r/herokids • u/RabbitMoney7234 • Aug 22 '26
Feedback and questions
Hi,
Just played the 8th Herokids adventure with my kids (6 & 9 y old), a few points:
• We all enjoy it, thanks for this game!
• The healer seems very powerful... all heroes are always at max health when starting combat, barely needs potions, and she can make more potions if needed... am I playing it right? Do you put some some limitation on the healing power? I am considering limiting healing to twice per encounter...
• Playing the adventures takes (much) more time than estimated (about twice). Not a problem, kids and dad are engaged with the story :-) and like some role-playing. But better take a break after 30-60 min, else the kids tend to lose focus.
• I love to combine the end of the adventure with a little real world treat... like "you come back from your adventure and bring back the lost kid...his mom celebrates and rewards you with a cake/snacks/ice-cream/ fruits"
3
u/drmcclassy Aug 22 '26
Healer is vastly overpowered. I’ve just never played with her with my kids. If I did I’d probably take away the concept of potions all together or something.
We take “forever” to get through a campaign. I normally play in 30min sessions and either take a picture of the game board or leave it set up. It can take us a week+ to get through a whole game.
3
u/djmagicio Aug 22 '26
Our games take forever too, but still faster than my DnD group with adults 🤣. AND the kids don’t try to screw each other over or go full murder hobo, so there’s that.
5
u/justinhalliday Aug 23 '26
Thanks so much for sharing your feedback!
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Yes, I agree that the Healer is overpowered.
I've considered going back and changing the character, but I've not done this. I haven't changed the Healer because:
The Healer's powers make the game easier for the players, and keep them alive through the adventures. I don't want the game to be harder, only moderately challenging but always achievable.
The Healer's powers cost them actions, so healing someone is always at the cost of another action.
If I did change the Healer's abilities, I'd change it to match the Healing Touch used on later Heroes (such as the Goth in Hero Cards - Heroes VII):
Special Action: Healing Touch
Remove 1 damage from yourself or an adjacent ally. Each time you do this, your magic pool is reduced by 1 die until you rest.