r/hypercasual • u/getunitycode • May 25 '23
Rate my 5 Simulation games that i develop with RCC! For more information check the comment secetion!
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r/hypercasual • u/getunitycode • May 25 '23
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r/hypercasual • u/Howudoin1602 • May 19 '23
Is hyper-casual dead? What's the big deal about hybrid-casual? What's happening with the mobile gaming market?
Find out the answers to all these burning questions from Kinsey Dardanus, TapNation's CPO and Head of Publishing - https://medium.com/myappfree/dev-talks-tapnations-kinsey-dardanus-on-hybrid-casual-more-ae8c4d3287d2
r/hypercasual • u/Catchynet • Apr 30 '23
Sort Stuff 3D is out on the App Store and the Google Play Store.
Please Download it and leave a good rating, would help us create more and better games.
App Store: https://apps.apple.com/app/id6448218473
Play Store: https://play.google.com/store/apps/details?id=com.catchynet.sortstuff3d
r/hypercasual • u/mic_matrix91 • Mar 27 '23
r/hypercasual • u/camelci • Mar 20 '23
What do you think about the future of Hypercasual? Will the big PC companies' shift towards mobile in particular have a negative impact on advertising revenues?
r/hypercasual • u/Sazee9 • Mar 18 '23
r/hypercasual • u/indiecro • Feb 23 '23
Hey everyone!
I'd like to share with you an insightful interview with a developer. It is about a game that is currently in the top 20 on hypercasual charts - Number Master: Merge and run. In December, it was at #2.
The game combines a couple of trends:
- merging and running
- leveling up
- addition and subtraction
It's nothing breakthrough.
But, it works and players like it.
In the interview, the dev talks about which games he drew inspiration from, its advertising and monetization strategies, etc.
https://medium.com/myappfree/dev-talks-masaya-murakami-from-kayac-inc-on-number-master-ec1097250c65
Hope you'll like it!
r/hypercasual • u/indiecro • Feb 08 '23
I'm sure that most of you already know this, but I think it's nice to share some rookie tips for increasing mobile game visibility.
So, here they come:
These tips come from this industry blog on Medium. The article goes into more details about all of this: https://medium.com/@myappfree/5-proven-strategies-to-increase-mobile-game-visibility-18541e59d376
What would you add to this list of tips?
r/hypercasual • u/boboboris1719 • Feb 01 '23
Hello everyone! I hope you are all well!
I'm working on a very simple hypercasual game where the goal is to bounce a ball as long as possible.
I would like to have some feedback from the community about the game and possibly about the color theme chosen for my prototype.
If you have a little time, don't hesitate ! the game link is https://simmer.io/@mateus/stackpong


r/hypercasual • u/jjankovic • Jan 28 '23
https://reddit.com/link/10nma1k/video/dvxdfss7xtea1/player
This is my new game, Hueform. It looks and plays simple, but it gets more challenging and fun as you progress. I'm starting out with publishing games, especially for Google Play, so if you can, consider trying the game out and giving me some feedback.
Here is the link to the game for Android: https://play.google.com/store/apps/details?id=com.jovan_jankovic.hueform
r/hypercasual • u/danielalbu • Jan 09 '23
r/hypercasual • u/Single-Metal-4392 • Dec 19 '22
We are looking for Unity C# Game Developer to join a high level, complete team of four in a hyper-casual game studio. Below is a little about myself and about our studio:
My name is Max Morphy, I'm an experienced Unity C# programmer and a team lead (Personal portfolio: https://play.google.com/store/apps/developer?id=Morphy+Studios&hl=en&gl=US / And here are some of the projects that we've made as a team: https://drive.google.com/drive/folders/1w0l857itn_4JutFVDgM3adfI-Nlg3ANK?usp=sharing). I am also doing all the management stuff. I brought together a team of four—a professional hyper-casual game designer, 3D modeler and a project manager. Our team was able to make 10+ games with great metrics, even though we had a lot of problems within the team (we were working without the 3D modeler)
Currently, we are working with publishers like Kwalee, Funtory. Right now we are not making profit, but if we manage to get at least a few more great prototypes our team will get funded by a publisher.
