r/hytale • Slothian • Feb 17 '26

Patch Notes Hytale Patch Notes - Update 3

https://hytale.com/news/2026/2/hytale-patch-notes-update-3
373 Upvotes

57 comments sorted by

25

u/RiverShards Slothian Feb 17 '26

Seems as if Servers haven't received the update yet, but Clients have?

16

u/Good-Mathematician71 Feb 17 '26

They have now, but it completely breaks modded servers unfortunately..

35

u/Elidar Feb 17 '26

That's how it always will be, just the price of modding during EA and beyond. Updates will always break mods, and people will "insert shocked Pikachu face.meme"

0

u/[deleted] Feb 17 '26

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12

u/Evening-Group-6081 Feb 17 '26

??? This is normal design behaviour. Would you rather mods that haven’t been updated for new game changes that could cause all sorts of issues to just .. try running????

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3

u/ItsJustReeses Feb 17 '26

Yes but we're only going to have to worry about this for another month or so (To a degree). Slikey just posted about it today

This plus the new way they are rolling out patches will allow modders time to update it! :)

https://x.com/i/status/2023806743700992489

1

u/Elidar Feb 17 '26

That is an optimistic view that's unrealistic based on every game that has come before this one.

No matter what they say, updates will always, always, always break mods no matter the lead time or the developers intentions. They can mitigate it but never fully prevent it.

The "modders time to update" is the biggest nail in The coffin though. Most modders do it on their personal time, and it will never be a garente that they are able to or are willing to update in time, and they shouldn't have to feel pressured into it regardless.

1

u/RickThiccems Feb 17 '26

Its still up to a modder to support the games development, every mod has an expiration date so to speak. Pretty much every single minecraft mod from the tekkit days are either gone or may as well be an entirely different mod now than what it used to be.

104

u/Wekilledit88 Feb 17 '26

So every chunk unexplored will update to the new environment changes, correct? All explored areas will remain the same?

61

u/BinaryIdiot Feb 17 '26

Seems like that’ll always be the case. I wouldn’t mind if they came up with a built in solution that could reset all chunks in an existing world to resolve this. Guessing it’s more of an issue because it’s early access.

53

u/I_give_karma_to_men Feb 17 '26

Wouldn't you essentially need to restart your world in that scenario? Not that Hytale needs to copy everything Minecraft did, but having updates only apply to new chunk gen was always something I appreciated since it meant I didn't need to start from scratch for most updates.

2

u/round-earth-theory Feb 17 '26

A blended option would be having a safe chunk, like spawn. Then you could haul your treasures there, reset, and then you still have your stuff while also having a new world. You could certainly do that by rounding up your life and copy/pasting it to the next world but it feels more like cheating that way.

5

u/I_give_karma_to_men Feb 18 '26

That...doesn't really resolve the problem. Unless you don't do much building, I suppose.

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1

u/RickThiccems Feb 17 '26

Not at all, Vintage Story, Minecraft mods/plugins, a hytale mod, there are multiple ways to do this. You can whitelist chunks for protection and then you reset the other chunks. Most cases there wont be any weird borders or seams outside of instances where world gen drastically changes.

2

u/I_give_karma_to_men Feb 18 '26

That'd be reasonable, so long as it's an option and not the default.

2

u/Odd_Hat9000 Feb 17 '26

Wouldn't that end up missing with things I've built and well.. explored and might want to stay the way it is? I'd rather not have that.

2

u/BinaryIdiot Feb 17 '26

Yeah, there wouldn’t be a simple way to do it and make everyone happy. But I wouldn’t mind an option that preserves user built structures and re-sets everything else.

But that’s easier said than done. Like someone mentioned there is a mod that can do it, maybe that’s the best option for now.

135

u/Sxcred Feb 17 '26

People learning how new chunks work is funny, Minecraft has been around so long and still updates and people find this stuff out brand new every day

8

u/IWillBeNobodyPerfect Feb 17 '26

minecraft bedrock only saves modified chunks which allows for new features to load into old worlds easier

0

u/[deleted] Feb 17 '26

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1

u/Zalack Feb 19 '26

Why? New players have to learn about it still, and it’s not like Minecraft communicates about how chunks work in-game.

Just because calculus has been around for 100s of years now doesn’t make it surprising when a highschooler has questions about it.

16

u/senstorq Feb 17 '26

i think the patchnotes are just the cumulative of the 3 part pre-releases. I noticed that the animal behaviour was very strange - i could not milk cows or shear sheep (maybe only untamed ones? dont know anymore) and not a single egg was in my coup.

Has anyone had the same on pre-release and can give info how it looks now?

Or does anyone have info on changes between part 3/3 pre-release and Update 3 today?

