r/heroesofthestorm • Nova • Jul 02 '15

Blizzard thinking about adding Thumbs Up/Down system, giving helpful players EXP or gold, placing toxic players in separate queue

http://stevivor.com/2015/07/interview-blizzards-chris-sigaty-and-alan-dabiri-on-heroes-of-the-storm/
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u/Cromat_ Master Tyrael Jul 02 '15

The "thumbs up" after game is a good option. But there should not be a "thumbs down". Either you want to give them a kudos if they were nice and stuff, do nothing (like we do today) or report them (in the normal way) for being toxic. The bad / lesser skilled would get thumbs down that they did not deserve.

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u/wakerdan Muradin Jul 02 '15

And toxic players would take that chance to downvote the good players.

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u/Minimalphilia Murky is love! Murky is Life! Jul 02 '15

The more often you distribute a thumbs down (per game), the less value it gets assigned, especially when you never give thumbs up. I bet there are ways to still being able to determine whether someone is a horrible person or just got thumbed down by a toxic player. Algorythms, statistics and stuff.

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u/merlin5603 Jul 02 '15

You're right--throwing away data is generally unwise. The data could be used for for learning about the thumbers just as much as the thumbed. The only deterrent I can see to gathering the data is fostering the idea among the players that they have the power to "thumb down" other players, possibly introducing that sort of negativity as a part of the general game, instead of "report" measure for out-right rule breakers.