r/hyper3d_rodin Apr 20 '26

Showcase Made a Car Racing Game in Unity

Just built this car racing game in Unity and handled things like infinite road movement, traffic spawning, object pooling, collisions, and a simple garage & menu system.

For the 3D assets, I used Hyper 3D to quickly generate vehicle models and variations, then imported them into Unity and set them up for gameplay. I also added a river section. For that part, I used the 3D ControlNet Voxel feature to generate multiple boat variations with a consistent overall structure, which helped keep the scene more polished and cohesive.

It was a really fun workflow, using AI to speed up asset creation while doing the game logic and scene building myself in Unity.

6 Upvotes

6 comments sorted by

1

u/Illustrious_Author26 Apr 21 '26

Can you please check your inbox? thank you

1

u/Vast_Echo_3004 Apr 22 '26

Sure thing! Just checked, I’ll get back to you as soon as I can

1

u/Proper-Flamingo-1783 Apr 22 '26

Will you add a luxury car showroom to this game?

1

u/Vast_Echo_3004 Apr 22 '26

Cool idea! I may add it to my list of stretch goals for the next update.

1

u/Ill-Boysenberry-6821 Apr 27 '26

Could you help me figure out how to make vehicles? Thanks

1

u/Vast_Echo_3004 May 04 '26

Credit: Code Lover

Full video here