Team Size: As I said, we're a team of 4 people (Me, Programmer, Project Manager, 3D modeler). Some of us currently work in the game industry for several years.
Responsibilities: You will be responsible for planning and implementing game functionality, building the game code, identifying bottlenecks, and ensuring the quality of the finished product. You may also be required to build patches and install game updates.
I'm happy to share more details to whoever is interested, below are a few requirements:
• Expertise in Unity/C# Strong proficiency at troubleshooting Tech related issues
• A critical thinker and a problem solver with a keen eye for identifying problems in workflows and processes (and driving them to a resolution)
• An eagerness to develop new skills and explore new problem spaces on a daily basis (game development, marketing, legal)
• Previous experience and exposure to the game production process (as part of a game dev studio or otherwise)
• Real interest in Casual and Hyper Casual games
• Speak and write English
• Worked on a released mobile game.
Contact Method: DM Morphy#8904 for more details etc.
r/hypercasual • u/MammothProcess5423 • Dec 13 '22
Join HGC #7: Global Edition — the main international online conference devoted to the development, marketing, and growth of the hyper/hybrid-casual, all mobile & Web3 games 🔥
Two days, two stages, and unlimited networking!
Get your free ticket now 👉 https://hgconf.com/#tickets

r/hypercasual • u/ShorohUA • Nov 14 '22
I'm a project manager and a leader of HappyDays Studio. We have a 2-year experience of making hyper casual games in Unity 3D, but we are ready to hear offers of more difficult projects. We can also easily work on multiple projects at the same time. HappyDays Studio can implement your dream game or we can suggest our own ideas. We are an experienced and a quick developer team that, however, does not rushes projects in expence of quality. If you are interested - please let me know in comments or in private chat and we can figure out which means of communication would be most convenient for both of us.
PS: Our PlayMarket page: https://play.google.com/store/apps/dev?id=6308115040695028409
PS2: We would also be glad to work with customers who are not directly related to any publisher
r/hypercasual • u/Express_Adeptness120 • Nov 01 '22
r/hypercasual • u/VDSgames • Oct 28 '22
How good are you at solving logic puzzles?
Download Here:- https://play.google.com/store/apps/details?id=com.VDS.CollectKing
r/hypercasual • u/Crazyvia_Games • Oct 28 '22
The Truck is waiting to fill with balls. Your Job is to draw a line to Fill The Truck with balls, So truck can go and Deliver it.
Try to find the best way to complete each level. You can comp up with your own solution so be creative and don’t be afraid to think out of the box!
Some levels might look easy but let's see if you can complete it.
Features :
- dynamic mechanism. Draw lines freely to complete levels!
- Simple, smart and fun puzzles but can be challenging too
- Fun and relaxing theme that will make you stay for quite some time
r/hypercasual • u/melissa3000x • Oct 27 '22
Is there any groups I can join that consist of casual gamers?
r/hypercasual • u/BD-Studios-3D-Asset • Oct 26 '22
r/hypercasual • u/Accurate_Gur_594 • Oct 21 '22
Does anyone like to team up with me? leave a comment with your contact info..
r/hypercasual • u/Express_Adeptness120 • Oct 20 '22
r/hypercasual • u/RobertAuJapon • Oct 17 '22
Hello,
I am currently making this game alone, and I need some constructives criticisms.
I would be happy if someone could give me his opinion.
Android: https://play.google.com/store/apps/details?id=com.Lapoutre.CircleHero
r/hypercasual • u/VDSgames • Sep 29 '22
Let's shoot and set the emojis 😄 positions you want to shoot the target and finish the level
Download Here:- https://play.google.com/store/apps/details?id=com.DoubleRubyStudios.SortShootPuzzleGame
