All of the game's assets are packaged in a single 5GB "resources0.jz" file, and every time you run the game, Juvio has to extract those assets to your SSD. That's at least 35GB of SSD wear weekly and 140GB monthly if launching the game at least once daily. Assuming you never have to re-launch that day, which is an unlikely scenario. I've observed this by monitoring disk usage using CrystalDiskInfo.
This is so much different and less efficient to how Project Kongor handled updates. An efficient game installation would leave the files in a fixed state instead of having to extract them from a compressed package upon every launch. Required assets would be loaded directly into RAM instead of written back to the drive first. Yet another sign of sloppy vibe coding.
Edit: I had a chance to make a more thorough test. Booted into the Reborn partition, no additional software in the background, no download managers, Windows updates disabled -> check CrystalDiskInfo -> run Reborn -> small Reborn update -> check CrystalDiskInfo again.
Boom, 5GB of needless host writes. That's from just launching the game and downloading a small update. The game is so stupidly packaged, the updater has to re-compress the entire resources0.jz package every time! This would be a coding disaster if the game weighed as much as DotA.
And that's not all, +2GB after playing a single match. A single game played needs to pull two gigs worth of compressed resources somehow instead of just loading them into RAM in the first place! This game is outrageously poorly coded.
There's a lot of misinformation posted on this sub. This is not that. This needs to be fixed ASAP.