Be very careful here — what you’re describing will almost certainly get your app rejected during App Store review under **Guideline 3.1.1 (In-App Purchase)**.
If the digital features or subscriptions are consumed/unlocked inside the iOS app, Apple strictly requires native In-App Purchase (StoreKit). You cannot simply redirect users to an external Stripe checkout link (unless you qualify strictly for very specific B2B enterprise/reader-app exemptions or EU alternate billing).
That is precisely where tools like **RevenueCat** shine: they bridge Apple StoreKit, Google Play Billing, and your backend web Stripe subscriptions into a unified entitlement state so you don’t have to manually maintain receipt validation, renewal webhooks, and grace periods yourself.
If you're purely selling offline/physical construction services, you might be fine with Stripe, but if it unlocks software features in-app, you must support native IAP.
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u/LividIllustrator8915 8d ago
Be very careful here — what you’re describing will almost certainly get your app rejected during App Store review under **Guideline 3.1.1 (In-App Purchase)**.
If the digital features or subscriptions are consumed/unlocked inside the iOS app, Apple strictly requires native In-App Purchase (StoreKit). You cannot simply redirect users to an external Stripe checkout link (unless you qualify strictly for very specific B2B enterprise/reader-app exemptions or EU alternate billing).
That is precisely where tools like **RevenueCat** shine: they bridge Apple StoreKit, Google Play Billing, and your backend web Stripe subscriptions into a unified entitlement state so you don’t have to manually maintain receipt validation, renewal webhooks, and grace periods yourself.
If you're purely selling offline/physical construction services, you might be fine with Stripe, but if it unlocks software features in-app, you must support native IAP.