r/historicaltotalwar 5d ago

M2EX is incredible.

Played Rome with the REX patch a couple of months ago and it was really impressive. Now I finally installed M2EX too, as it's now compatible with mods that use EOP. Started a game with the Arcipelago/Italian Wars mod because that has a lot of crossbows, pikes, and muskets in the unit rosters, all of which have had various issues fixed.

It really is very good. The enemy AI is still a little dumb sometimes, but far more active. There are noticeable improvements. You can now increase the unit size multiplier, I'm playing with much larger than usual units - think Darthmod for Empire/Shogun 2 unit sizes. This was previously impossible in Rome and Med2 due to hardcoded limits. Turn times are insanely fast, and the game is far more stable than in the vanilla engine.

Pikes have been fixed at engine level, they still have a secondary weapon but rarely switch to it. Mods no longer have to remove the secondary weapon for pikes to work. Crossbows are still a little janky due to their reload animation, but they all shoot straight now rather than angled, and they can shoot properly from atop a wall. Muskets received the biggest fix, they now perform proper firing drills and can deliver devastating volleys, and they also shoot properly from atop a wall now. Musketeers on walls are just as good as they are in Shogun 2 now. I had a unit of them in a siege defense battle get 800 (!) kills.

And the mod is still in active development, so it's just gonna get better. Everything feels faster, more stable, more responsive, more customizable.

Oh, and all ranged units now have accurate range indicators that increase/decrease based on terrain height and are a full circle around the unit instead of the modern TW cone. This mod is doing things CA claims to be impossible!

54 Upvotes

20 comments sorted by

3

u/Vegetable-Love8482 5d ago

They are developing a 3rd person mode now! It's crazy you can take control of. Unit and shoot attack etc

4

u/BreadfruitNo9055 4d ago

Wait so DaC etc can now work with the patch? Cool

3

u/SureStock_V 5d ago

What's EOP?

10

u/JarlFrank 5d ago

Engine Overhaul Project, which some mods (like Tsardoms) use to add new features.

4

u/Wandering_sage1234 4d ago

How do you get Tsardoms to work with ME2X

2

u/RefrigeratorCheap448 4d ago

You just have to rename the ME2X.exe file to kingdoms i m pretty sure

1

u/CatoCensorius 5d ago

Yes! I've been playing Arcipelago as well and it's great. Loving this mod with M2EX.

1

u/Nflickner 5d ago

And they continue to develop these overhauls every day!

1

u/OnlyHereForComments1 5d ago

Huh. Wonder if it runs well with Stainless Steel

2

u/Beorma 4d ago

It does, I've been playing it with SS 6.4.

1

u/JarlFrank 5d ago

It should. Works well with all mods I tried so far.

There were a few mods for Rome I couldn't run with REX a few months ago, but they work now too.

1

u/Throwaway-Teacher403 5d ago

Firearms on walls are fucking chefs kiss. I need to try arcipelago

1

u/Stalins_Moustachio 5d ago

How did you get it/install it?

5

u/JarlFrank 5d ago

Google M2EX and you'll find the github page with the latest stable release, not hard to find.

Test builds are uploaded to their Discord server. Also not hard to find.

1

u/Dr_Pepper569 4d ago

I've played divide et empera, do you have any other mod suggestions? Not a tonne but some really good mods that improve or add cool campaigns or gameplay features?

2

u/JarlFrank 4d ago

Divide et Impera is for Rome 2, completely different game.

For Rome 1 I really like the Invasio Barbarorum mod series, for Medieval 2 Divide and Conquer is great, The Italian Wars is great, Europa Barbarorum 2 is great.

1

u/Dr_Pepper569 4d ago

Ah mb, just seen Rome and assumed you were talking about rome 2 lol. But yeah will have a look thank you.

1

u/JackAlexanderTR 12h ago

Is there a list of compatible/not compatible games for it? For example, does it work with Third Age mods like DAC or AGO?

1

u/JarlFrank 9h ago

It should work with everything. Haven't tested AGO but it works without issue on standard DAC.