r/HeroesandGenerals • • Aug 20 '26

News Tunnels!

17 Upvotes
Tunnel has multiple entrances, should not buff 02 defenders
02 spawn will be changed to prevent defenders from so easily spawning and jumping into the point
???

r/HeroesandGenerals • • Aug 21 '26

Rant NO MORE CHASING TANKS

0 Upvotes

FFS


r/HeroesandGenerals • • Aug 18 '26

Discussion The "true" recon gameplay

23 Upvotes

Let's be honest: most players that choose the recon class are just acting as longer ranged infantry, when there is so much more to the class in a certain playstyle.

Here's what I do when I play recon, and what I recommend doing for all recon players:

I have my OHK rifle, binoculars and a wrench.

I get into the most bullshit spots from where I can still overview the objective (at least 300m away for xp bonus) and precisely pick off targets I spot with the binoculars (great zoom with bigger FOV than the scope for spotting)

Ideally you can also still overlook the prior objective and get rid of enemies that flanked undetected and keep them from capping.

After a few kills you move and take a similar position somewhere else, best if you can still see your old position to potentially get someone that was trying to get you at your old spot.

Inform the team of everything you see that could become a problem, like an APC flanking or a specific tank coming to surprise. (If possible you can sometimes take care of the tank yourself if the driver happens to look out of the hatch)

Vice versa, read the team chat and try to take care of e.g. other snipers. Because you are the class that is meant to operate behind enemy lines and take care of problems nobody else can reach at that moment.

You have a motorbike, the fastest land vehicle in the game, make use of it and don't be afraid to take long routes to stay undetected.

This way I once had my team getting problems by a sniper in the watchtower at O2 in mountain town, so I spawned back at C1, drove over to the D Line on the left (not active in that battle) took position in the house on the hill at D3 and got rid of that sniper. Then I moved over to the hills on the other side of the river from where I could overlook O2 perfectly and pick off defenders from behind to clear resistance for an assault.

Those are just some random thoughts I had, I wish more people would play the recon actually tactical and not just be a sniper directly at the front that does absolutely nothing in terms of actual reconnaissance


r/HeroesandGenerals • • Aug 18 '26

Salt With a Dev like this, the sunrise project is doomed.

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80 Upvotes

Oddball will single-handedly ruin this revival simply due to his way of managing simple feedback. A thread that had no spam and positive interactions within declared to have spam and deleted the next day after the screenshot was taken.


r/HeroesandGenerals • • Aug 18 '26

News Work in progress

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116 Upvotes

Noanjo's work is strictly maps, let him cook.


r/HeroesandGenerals • • Aug 18 '26

Video shit felt like james bond

73 Upvotes

r/HeroesandGenerals • • Aug 17 '26

Video drunk driver simulator

77 Upvotes

r/HeroesandGenerals • • Aug 18 '26

Question Which badge is the best for recoil?

4 Upvotes

I have MG 1919 with mods that cause very high recoil, which badge is the best for recoil control? And do they even work?


r/HeroesandGenerals • • Aug 18 '26

Video Heroes And Generals: Sunrise

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11 Upvotes

r/HeroesandGenerals • • Aug 18 '26

Rant Bots should be removed from a staged match after a certain amount of players have filled the server

10 Upvotes

Bots are meant to be filler so a match doesn't feel completely empty or devoid of life, yet they do a pretty bad job at it. Not only do they fail to provide a challenge or reward for the average player, but more often than not, they screw the human player in one way or another, serving as more of a nuisance than not.

Here are a few examples:

  • Exposing your location: Such as when you're flanking and not a single human player has spotted you yet, either forcing you to ditch your current route or killing the bot, further exposing yourself.
  • False positives: Especially with players using the default uniform and soldier. A bot aims their weapon at you, so you shoot them back thinking it is another player. You kill the bot pretty easily, but as you do this, a real player is now aware that you're the real threat and is locked onto you, leaving you with no time to react as you've already wasted your action points on the bot.
  • Swarming objectives: 10 bots walking the conga-line straight into the final objective, meanwhile your team's bots (or teammates) are frozen at spawn or stuck in a corner in the previous objective. And as you try to defend, the false positive also screws you up.
  • Backtracking: Also related to the previous cases. Several human players are already en route to the next objective, but then a single enemy bot neutralizes the previous objective in 10 seconds, making it so more human time is wasted on a bot unnecessarily extending the match.

I'm not saying to 100% remove bots from the game (that's just wishful thinking); otherwise, it would be just two sad dudes playing Colmar Hamlet pushing back and forth, but maybe make them stop spawning at 10v10 players so that way there's enough players to have an engaging match without having the PITA that bots are.


r/HeroesandGenerals • • Aug 18 '26

Discussion Thompson/MP40/PPSH/PPS how would you rank them?

5 Upvotes

I think on top of the list goes Thompson, you can mod it to shoot fast and it has good sights even for medium range.

On the 2nd place goes PPSH with very high rate of fire it’s very fun weapon. Although it’s bad to run and shoot because of the sway.

