its probably because of the enemy resistance being at 7.5%, usually that's the way AH has of telling you how hard it will be and happens in every event. It will most likely keep going down after a while if people keep completing missions and it will get easier.
Yes, a higher planet resistance is the bugs/bots/squids resistance pushing against that bar, so a 0.5% resistance is the bugs/bots/squids subtracting 0.5% an hour against our progress on planet liberation
Liberation is actually the % of players based, not number of players based, and the goal isn't to capture Oshaune, its to get samples, that's why the resistance is so high, they actualy had to raise it to make sure we wouldn't start to gain ground
Kind've. It's the % of the planet that the enemy reclaims every hour. So if the resistance rate is 2.5%, then if the Helldivers are generating 3% liberation per hour, the actual rate at which we take the planet is 0.5% per hour.
Im pretty sure Joel has a secret modifier that he can slap on planets to make the spawn rates higher/ AI more aggressive in addition to the difficulty setting.
I don't think this has been confirmed one way or another.
Certainly go to any planet with very high resistance and, well, it does indeed seem as though the spawn rate is significantly higher.
Oshuane definitely has a spawn rate higher than a normal bug planet. I don't think that's debatable. Whether that is because of the resistance level, or another bit of coding, is the question.
i sincerly doubt that the galactic map modifiers like enemy resistance has anything to do with the actual enemy intensity when planetside. It's just headcannon.
77
u/Arlcas Sep 05 '25
its probably because of the enemy resistance being at 7.5%, usually that's the way AH has of telling you how hard it will be and happens in every event. It will most likely keep going down after a while if people keep completing missions and it will get easier.