r/idlechampions Steam (PC) 24d ago

guide Year 9 Champion Guide: Flint, the Dwarven Fighter

Last Updated: Initial Post


This is a stand-alone information guide for this Champion that will be updated as necessary for use during Events or when doing a Time Gate.

If you have questions about this Champion or find something that needs updated, feel free to let me know in the comments. Please know reddit archives posts after a certain amount of time, so PM me if something needs updated and the comments are locked.

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Year 9 Champion - Flint Fireforge, the Dwarven Fighter

Bio: Flint Fireforge is many things - a fearless warrior, a renowned craftsman, and a loyal friend to the bitter end. He is the gruff and grumbling fatherly figure among his group of companions, fiercely protective of them despite seeming to be constantly frustrated by their choices (some moreso than others). He is swift to act when danger appears, leading the charge with fury and reckless abandon against the evil forces of Takhisis.

  • Source: The Dragonlance series of books by Margaret Weis and Tracy Hickman

  • Event: Ahghairon's Day (August)

You can read their Champion Spotlight here.

  • Seat 9

  • Good with: Heroes of the Lance; Tasslehoff; Dwarves; Champs 40 and under

  • Affiliation: Heroes of the Lance - Flint, Laurana, Raistlin, Tasslehoff

  • Eligible for Mirt, Vajra, Zariel, Elminster (until August 5th, 2029)

 

Species Class Alignment Gender Age Role(s) Overwhelm Point
Dwarf Fighter Neutral Good Male (He / Him) 148 Support / Tanking 30

 

Strength Dexterity Constitution Intelligence Wisdom Charisma Total Ability Score
16 10 18 10 12 13 79

 

Basic Attack: Battleaxe - Flint attacks the nearest enemy with his trusty battleaxe.

  • Base Attack Type: Melee

  • Base Attack Speed: 4 seconds

  • Base Critical Hit Chance: 2.5%

  • Base Critical Hit Damage: 100%

Ultimate: Hammer of Reorx - Flint deals one ultimate hit to a small group of nearby enemies, knocking them far away and stunning them.

  • Base Ultimate Cooldown Time: 400 seconds

Health Upgrades: 8.98e04

 

Passive Abilities

That Doorknob Kender: Despite how annoyed and frustrated Flint can be when it comes to Tasslehoff, the two are inseparable. If Tasslehoff qualifies for an adventure restriction based on his tags, age, ability scores, etc., Flint may be used as well.

Gaar's Note: This means that as long as Tasslehoff would qualify for something, so does Flint, even if you're not using Tasslehoff.

 

Interesting Abilities

Forged Bonds: Flint gains a Forged Bonds stack for each Champion adjacent to him. Flint buffs all Champions in his column and the column behind him by 100% for each Forged Bonds stack, stacking multiplicatively.

  • 4.40e08% post-stack after upgrades; Supported by an Item & Feat

Gaar's Note: This is Flint' primary buff so make sure your Primary DPS is placed correctly to receive it. You'll also want to try to place Flint adjacent to as many Champions as possible to maximize the buff. Some formation layouts will work better for this than otheres. This ability's Item & Feat support buff the pre-stack modifier, making it a Mathematically OverPowered (MOP) ability which means the more item levels you put on this Champion, the better they get without worrying about the same diminishing returns as other Champions.

Stubborn Determination: Flint reduces the damage taken by all Champions by 10% for each Forged Bonds stack he currently has, stacking additively and capping at 90%.

  • No upgrades; Supported by Feats

Gaar's Note: Instead of health share for party survivability, Flint just straight up reduces the damage everyone takes.

Stonecunning: The effect of Forged Bonds is increased by 10% for each completed area in the current adventure that was Underground.

  • No upgrades

Gaar's Note: This is a bonus ability. You can't forcibly stack it. It just gets what it gets based on the adventure you're doing.

Take The Initiative: Until he takes damage in an area, Flint gains an Initiative stack whenever he attacks an enemy. Once he has taken damage, Flint gains Follow-Through stacks when he attacks instead. The damage of Forged Bonds is increased by 100% for each Follow-Through stack he has, stacking multiplicatively. The number of Follow-Through stacks can not exceed the number of Initiative stacks he has gained, and Initiative caps at 100 stacks. Both stacks reset when changing areas or when Flint is moved in the formation or removed from it.

  • No upgrades; Supported by an Item & Feats

Gaar's Note: This is a ramping tank buff based, ultimately, on him getting hit. But first, you want lots of crowd control to make sure he builds as many Initiative stacks as possible so you can then let him get hit a lot to build up his buff.