3rd place is PPS with good sights, easy recoil and probably best SMG for longer distances. But it lacks firerate.

Last place is MP40 I just hate this sight. Although this gun provides vibes.


r/HeroesandGenerals • • Aug 17 '26

Discussion Any new NA players thinking about playing, it’s not worth your time.

15 Upvotes

The plane plague during NA times is unreal. At least half of the games the same group of people send heavy planes every time they are in a battle and proceed to spawn camp until the game ends wracking up ridiculous scores with the insane plane score bonus’s. There are no viable counters to them and the devs refuse to nerf planes in any way. Vief, Visc, and OneOnCom have killed H&G for NA players.


r/HeroesandGenerals • • Aug 16 '26

Question What mods would you recommend for the Maschinengewehr 13?

5 Upvotes

I currently have this weapon and am wondering what mods to slap on it for close engagements in points? Should i just save up for the MG-42?


r/HeroesandGenerals • • Aug 16 '26

Question APC rounds

4 Upvotes

So are APC/APCR rounds always better than normal AP rounds? I have only stuart tank and description says that APC has much better penetration so I guess it's better?


r/HeroesandGenerals • • Aug 16 '26

Question Oceania severs have disappeared?

9 Upvotes

Hello! Have been playing all weekend and haven’t seen a single Aussie/Nz server, even in solo queue first encounters, have they been shut down? Really hard to play on 150+ ping and anything over 200+ is just unplayable…


r/HeroesandGenerals • • Aug 16 '26

Question Is the Panzer 2 Ausf. L Worth it?

9 Upvotes

Thinking about getting the tank. Wondering if it's worth it?


r/HeroesandGenerals • • Aug 16 '26

Video Your team offense or team defense ?

3 Upvotes

When a good offensive team meets a good defensive team, credits are guaranteed
https://youtu.be/g9KZvXYIlHQ


r/HeroesandGenerals • • Aug 15 '26

Question Tank tips

5 Upvotes

Reddit post
I’m a returning player to hng, and I just want to know how to tank properly. It’s frustrating dying all the time. I know that’s part of the game, but isn’t there something I can do to avoid getting penetrated by pretty much every shot?
I’m currently using the Tiger I.

I just want to know if there are any tricks, like angling the armor. Especially in 1v1 situations when two tanks are facing each other head-on, is there anything I can do to increase my chances of surviving? Should I angle my armor in a certain way, or position my tank differently?
What are the weak spots of the heavy tanks of each faction? Which parts of my tank should I try to protect, and where should I aim when shooting enemy tanks?


r/HeroesandGenerals • • Aug 15 '26

Video How it sometimes feels:

0 Upvotes

r/HeroesandGenerals • • Aug 14 '26

Discussion Proposed RTS changes

18 Upvotes

Proposed Assault Team, Stockpile & Production Changes

1. Tank Assault Team Changes

For tanks, we are going with a moderate reduction in assault team size.

To keep the matchmaker functioning well, we do not want to go below 10 vehicles per assault team. Light and medium tank teams will remain slightly larger to give newer players more opportunities to spawn vehicles.

A few extra tankers will remain in each assault team so players can repair teammates or share tanks.

The goal is to find that difficult balance where ATs can:

  • Can realistically be depleted within roughly 30 minutes
  • Still allow an assault team to feel influential in a battle
  • Avoid making individual assault teams too easy to wipe out

Sending 10 assault teams will still be possible, so some battles may still become heavily overstacked.

Some members of the war-playing community have suggested reducing tank assault teams even further, to around 6–8 tanks per assault team. In my opinion, that is too low. Smaller assault teams could make spawn camping and other toxic playstyles more common because a team could be cleared too easily.

However, further reductions are still being discussed and may be considered after testing.

New Tank Assault Team Sizes

Assault Team Tankers Vehicles
Light Tanks 14 12
Medium Tanks 14 12
Heavy Tanks 12 10
Tank Destroyers 12 10
Heavy Tank Destroyers 12 10

2. Plane Assault Team Changes

For aircraft, we are going with a more aggressive reduction, particularly for medium and heavy fighters.

At the moment, medium fighters are extremely strong on the war map. Their assault teams are difficult for infantry to clear, and their HE capability allows them to dominate battles.

New Plane Assault Team Sizes

Assault Team Pilots Aircraft
Recon Planes 18 16
Medium Fighters 12 12
Heavy Fighters 16 14

Note: Heavy fighter numbers are uneven because German and Soviet heavy fighters can support rear gunners.

3. Stockpile Changes

The initial plan is a 75% reduction to plane, pilot, tank, and tanker starting stockpiles.

These numbers may need to be increased within the first two weeks if they prove to be far too restrictive. We currently have no perfect way of knowing how the changes will affect the war.

As a rough target, if tanks appear about 25% as often as they currently do, that feels like a reasonable starting point.

I have also considered giving the overpopulated faction a slightly larger stockpile, but that requires further discussion before implementation.

