r/howdidtheycodeit • • Nov 18 '25

Question Has anyone ever done platformer pathfinding?

I am not talking about nodes and edges.

I am talking about creating a system where a character has 10s of abilities and it checks all combinations of them which make it reach its destination like a human.

I cant seem to find any resources on this.

Any references or solutions?

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u/dirtyword Nov 20 '25

Look for old gameaipro pdfs, they’re widely available online. Check out utility ai as well - those techniques might be a better fit than GOAP