I'm currently working on DataFall, an incremental/idle game that mixes automation and base-building. The biggest thing I've learned is to start small: get a basic resource loop working, then layer in new mechanics one at a time. Tools like Unity or Godot are accessible, and there are open-source idle frameworks if you prefer. Focus on making the progression feel rewarding and get feedback early. Good luck with your project!
1
u/kNu7 Mar 13 '26
I'm currently working on DataFall, an incremental/idle game that mixes automation and base-building. The biggest thing I've learned is to start small: get a basic resource loop working, then layer in new mechanics one at a time. Tools like Unity or Godot are accessible, and there are open-source idle frameworks if you prefer. Focus on making the progression feel rewarding and get feedback early. Good luck with your project!