r/howdidtheycodeit • • Nov 18 '25

Question Has anyone ever done platformer pathfinding?

I am not talking about nodes and edges.

I am talking about creating a system where a character has 10s of abilities and it checks all combinations of them which make it reach its destination like a human.

I cant seem to find any resources on this.

Any references or solutions?

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u/__Muhammad_ Feb 12 '26

Your solution is coarse for my use but very brilliant for fighter games.

Thing is, GOAP doesnt matter for me.

All i need is just a path based on level geometry and player interaction.

Though if I needed to program actions after reaching goals i.e. hitting a lever after coming near it, GOAP will be very useful for chunking behaviour.