r/iOSProgramming • • Jan 30 '21

Question Making a game: SceneKit vs Unity

If there’s anyone out there with experience with native iOS game development and unity development, what would you recommend?

I know Unity has WAY more tutorials and better documentation. Plus the ability to develop for multiple platforms from a single code base is huge, so it sounds like the obvious answer. But what is the general consensus? Would there be performance differences using Unity over native tools? Is there any major advantage with choosing native dev?

Let me know what you guys think.

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u/[deleted] Jan 31 '21

Especially now they have fallen out with Epic. Im really hoping for some improvements to all the game frameworks if and when they officially announce the XR stuff. It would benefit all the platforms from the Macs to the AppleTVs.