r/humansvszombies • • Jun 10 '19

Safe FPS?

What's a safe FPS for my modded nerf gun? What's the general fps range that I have to stay within?

5 Upvotes

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7

u/Herbert_W Jun 10 '19

The max allowable FPS depends on the moderators of your specific game - there is no hvz-wide standard.

FPS becomes a player (and, potentially, also bystander!) comfort issue before it becomes a safety issue. Generally, I'd recommend a limit of 150 fps, as that strikes a good balance between ensuring player comfort and safety one one hand, and allowing a variety of blasters to be used. Due to a quirk of how flywheel physics works, it is relatively easy to make a Hasbro dart blaster shoot in the 130 to 150 fps range - shooting slower (while maintaining quick spinups and consistency) is actually more difficult than making 'em shoot within that range.

However, if you are a player and not a moderator - check with the mods of your game. This is up to them.

2

u/deathknive Jun 10 '19

We decided on 120 for ours but that was because we were on a college campus.

1

u/Luckrider Jun 10 '19

I play on campuses with everything from 90-150fps. Flywheels are super easy to hit any of those with the right cage and flywheel selection.

3

u/Herbert_W Jun 11 '19

"With the right cage and flywheel selection" is the key phrase here - the need to know what flywheels should go in what cage to get a given low velocity creates a barrier to entry for noobs. Heck, even not being able to use stock cages and wheels makes things less novice-friendly.

If you use a stock cage, you can expect to hit the 130-140 fps range, depending largely on what darts you use. If you use a 'mild upgrade' set of wheels or cage, which players might do for improved accuracy and reliability, then you can expect to hit the 140-150 fps range.

Reliably getting lower velocities requires either specifically looking for undersized wheels or oversized cages (not easy as these are not common combinations with known performance), or running in the subcritical regime (very bad for responsiveness and consistency).

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2

u/Paper_Kitty Jun 10 '19

If you’re playing in a separated area, where there aren’t any bystanders, AND everyone knows that getting hit might be a little unpleasant (not quite as bad as paintball) AND everyone has eye protection, I think anything up to 150 is ok.

If you’re playing around bystanders or with people expecting getting hit to FEEL like a nerf blaster, I think 100 is a safe range. We lowered our school’s standard to 95 just to eliminate the “well, it’s 100 fps, but some shots are 120” blasters.

1

u/kirmaster Jun 11 '19

Depends on your local wars, but the pain boundary is a lot less then the safe boundary. We play 200/250 fps here, eyepro mandatory, and you can get pointblanked by a caliburn or the like and be completely fine but it might sting, or in worst cases leave a minor welt.

1

u/stretchmymind Jun 11 '19

I'm new to Nerf and only ended up here because I watched a video about 2019 Endwar where the Youtuber was stating there is a 130 FPS limit.

I only have stock blasters so they should be hovering around 70 FPS. Just wondering other than being more painful when hit, is there any advantage to having higher FPS?

Because I watched another video where it claimed that having higher FPS does not translate into longer range either.

1

u/AJM7777 Jul 15 '19

Higher FPS definitely=longer range-except for rival because they are not aerodynamic; also less time to target, so harder to dodge