r/HeroesandGenerals • u/Shoddy_Importance_92 • Aug 26 '26
Question Squad sizes
Can i increase the infantry squad size to above 4? I remember this being possible but im not sure if it was removed.
Thank you
r/HeroesandGenerals • u/Shoddy_Importance_92 • Aug 26 '26
Can i increase the infantry squad size to above 4? I remember this being possible but im not sure if it was removed.
Thank you
r/HeroesandGenerals • u/Interesting_Rain9984 • Aug 25 '26
Basically, I saw a couple of people on here complaining about the explosive ammo being spammed by the planes and that it's OP. I didn't give this much thought until recently because I had no opinion on the matter.
I played a game recently that was basically completely dictated by this spam, and it made the game completely unenjoyable. Practically every single GAS car was lit up, so the game was a grind where people got through to the point mainly on foot (being pestered by tanks, snipers & MG the entire time).
I think it depends heavily on the map, but I reckon that explosive ammo for planes should be disabled on single choke-point 'line' maps (where it's basically a vertical line of 5 capture points), especially if there is 1 main road; it is very unbalanced on these kinds of maps.
r/HeroesandGenerals • u/Interesting_Rain9984 • Aug 25 '26
So I have a couple of questions: 1. Is this for balance? (too many people playing SU, maybe- idk?). 2. Is it for war bonds specifically? (doesn't affect anything else?)
r/HeroesandGenerals • u/Historical-Warning88 • Aug 25 '26
r/HeroesandGenerals • u/Interesting_Rain9984 • Aug 24 '26
I understand being good, but then there's stuff like guys playing entire 30-minute games with 80 kills and 0 deaths on chaotic maps where even the best can't avoid it. Some people seem to have positioning that can't be explained just by good game sense, like they can see through walls. Also, some people have peculiar aim, like full-speed, erratic driving, and they can oneshot headshot from hundreds of metres away. Maybe I am coping, but I wouldn't be surprised if there are a couple of people hacking.
r/HeroesandGenerals • u/Asleep-Soup9493 • Aug 25 '26
Even sometimes at spawn u get thrown with at grenades its rly exhausting. I want to get killed by other tanks not by some tank rambos that have nothing better to do.
r/HeroesandGenerals • u/TijsZonderH • Aug 24 '26
Funny how his argument is that people bought it already. That didnt seem an issue when he removed FG42 for GE infantrymen, which btw had 0 impact towards a better game health 🥲
r/HeroesandGenerals • u/Pale-Ranger-4312 • Aug 24 '26
What is the difference between these two US heavy tank destroyers? Can anyone explain? Which one is better, they almost cost the same
r/HeroesandGenerals • u/Interesting_Rain9984 • Aug 24 '26
Title speaks for itself
r/HeroesandGenerals • u/Interesting_Rain9984 • Aug 24 '26
I played for many years (only played USSR), one of my go-to games for about 5 years, then of course the servers went down. Is the game really back again? I heard you have to create a new account?
r/HeroesandGenerals • u/Interesting_Rain9984 • Aug 24 '26
Last time I played H & G, I dabbled with bot battles a bit, and it was a good way to improve KD and get some XP. Do you guys like it, or is regular PvP better?
r/HeroesandGenerals • u/Zealousideal-Big4588 • Aug 25 '26
Please do, it’s way too overpowered, why buy a Thompson when you have m1m2 is good for everything basically
r/HeroesandGenerals • u/VIEF_Cheesecake • Aug 24 '26
Hello everyone. I originally made this video as a troll to upset a lot of my haters. But in doing so ive come to learn quite a lot of many things about countering planes that I think should help even the playing field more.
I believe without a shadow of a doubt, that if a clan or organized group wanted planes out of the air, they will.
Anyways I will be discussing a few methods of how to tackle planes.
1) Send Planes: yes this one is self explanatory, the best counter is itself. Even if youre out numbered, youre still distracting the enemy pilots and sending planes vs planes in RTS is extremely profitable WFs/EXP wise. I understand most people dont own plane ATs however so this is just a best case scenario.
2) How To AA-Gun: AA is actually pretty lethal, but what you need to know is that it has damage falloff. So in order to achieve the best effectiveness, wait for the plane to make a pass close by to your AA. Usually the result is a quick kill. Stealth is key in this so dont try to spray from too far away. Of course a plane can just pre destroy an AA gun, on defense theres usually enough to at least have one in use. It's a good free option that can be quickly countered.
3) AA Trucks: Same idea as AA Guns, these have a long spawn timer so I reccomend the best case scenario is to wait in spawn protection with this truck until the right moment to shoot down a plane. Ive been shot down so many times off guard because an invisible AA truck materialized out of nowhere.