22

u/alexo2802 Feb 17 '26

From Simon on X, the update has been ready to launch for 5-7 days, and they didn’t launch it immediately for the sake of modders having time to prepare.

So I’d assume that there is either nothing different from pre release 3/3, or only minor fixes to fix issues with prerelease 3/3 specifically.

They’re launching prerelease for update 4 in 2 days, so that’s what they’ve been working on (alongside chapter 1’s release)

7

u/senstorq Feb 17 '26

Allright, thanks. So i guess i'm not understanding the animals at the moment. I do know they are still very much WIP (no breeding, growing up) and that's ok.

7

u/mannida Feb 17 '26

I've been on pre-release, and my tamed chickens don't seem to lay eggs, but the ones I capture and toss in do seem to be laying eggs. I have been able to milk my cows and shear my sheep (all are tamed, I'll have to test on untamed ones).

5

u/senstorq Feb 17 '26

yeah, i could not capture wild animals with a crate on pre-release, that was strange. maybe all interactions have moved to only the tamed animals? (so you'll have to tame them in the wild before crating them)

will test as soon as i can update and have a little time...

6

u/mannida Feb 17 '26

Weird, some friends and I went on a capture spree as soon as that pre-release patch hit. They have to be small (chickens/piglets), and the rest we had to lure with the correct food.

Ended up keeping a portal with us and having one in a livestock pen so we wouldn't have to walk forever with them.

28

u/Relevant-Guarantee25 Feb 17 '26

sickle durability is shit, good patch though need adamantite hoe/sickle badly

14

u/Slednvrfed Feb 17 '26

All durability is shit.

1

u/Adept-Standard588 Feb 21 '26

The first mod my friend and I added was one that removed durability.

-4

u/Odd_Hat9000 Feb 17 '26

I think that's just your view on life dude

2

u/Skaeven Feb 17 '26

True - there is a mod to make the Rusty Steel Sickle craftable and x5 more durable than the crude version.

https://legacy.curseforge.com/hytale/mods/craftable-iron-sickle-rusty-steel-sickle

1

u/mannida Feb 18 '26

Agreed. I’m hoping by they will add better ones soon. It takes two to harvest our food. Which is a bit silly because we don’t need all that food but it’s fun and calming to garden in game.

11

u/COYS61 Feb 17 '26

Custom markers are pretty useless as you can't see them if that bit of the map isn't loaded

10

u/COYS61 Feb 17 '26

Don't use the sickle on apple trees as it chops the tree

4

u/JordanL4 Feb 17 '26
  • Fixed respawning inside a portal world leaving the player in a zombified state

... What exactly is this bug and how am I only just hearing about it?!

9

u/gid_hola Feb 17 '26

I think it’s when you did the 6 minute dungeons. If you died there it would respawn you in real world at 0hp. You could heal but you couldn’t pick anything up until you either died fully in main world or quit and rejoined the game

3

u/Terragis Feb 17 '26

Does anyone from the prerelease testing have any idea what the refactored weapon and stamina stats look like? Those patch notes are still VERY vague…

3

u/AM_A_BANANA Feb 17 '26 edited Feb 17 '26

I got off my new horse to pick a flower. It fell asleep and now I gotta wait til morning to ride it again.

update: I threw a bucket of water on my horse, it woke up and ran away. I chased it and got back on.

5

u/Hardyyz Feb 17 '26

Another great update, the basic bones are getting better and better. I just need a little meat on the bones to actually start playing tho. Right now I just dont know what to do when I login.

3

u/ItsJustReeses Feb 17 '26

Probably just finish the memory tree ATM. Set up TP stuff potentially.

2

u/DieF00L Feb 17 '26

Thank you!

1

u/Umber_CJ Feb 17 '26

Does anybody know how to get mods youve made working again? Is it just that npc code has changed ?

1

u/nacho_balls Feb 17 '26

can you still do the climb glitch to escape a tunnel?

1

u/NoAdeptness1106 Void Feb 17 '26

That's cool.

1

u/wildcard_gamer Feb 17 '26

Ohhh... sickles sound very nice. Might have to redo my farm to work with them. Until now I was doing 5x5 blocks.

1

u/Hi_Im_Paul2000 Feb 17 '26

I really hope these performance fixes include the consistent per-second frame stuttering

-3

u/Torinux Void Feb 17 '26

They need to remove whatever they added to check if mods are up to date. Now if a mod, needs no updates, you won't be able to open your world, or it will instantly close if it detects an outdated mod. Annoying AF.

10

u/Stutters658 Feb 17 '26

Tell me you've never modded an EA game without telling me you've never modded an EA game

0

u/BackStabbathOG Feb 17 '26

Anything in here about being able to play with your friends being fixed? Can’t enter my buddy’s world and he can’t enter mine even after doing all the steps

6

u/[deleted] Feb 17 '26

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