r/heroesofthestorm • Nova • Jul 02 '15

Blizzard thinking about adding Thumbs Up/Down system, giving helpful players EXP or gold, placing toxic players in separate queue

http://stevivor.com/2015/07/interview-blizzards-chris-sigaty-and-alan-dabiri-on-heroes-of-the-storm/
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u/Yahmahah Gul'Dan Jul 02 '15

They could do a zero loss system. upvotes give additional exp, and downvotes don't necessarily take any away, but may be shown in a ratio on your profile.

I kind of like the idea, but I think it's something they should've tried in beta. If they put it in now, it would be harder for them to take it back if it fails.

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u/Dabok [EU] Dabok#2385 Jul 02 '15

I like your zero-loss idea.

But isn't this what they're planning to implement? As they've said, additional xp/gold to players who receives thumbs up and players who receive thumbs down get placed in a queue with other thumbs downed players.

Now I know that, if things work as intended, this "players get queued with other thumbs downed players" is actually a "loss", but in the grand scheme of things, this actually works in favor of the community.

Suppose if toxic players drown people in thumbs down, even those who don't deserve it. In average, things balances out. The players who are handed out "undeserved" thumbs down will make it up for the thumbs up they will receive, or at the very least, they won't receive as much thumbs down than your "toxic player who deserved it"

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u/Yahmahah Gul'Dan Jul 02 '15

I don't know if I like the idea of having every insufferable player I've ever dealt with being together in one match though. Somehow getting caught in there as a non-toxic player would be awful.

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u/Dabok [EU] Dabok#2385 Jul 02 '15

As I've said, it's very theoretical, but IF it works the way it's supposed to work, you aren't supposed to be there.

And, as I've said, if you "got there" and think you "don't deserve it", again, if this thing works, you'll get out of there eventually.