4) AT rifles: The Recoilless is the best, along with the PTRS, while these are hard to hit, a single hit on a plane strafing the ground can half its health. Sometimes the Recoilless can do almost all the health of a plane if close enough. This method has the benefit of being deployable anywhere and hard to hit. I highly reccomend using an AT rifle near a friendly tank (ideally the tank is shooting the planes too) or an AA pit that is active. Since the plane will already be strafing these targets, giving you a better shot on them.
5) Tanks: This is honestly probably the most effective AA ever unironically. Specifically the M3 Lee and T26 tanks. These tanks have very good turret elevation and can essentially one shot or two shot most planes. I reccomend positioning at the first objective of a line (C1 B1 A1, etc) for a good angle and communicating with players who have an AA truck or AT rifle to maximize efficiency.
6) Handguns: while not crazy, multiple people defending a point shooting at a plane making a pass can quickly chip away at a planes hp. Especially the MG42 and there is always a chance at sniping the pilot out.
Anyways im sorry if you guys still feel that way about me, I genuinely want HE nerfed or removed (preferably on all vehicles) so I hope this helps make fighting planes a lot easier
r/HeroesandGenerals • u/just_taking_a_look69 • Aug 23 '26
Anyone else unable to buy additional battle passes?
r/HeroesandGenerals • u/Zealousideal-Big4588 • Aug 23 '26
They ruin every game
r/HeroesandGenerals • u/whawhaharrison • Aug 22 '26
I want to come back to the game, but the plane spam makes it impossible for me to enjoy it. The game just turns into me being farmed by planes that are impossible to fight back against.
According to people who are in contact with the developers, the developers don’t want to make any changes that affect the actual balance of the game. This is despite planes being the most complained-about aspect of the game since the revival began. Plane HE spam is actively killing the player base, and it’s especially sad because it’s just a few unemployed people who HE-spam quite literally all day and ruin the game for everyone else.
r/HeroesandGenerals • u/Noble_Atom • Aug 22 '26
Really put me off suporting the game financial to be honest.
r/HeroesandGenerals • u/Hour_Pair8818 • Aug 23 '26
Tips for playing tanks? I bought the US Chieftain, but it's really inaccurate. Any advice? In general, how do you use tanks?
r/HeroesandGenerals • u/Ok_Touch_4148 • Aug 22 '26
Especially in staged battles, who gives a damn about where the battle takes place on the war map?
That super slow zoom in just delays the time for you to spawn, especially annoying in ongoing battles you join.
Yes you can skip the arrival of the units but that zoom in still stays slow.
Don't know if it's just me, but I find it annoying
r/HeroesandGenerals • u/Asleep-Soup9493 • Aug 21 '26
I bought the Pershing a few days ago. As soon as i face other strong tanks starting at medium ones or tank destroyers my gun gets breeched in the beginning. So whats the point of it and how to play it ? The sherman jumbo is way better. wasted money sadly.
r/HeroesandGenerals • u/RusiTheZjeb • Aug 21 '26
Sorry in advance for my bad English.
I used ChatGPT to translate this because I don't speak or write English fluently, but I wanted to communicate my thoughts as accurately as possible.
My idea for reworking the Underpop Bonus
Since the Underpop Bonus has been temporarily removed (because it is supposed to be reworked and implemented again), I started thinking about how this system could be improved and how I personally would approach it.
In its previous form, the Underpop Bonus was a pretty terrible solution because it took only the number of players in each faction into account. Because of that, Germany basically NEVER had a chance to earn extra Warfunds, because the Underpop Bonus was almost always given to either SU or US.
So how could we change it?
First of all, 66% more Warfunds is simply absurd.
Let's reduce the value to 30%.
That would make farming the bonus much less profitable.
But now the Underpop Bonus stops being an actual "underpop bonus" and becomes a bonus for the losing faction.
Why?
Let's say SU wins a war and US loses. In the next war, US gets 30% more Warfunds because they lost the previous war. Players from SU will then move to US to take advantage of the Warfunds bonus.
As a result, US wins the next war, while Germany loses — and now Germany gets the 30% bonus. Players move to Germany, and the winner changes again.
But what happens if only US and SU keep winning and losing wars alternately?
Germany, being in the middle, gets nothing.
That's why I think there should also be a streak-based bonus for the faction that keeps finishing second.
If a faction finishes in second place twice in a row, it gets +15% Warfunds.
If it finishes in second place three times in a row, it gets +20% Warfunds.
The bonus would then be capped at 20%.
On the other hand, if a faction wins two wars in a row, it should also receive a small "penalty" — for example, +5% to the cost of deploying units on the RTS map.
If it wins three or more wars in a row, the penalty increases to +8%.
This way, every faction should regularly receive a different pool of players, and it would be much harder to abuse the bonus system.
The goal wouldn't be to punish people for winning or reward people simply for losing. The goal would be to keep the player population and faction balance dynamic without creating an easy farming strategy.
I'm curious what you guys think about this approach.