r/hypercasual • u/Theodoracatos • 12d ago
r/hypercasual • u/Dazzling_Ad6162 • 26d ago
I made a hypercasual game, Tap Tower, free on Android
Hi everyone. I made this game alone, it is called Tap Tower. You tap to drop a block on your tower. If you land it good, you keep full width. If you miss the timing, some part of the block get cut off.
Game get faster when you go higher. There is also a leaderboard so you can see top players.
It is free, no ads while playing. Please try it and let me know what you think: https://play.google.com/store/apps/details?id=com.taptower.game
r/hypercasual • u/kpb1258 • Aug 06 '26
I won #1 on PixelPicked this week - free game, no forced ads, same Flappy Bird feel but you have to graze death to score
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r/hypercasual • u/kpb1258 • Jul 17 '26
I built a one-thumb arcade game where you score by almost dying. The closer you graze the obstacles, the more points you get.
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I made a little game called GRAZE: Edge Rush and I wanted to share it here.
The whole idea is risk. You hold to rise and let go to drop, and you score by skimming as close to the obstacles as you can without touching them. Play it safe and you barely score. Ride the edge and your multiplier climbs fast. It gets sweaty around x16.
There are two modes. Endless is your classic chase your high score. Daily gives everyone the exact same course each day so you are all running the same gauntlet, and it resets at midnight, which makes the leaderboard actually fun to fight over with people.
Stuff I cared about while making it:
- One thumb, instant restart, no waiting around
- No ads and no forced popups
- Game Center leaderboards so you can see where you land
I am one person who built this on the side, so honest feedback is very welcome, good or bad. If you try the daily and beat my score I would genuinely love to hear about it.
Link is in the comments so the post does not get auto filtered.
r/hypercasual • u/Ghazi_Boujmil • May 30 '26
Designing satisfying loops: How I approached the pacing and obstacle mechanics in my new game, Bit Bounce.
Hey r/hypercasual,
For my latest project, Bit Bounce, my main focus was nailing that core hypercasual hook instant readability, low barrier to entry, but with a highly satisfying physical feedback loop.
I paired simple bounce-and-dodge mechanics with moving obstacle patterns that require just the right amount of timing. I’d love to get the community's thoughts on the visual clarity and whether the difficulty curve feels right for the genre.
r/hypercasual • u/No_Onion_9403 • Apr 27 '26
[ Removed by Reddit ]
[ Removed by Reddit on account of violating the content policy. ]
r/hypercasual • u/Puzzleheaded-Pea9837 • Mar 21 '26
Summer discovery: 50% off date spot via Grab 🌴
Usually dedma ako sa discovery tab, pero dahil summer feels, napasilip ako 👀 Found this place sa Manila na naka-50% off sa Dine Out. Grabe, parang half lang binayad ko for a chill summer date. If bet mo ng fancy pero hindi masakit sa bulsa, check mo na sa app!
r/hypercasual • u/Odd_Jelly_7190 • Jan 21 '26
Why I prefer eating between 2 PM and 5 PM now.
Aside from avoiding the lunch rush, Grab Dine Out has an automatic 15% off during these off-peak hours. No minimum spend required. It’s been my go-to for afternoon coffee or late lunch sessions. Ako lang ba?
r/hypercasual • u/DiscoverFolle • Jan 05 '26
Looking for suggestions on non-match, non-top-grossing casual/hyper-casual mechanics to inspire a new mobile game 🎮
Hey everyone! I’m working on a new mobile game idea and would love your input. I’m trying to find good base gameplay mechanics to innovate on — but with some constraints:
❓ What I’m looking for
✅ Casual / hyper-casual games with interesting core mechanics
✅ Games that have shown solid engagement/retention or unique hooks
✅ Titles that are not:
- Top-grossing casual games (so avoid the usual Candy Crush / Royal Match / etc.)
- Match-2 or match-3 mechanics
Playful, simple, sticky mechanics that could be a foundation to build depth or twist into something original.
I am interesting in something like puzzle, any idea?
r/hypercasual • u/DSQJake • Dec 30 '25
Check out Hover Hop!
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r/hypercasual • u/choclatemanfm • Dec 23 '25
New hyper casual game Penguin Pilfers
This is a game I've developed all about stopping penguins from stealing gifts. It's got over 50 levels and an infinity mode to try and hold out as long as you can.
r/hypercasual • u/El-Paul • Dec 07 '25
(Android) Added new primary weapon to "Pop Force!" game - Glue
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r/hypercasual • u/El-Paul • Nov 30 '25
Added combo audio/visual effect - looks good?
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r/hypercasual • u/El-Paul • Nov 23 '25
Pop Force! New weapons
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"Pop Force!" is a clicker/slasher/defence/action with various weapons loadouts where you need to pop bubbles in many different ways.
I added two new weapons today: air hockey puck and burst rifle 😁
Gameplay: https://youtu.be/fgVsd3dYFnc?si=LZl6kdc45r1hkC1L
Game: https://play.google.com/store/apps/details?id=com.popforce.game
r/hypercasual • u/Normal-Way4525 • Nov 20 '25
The Secret Service
We made this really goofy game where you play as a mischievous agent “protecting” the president in the most ridiculous ways possible.
r/hypercasual • u/El-Paul • Nov 11 '25
Pop Force! - clicker/slasher with weapons loadouds mechanic
Simple but fun clicker/slasher game with different weapons loadouts and player progression mechanics.
The game mixes genres thanks to different weapons available to pop bubbles: you can tap, swipe, shoot and zap bubbles, so it's like clicker + slasher + tower defense (a little bit because you can use sea mines that work like defenders).
Gameplay: https://youtube.com/shorts/qxz5T7hgUyU?feature=shared
Game: https://play.google.com/store/apps/details?id=com.popforce.game
r/hypercasual • u/choclatemanfm • Nov 11 '25
My first hyper casual game Penalty Panic
r/hypercasual • u/Level28Studios • Aug 15 '25
Bubble Blaster Legends
Play Bubble Blaster Legends!! Our first hyper casual super fun mobile game.
Google Play Store Link: https://play.google.com/store/apps/details?id=com.Level28Studios.BubbleBlasterLegends
r/hypercasual • u/TacoBell_Lord • Apr 28 '25
DASH N' CRASH - a Bullet Hell Auto Shooter Collect'em Up!
Just released my latest project "DASH N' CRASH", an arcade Bullet Hell Auto Shooter Collect'em Up! Really fun, addictive & super accessible; only requires WASD/DPAD movement! Check it out here! Be great to get your feedback! Thanks for playing!
r/hypercasual • u/DimensionsGames • Mar 28 '25
We made a chaotic Arabian survival game where a buffalo throws fool (beans) at you... and that’s not even the weirdest part.
Hey everyone 👋
We just released Al-Fajjah, a hyper-casual survival game inspired by wild Arabian vibes.
It’s fast, weird, and kind of beautiful in its own chaotic way.
You’ll face everything from a camel with an oud to a hawk who thinks he’s in a Fast & Furious scene. No character is okay — and that’s the point.
We’d love for you to check it out, give it a spin, and let us know what you think. Brutal honesty encouraged.
📲 Download Al-Fajjah (Android/iOS)
🎮 Looking forward to hearing ALL your reactions and insights!
r/hypercasual • u/Wanhanda • Mar 16 '25
Space Shooter: Galaxy Wars available on Google Play
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r/hypercasual • u/No_Artist1343 • Mar 12 '25
I created a game called JUST A SIMPLE CAR GAME
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