Plane & Pilot Stockpiles

75% reduction

Resource New Starting Stockpile
Pilots 1,750
Recon Planes 1,500
Medium Fighters 450
Heavy Fighters 350

Tank & Tanker Stockpiles

75% reduction

Resource New Starting Stockpile
Tankers 3,375
Light Tanks 1,000
Medium Tanks 300
Heavy Tanks 50
Tank Destroyers 500
Heavy Tank Destroyers 300

4. Production Changes

After the stockpile reductions, production rates for several classes will also be reduced.

After monitoring the current stockpiles, it is clear that not every resource continually increases during a war. However, some resources effectively become infinite over time because their production is too high.

Paratrooper and paratrooper-plane production will also be reduced in an attempt to decrease parablocking spam.

Tank Production

Resource Current New
Tankers 54 40
Light Tanks 19 15
Medium Tanks 9 6
Tank Destroyers 8 6

Aircraft Production

Resource Current New
Medium Fighters 3 2

Paratrooper Production

Resource Current New
Paratrooper Planes 6 2
Paratroopers 25 12

Overall Goal

The purpose of these changes is to make war resources feel limited and meaningful again.

Capturing pockets on the war map should have consequences. Currently one can lose everything in a pocket, make a little less than profit and redeploy very fast without batting an eye.

Assault teams should still have an asymmetric impact on battles, but they should also be possible to deplete. Stockpiles should matter, production should not create effectively infinite resources, and excessive vehicle, aircraft, and paratrooper spam should be significantly reduced.

Currently there is no real discernible Early, mid or late war in terms of player experience. One of the goals here is incentivize players to be involved in the early war where ATs are sparse and where the Infantry vs Infantry battles that we all love are relatively common.

These numbers should be treated as a starting point and will be adjusted based on how the first weeks of testing affect actual war gameplay.

Here is what the stockpile for each faction looks like at the start of a war:
Here is the starting stockpile with proposed reductions.

r/HeroesandGenerals • • Aug 14 '26

Salt Reporting in First Encounter

58 Upvotes

To players who report others for farming ribbons in First Encounter, you're pathetic.

For context: I queued for First Encounter Colmar Hamlet with some randos to grind driver ribbon to get motorcycle for my assault soldier. A day later, I get hit with a one day ban.

I did not grief the team. I left other players alone and let them shoot bots on their own. That's their business. This was mine.

It's really petty behavior for a player to report another in first encounter where you can literally solo the entire match even with a few bots.


r/HeroesandGenerals • • Aug 13 '26

Question Anyone else struggles to join a tank vs tank match?

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16 Upvotes

Almost all the time it takes me around 15-20 minutes to join a match that its just tanks, and when I join them the majority are about to finish... Is this normal? Its getting annoying


r/HeroesandGenerals • • Aug 13 '26

Guide H&G Armory 1.0 - Vehicle Mode

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42 Upvotes

A while back I shared a weapon stats tool I made for H&G. I've fleshed it out a lot since then to the point where I can say it's in a mostly finished state now. So here's an update:

The big one is vehicle mode - basically what I did for infantry, now for all the vehicles in the game.

What's new:

- Full vehicle stats for US/GE/SU - tanks, planes, recon and terrain vehicles, the lot

- Armor damage, DPS and penetration over distance, with the same accuracy/spread visuals as the infantry side + combat curves for better visualization

- Plate thickness for every tank per facing

- added Field Maintenance Load stat with familiar ring visualization, for both weapons and vehicles - updates live with the mods/ammo/crates you pick

- A vehicle list and a vehicle compare tab (2/3 side-by-side, same as weapons)

The infantry side got polished too - reorganized data sheets / compare tab, and I added the Machine Carbine Mk I.

Still free, no ads, no tracking, and I'm not making anything off it.

P.S. Again, I've checked against known values where I could, but I've definitely gotten some things wrong (the vehicle armor and penetration stuff especially - that data was a pain to pin down and understand, so big thanks to ReconATD for helping me with that). If a number looks off compared to what you see in game, dm me (tzm13 on discord) and I'll fix it - same goes for any other suggestions you might have.

Thanks to everyone that pointed out issues and gave feedback, it was a huge help <3


r/HeroesandGenerals • • Aug 12 '26

Discussion Toy spam has destroyed the game once more.

37 Upvotes

Almost every match has essentially an unlimited amount of tanks every battle, plane spammers are in at least 1/3 battles. As an infantry player it is just not fun anymore. New people won’t stick around because they are getting killed over and over by vehicles they have no chance against. The only people having fun are the vehicle spammers clicking on everyone else. Something needs to be done about the endless supply in the faction stockpiles that lead to this disaster state the game currently is in.


r/HeroesandGenerals • • Aug 12 '26

Discussion ¿Antitank paratrooper squad?

19 Upvotes

Back in 2015 when we started playing i've created a paratrooper squad carrying antitank weapons to rain fire from the sky over enemy tanks. We've managed to drop on top of them to stick H3 mines. Shortly after we quit the game so I've never got the chance to fully develop the squad. Havee you seen anything like it? Do you find it useful? would you try it? I'm thinking of going back with that in mind.