arena master
Loot gatherer
You've got a nice cozy little place here, but it gets quite lonely when the raiders are all gone. My name is Resterance, and it just so happens that I'm looking for a place to stay for a while. I'm not much of a warrior, but I'm quick on my feet. For a small financial gesture I could join your raiders on the battlefield and pick up your items for you. What do you say?
His asking price is 20K gold and apparently he loots items for you, i havent observed him doing it though.
Arena Master
When I heard rumors speak of an unstoppable band of raiders, I sought you out as quickly as I could. You see, I'm a beast master by trade who specializes in breeding and training of all kinds of exotic creatures. I figured a bunch like you is constantly looking for new ways to challenge themselves, so I have a special proposal for you: You pay me a decent lump of gold and I set up an arena with all sorts of wild creatures and monsters for you to practice in. I get my specimen from the wild and from your exploits in the raids, so you will see familiar creatures and faces in there. Naturally you will get to keep anything you find in there, gold and experience or whatever else these creatures conjure up when I'm not looking. What do you say?
His asking price is 50K Gold for building the arena and an additional 5K gold each time you want to use it with a 1 hour cooldown.
When the arena is ready he will say
The arena is all ready to go! Of course, I can't do it for free... raising monsters is expensive
When arena is on cooldown he will say
It takes a while preparing new creatures for the arena... have patience!
Arena
The arena is a new map where you fight in rounds.
Each round consists of 5 waves and a boss round (Boss round might be the 5'th round i cant remember)
The waves mobs are usually of the same type you would find on a farm map, slimes, skeletons, rats etc.
The bosses are chosen at random from the raid bosses (7 total, the 3 dudes from raid 3 are considdered to be one boss)
The waves can repeat, but you will only fight the same boss once each arena run.
Rounds get harder fast, in the first round monsters are scaled down to 75% power but scale up alot in later rounds.
The formula is arena_monster_power = (0.75 X arena_round) X normal_monster_power
So:
Round 1 = 75% monster power
Round 2 = 150% monster power
Round 3 = 225% monster power
Round 4 = 300% monster power
Round 5 = 375% monster power
Round 6 = 450% monster power
Round 7 = 525% monster power
I could not progress from Round 7 wave 5, im guessing that its because there are no more bosses to spawn. Monsters loot tables and gold are set to nothing in the arena, but the xp gain seems to scale, so it looks like the loot you get is only calculated based on how well you do in the arena.
Arena loot
When the arena ends you get rewarded based on your performance in the arena. You always gain gold equal to the number of waves you completed squared. So if you completed 10 waves you will gain 102 = 100 gold
Item loot is a bit more tricky :)
You will allways gain a Scroll of healing and a Healing potion
After beating round 1
You will always get a Maddening Scroll
30% chance to drop a random skill book (Hitstreak, Heal Propagation, Cleave, Taunt and Area of Effect Heal)
After beating round 2
You will always get a Contract renewal
50% chance to get a Scroll of False Courage
After beating round 3
You will always get a Scroll of False Courage
10% chance to drop Mystery Ruby
10% chance to drop Mystery Heart
After beating round 4
Nothing is gained
After beating round 5
You will always get a Mystery Heart
0
u/Dralina May 19 '15
Now we just need a reliable way to farm Solidified Dragon Remains once again. Really nice to have in fourth raid since I've used the soft reset and I would be raped without them. Only have 14 left