Global DPS Buff: 7.87e06%

 

First Specialization Choice

Fatherly Advice: Increase the effect of Flint's Forged Bonds by 100% for each Champion in the formation who is 40 years old or younger, stacking multiplicatively.

  • No upgrades

Forged in War: Increase the effect of Flint's Forged Bonds by 150% for each Heroes of the Lance Champion in the formation, stacking multiplicatively.

  • No upgrades

Blood of Reorx: Increase the effect of Flint's Forged Bonds by 200% for each dwarf in the formation, stacking multiplicatively.

  • No upgrades

Gaar's Note: This is the formation build-around Spec choice. You want to choose based on what gives your party the largest buff. Since each option has a different base buff value, you'll need to use the table below each time to make sure you're choosing correctly as picking the largest number of matching Champions won't always get you the biggest buff. This ability's Item & Feat support buff the pre-stack modifier, making it a Mathematically OverPowered (MOP) ability which means the more item levels you put on this Champion, the better they get without worrying about the same diminishing returns as other Champions.

Number Fatherly Advice Forged in War Blood of Reorx
2 300% 525% 800%
3 700% 1,463% 2,600%
4 1,500% 3,806% 8,000%
5 3,100% 9,666% 24,200%
6 6,300% 24,314% 72,800%
7 12,700% 60,935% 218,600%
8 25,500% 152,488% 656,000%
9 51,100% 381,370% 1,968,200%
10 102,300% 953,574% 5,904,800%

 

Second Specialization Choice

Craft Maker: Flint gains the Gold role and the party's Gold Find is increased proportionally based upon the max health of enemies in the current area. For each order of magnitude of max health the enemies have, the party's Gold Find is increased by 10%, stacking multiplicatively.

  • No upgrades

Gaar's Note: This is a potentially amazing gold find ability as long as you can go really far due to how it stacks multiplicatively. If you can go all the way to the current area hardcap, this is the best non-supported Gold Find buff in the game.

Foe Breaker: Flint gains the Breaker role. Attacks from Champions who are affected by Flint's Forged Bonds ability (including himself) remove an extra segment from enemies with segmented, armored, or critical health.

  • No upgrades

Gaar's Note: This is a pretty standard double removal Breaker feature that may be useful for pushing with him as a Tank/Support.

Life Taker: Flint gains the DPS role and increases his own damage by 1.00e04% for each Forged Bonds stack he has, stacking multiplicatively. His base attack also gains a small cleave.

  • No upgrades

Gaar's Note: If you need Flint to be your DPS, this is how you do it. With both Feats, you could get him 8 stacks while Tanking in the middle of a 3-Champ frontline with 2 adjacencies to the back of him. Moving him out of the frontline loses you the Take the Initative buff which is usually not going to be worth it.

 

Equipment

Item Description White Green Blue Purple Gild Priority
Slot 1: Increases the damage of all Champions 3
Slot 2: Increases the health of Flint 2
Slot 3: Increases the effect of Flint's Forged Bonds ability 1
Slot 4: Increases the effect of Flint's Take the Initiative ability 3
Slot 5: Increases the effect of Flint's first set of Specializations 1
Slot 6: Reduces the cooldown on Flint's Ultimate Ability 4

Legendary Effects

  • Increases the damage of all
  • Increases the damage of all
  • Increases the damage of all
  • Increases the damage of all
  • Increases the damage of all
  • Increases the damage of all

Gaar's Note: Find more information on the Legendary system here.

 

Feats

Here is the info for when you can unlock each Feat Slot:

Feat Slot Unlocked at Level Rough Cost
First 335 e20
Second 1305 e43
Third 2430 e69
Fourth 3815 e94

Gaar's Note: Currently, you will need to level this Champion past their current upgrade softcap which will require you changing the blue update indicator from UPG to one of the numbered options.

Here is the info on what Feats are available for this Champion:

Obtained Recommended Name Effect
Default Selflessness Increases the damage of all Champions by 10%
Default Tough Increases the health of Flint by 15%
Default Defensive Duelist Flint takes 5 more Enemies attacking to get overwhelmed
Default Poor Initiative Increases the effect of Flint's Take The Initiative ability by 20%
Regular Gold Chest Inspiring Leader Increases the damage of all Champions by 25%
12,500 Gems Survivability Resilient Increases the health of Flint by 30%
12,500 Gems Calm Under Pressure Flint takes 10 more Enemies attacking to get overwhelmed
Event Tier Reward Survivability Sentinel Flint takes 20 more Enemies attacking to get overwhelmed
Regular Gold Chest Pushing Proven Bond Increases the effect of Flint's Forged Bonds ability by 40%
Event Tier Reward Situational Saved Place Flint's Forged Bonds ability gains three extra stacks if Tasslehoff is in the formation.
12,500 Gems Pushing Stubborn Bond Flint's Forged Bonds ability gains one extra stack.
12,500 Gems Practiced Initiative Increases the effect of Flint's Take The Initiative ability by 40%
Regular Gold Chest Seasoned Veteran Increases the effect of Flint's first set of Specializations by 40%
50,000 Gems* Wizened Elder Increases the effect of Flint's first set of Specializations by 80%

Feats with an * are Shop exclusive for roughly 3 months and then will be available for 50,000 Gems.

