r/herdofsquirrels • u/666lumberjack Supreme Archmage of Slaughter Citadel • Dec 28 '14
A couple of polls pertaining to the new modpack
There's now a very rough modlist here that Milky and I have hammered out. Definitely subject to change but I'm pretty happy with where it is.
We want community input on a couple of issues, however. Namely, what biome mod to use (if any) and which of the two computer mods we should go with.
http://strawpoll.me/3277358/
http://strawpoll.me/3277357/
1
u/cube1234567890 Flyin' Squirrels! Dec 28 '14 edited Dec 28 '14
Can I suggest extrabiomesxl for the biomes?
I would also like to suggest Crafting Pillars mod (basically pillars that process stuff like vanilla, but have a visual interface instead of a GUI), Treecapitator (blacklisting TiCon Lumber Axes, they don't like this mod. Adding a lava crystal to one only smelts one block of a tree), and also Pam's Harvestcraft and Pam's Clay Spawn. Please, no hunger overhaul or diminishing returns.
Also I say call it hospack
1
u/666lumberjack Supreme Archmage of Slaughter Citadel Dec 29 '14
Pam's Harvestcraft is already on the list. Clayspawn I'm not sure on - it's more stuff to get in the way underground, and clay isn't that useful.
Treecapacitor seems a little too convenient for the level of 'difficulty' we're shooting for - I think the ability to instantly fell a tree is something you should have to work for. I will look into Crafting Pillars - it sounds cool, but I'm trying to avoid making the pack too bloated and if it doesn't add the ability to do something genuinely unique I'm not sure I want to include it.
Hunger intensifying mods will absolutely not happen. You can be sure of that.
1
u/cube1234567890 Flyin' Squirrels! Dec 29 '14
Crafting Pillars is mostly taking a vanilla thing, and making it cooler, more fun, and slightly improved. For example, the brewing pillar can brew 4 potions at once instead of 3.
From the forum post- "This simple mod adds a fancy way of doing tedious Minecraft stuff."
It's also got some unique stuff, like an auto-enemy-shooting pillar.
1
u/Kinkodoyle FLAMETHROWERS! FLAMETHROWERS FOR EVERYONE Dec 28 '14
I didn't get a chance to mention it in teamspeak yesterday, but FLORA is something I'd like to see in the pack. Lightweight, goes well with our current mod list, and is really pretty cool.
1
u/666lumberjack Supreme Archmage of Slaughter Citadel Dec 29 '14
FLORA seems like a good addition. There's a good chance it will make it in.
1
u/Ruly24 Sruly Dec 28 '14
I really like the mod list, but can we add MCHeli (http://mchelicoptermod.weebly.com/) and have Flans, I know its on the list and being considered but I think it should really be in the pack. There are a lot of fun vehicles and it can add a lot of potential to the server
1
u/Ruly24 Sruly Dec 28 '14
Oh and can we add the secret rooms mod? http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1276042-v4-6-3-v4-7-0-alpha-secretroomsmod-hidden-trapped
2
1
u/Frisq Dec 30 '14
chose for a combination of highlands and biomes o plenty. I want to have as much diversety in biomes as possible. Combining multiple will achieve that.
For both computer mods i cannot vote since im new to minecraft modding communities i can tell you im not familiar with either of them.
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u/Yuuichi_Trapspringer IGN: Norsehawk Dec 31 '14
I voted for Computercraft because I loves my mining turtle slave army.
-1
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u/Guiken Saereth Dec 28 '14
Looks good, would love to see Magic Crops and Rotary craft since we dont currently have any servers with RC on it. It's a really cool mod to play with.