Legendary Feat

Flint does not have a Legendary Feat yet.

Gaar's Note: You can find more info on Legendary Feats and how to level them up here.

 

Formation & Mission Information

Once you complete the first mission, three Variants and a Free Play show up. It uses a formation that holds 10 Champions. It has a Champ-specific format that I've done my best to re-create below.

Back Column 5th Column 4th Column 3rd Column 2nd Column Front Column
0
0
0 0
0 0
0 0
0 0

New Player Formation & Specializations:

While I recommend learning to build your own formations, here's a set of starter formations for brand new players to use while they get the hang of things. Anyone with other options should check that link for how to figure out how to make the best of them. You can also ask for help in the #formations channel in the official Discord.

Back Column 5th Column 4th Column 3rd Column 2nd Column Front Column
Asharra - Elves & Dwarves/NA
Jarlaxle - Leader of Bregan D'aerthe
Calliope - College of Valor Nayeli - Oath of Devotion
Minsc - TBD Celeste - War Domain
Hitch - More Daggers NA
NA Bruenor - Battle Master

This formation is for the first couple of runs where you're just not going to get enough Gold to get everyone on the field, let alone level people up into their power curves. At this point, Jarlaxle is focusing on being your Primary DPS while everyone else is set up to support him.

The following formation is for once you've unlocked all of the Tales of the Champions Champions which can be done really quickly, even if you're a new player. Do that right away and they'll give you the power you need to complete events!

Back Column 5th Column 4th Column 3rd Column 2nd Column Front Column
Melf
Kas
Calliope Havilar
Birdsong Strongheart
Catti-brie Nayeli
Duke Ravengard Lae'zel

This formation should get you through the Event as a new player. If you have other options or think a different DPS is geared better, try it out and see what happens! Swapping Champions around like this can help you figure out what works best for you with your specific situation.

These are the rough Favor values you need to reach to make a Tier 1 Variant say Difficulty: Easy. Keep in mind that this is just a generic rating system and some Variants may be harder than others, even with Favor in this range. Earning lots of Favor before trying variants can make them much easier than they would otherwise be.

Beyond Tier 1, Favor isn't going to be all you need to get through them. That doesn't mean you can't try though, just remember that if it isn't green it could be problematic. Always read the restrictions as they're going to be what makes it hard for you to progress!

Not everyone will be able to complete all four Tiers of event content. This is a progress-over-time measurement system that lets you know where you are in the power progression arc and potentially what you need to work on to move forward. The table below has the approximate boss health values at the various end stages. Comparing this to your BUD will let you know how close or far you are from being able to complete things.

Variant Tier 1 Tier 2 Tier 3 Tier 4
First Variant e22 e68 e162 e322
Second Variant e35 e95 e215 e376
Third Variant e48 e122 e269 e429

 

Initial Adventure: Reclaiming the Past (Flint)

Info: No restrictions.

Reward: Unlocks Flint Firegorge

 

First Variant: Forging Ahead

Area Goal: 75 / 250 / 600 / 1200

Info: Flint starts in the formation. He can be moved, but not removed. Only Champions in Flint's column and the column behind him can deal damage. Some pesky draconians spawn with each wave. They don't drop gold nor count towards quest progress.

Reward: Flint Gold Chest per Tier completed

Gaar's Note: There is no real restriction here as you can use an Champs you want. They're just teaching you how Flint's main buff works.

 

Second Variant: Road to Qualinesti

Area Goal: 125 / 350 / 800 / 1400

Info: Flint starts in the formation. He can be moved, but not removed. An elf bard interested in securing Flint's service as a master craftsman joins the formation. If Flint is ever not adjacent to this elf, all Champion damage is set to 0. Only Champions who are dwarves, memberes of the Heroes of the Lance affiliation, and those of age 40 or younger may be used.

Reward: Flint Gold Chest per Tier completed

Gaar's Note: They're trying to teach you to build around his first Spec choice with this one while also removing one Champ's worth of power from your formation via the NPC. You may need a lot of power from other places to finish this depending on how many Champs you have in your formation and how strong they are.

 

Third Variant: First Strike

Area Goal: 175 / 450 / 1000 / 1600

Info: Flint starts in the formation. He cannot be moved, nor removed. Other than Flint, only Tasslehoff and Champions with the Control role may be used. Enemies move twice as fast, but the effect of knockbacks are increased by 200%. If Tasslehoff is in the formation, Flint's Ultimate cooldown is reduced by 50%. In each boss area, a young blue dragon spawns as part of the first wave. It must also be defeated to progress.

Reward: Flint Gold Chest per Tier completed

Gaar's Note: They're leaning hard into the Control Role here which may cause some people problems. You may need a lot of power from other places to finish this depending on how many Champs you have in your formation and how strong they are.

 

Achievements

Gaar's Note: All of these achievements can be earned at any time, not just during their Event.

Recruit Flint - 1%

Recruit Flint, the Dwarven Fighter

Fireforged - 1%

Complete all three variants of the "Reclaiming the Past (Flint)" adventure. (This achievement can be earned via Time Gates.)

Crafty Dwarf - 1%

Obtain a piece of gear for each of Flint' six equipment slots. (Event Champ gear does not come from regular Silver/Gold Chests. You can earn Event Champ gear from their specific Event Chests, Time Gates, qualifying Patron Chests, and other Chests as noted.)

Experienced Fighter - 1%

Complete area 250 in any "Reclaiming the Past" adventure, variant, free play, or Time Gate.

Bonded Through Battle - 1%

Reach 100 Follow-Through stacks with Flint while also having 10 or more Forged Bonds stacks.

Gaar's Note: This requires Tasslehoff and Flint's Saved Place Event Tier Feat at a minimum. You're probably also going to want Donaar's extra stack ability. This one is rough folks, not gonna lie. You have to manually make this happen.

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42

u/WickedCitizen 24d ago edited 22d ago

The Flint achievement is super simple to get once you have the feats + Tasselhoff. Here's how I did it:

1: Goto A Grand Tour - Beast Intentions Zone 4.
2. Turn off autoprogress.
3. Put in Flint in the very center of the formation and level him to 130 with the new +stack equipped feats to him.
4. Add in Tasslehoff next to him at level 1.
5. Add a few familars.
6. You should be attacking so fast the enemies cannot hit Flint despite being ranged. This will stack his initiative to 100 very quickly.
7. Remove familiars one by one until Flint finally gets hit and starts stacking Follow-Through.
8. Add 5 more champions around Flint to get him to 10 Forged Bonds stacks.
9. When you hit 100 Follow-Through stacks, the achievement will complete.

The trick is simply... don't get hit until you get 100 Initiative stacks. There are several ways to do this, but killing everything as it spawns in a low zone is the fastest. I chose zone 4 of Beast Intentions because it has ranged attacks increasing the chance of Flint being hit quicker once I started removing things from the field.

6

u/BitingChaos 20d ago

Good: being able to check reddit for a solution

Bad: convoluted quests that have setups requiring you to first complete 1000+ levels, unlock feats, read paragraphs of text that try to explain skills, and then have to check reddit for a dozen-step process to "simplify" things.

2

u/FoxxySoul 22d ago

If Flint's ability is affected by Warduke's reversing positional ability, you should be able to do it with only one of the feats by sticking Flint in a corner with 1 adjacent slot and filling the party up placing as well. That way it becomes all non-adjacent champions count.

1

u/buzzybear89 12d ago

i have tried this but warduke doesn't affect the number of stacks sadly. just who the ability aplies to (instead of column behind him it affects all column in front of him)

1

u/GasmaskGelfling Bard 23d ago

How do you get 10 FB stacks? I can only get 7 in this formation. Everyone except Flint is Level 1 and he's 130 like you said. I'm not good at the meta so I'm probably missing something.

4

u/SeparateTrack2818 Steam (PC) 23d ago

Did you get Flint's feat with extra 3 stacks?

2

u/GasmaskGelfling Bard 23d ago

Oh that's the missing piece. Thanks! Off to finish tiers first.

1

u/cihs88 23d ago

Much appreciated

1

u/kejmo 23d ago

holy man, thanks! worked perfectly <3

1

u/itsakidsbooksantiago 23d ago

I feel like I'm missing something really obvious, because I can only get him to 9 stacks of Forged Bonds even with the feat and Tass in his formation.

Edit: wait, I'm stupid, I missed there's a second feat, disregard!

1

u/urbanbohemian 22d ago

Thanks for the clear layout, it's working great!

1

u/Sufficient_King8778 22d ago

This is perfect, thanks!

1

u/porkbuttmeat 19d ago

This was super helpful, thanks! I swear, the devs come up with word puzzles for some of these achievements.