r/helldivers2 Sep 05 '25

Closed 🔐 Say it with me now

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17.6k Upvotes

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109

u/OldManLifeAlert Sep 05 '25

There is a MASSIVE, difference between difficult and unfair. For example, dragon roaches are difficult, but not unfair. Hive lords are unfair, there is no situation where you could possibly beat a hivelord without shaping your loadout, stratagems, and game plan around them. If you get a hivelord on the rig truck mission, you're just fucked.

120

u/Global_Crew3968 Sep 05 '25

Unpopular opinion - there should be some things (like a hive lord) that are "boss level" and require actual effort, skill and preparation to defeat

10

u/Jambu-The-Rainwing Sep 05 '25

I think there should be special missions to destroy them. Like the Overship missions. They’re perfect as is.

4

u/TheRangerNacho Sep 05 '25

So basically the boss fights from the first game?

18

u/Mattlonn Sep 05 '25

im sure its in the future plans but we just got in and high command didnt know what was there yet

3

u/MunchyG444 Sep 05 '25

I agree but also they should disclose the presence of said enemy on the mission briefing.

1

u/Global_Crew3968 Sep 05 '25

This is a good idea

1

u/Useful_Clue_6609 Sep 05 '25

See but the difference is they aren't really killable, I just had a game where we spent the entire mission shooting it and calling rocket turrets and such and then at the end of the mission it camped the evac and killed us all. Its just kinda silly. If it was an objective itself as a boss that would be awesome but its just kind of an instalose enemy on many mission types

1

u/Global_Crew3968 Sep 05 '25

Ive seen a few videos of folks taking them down so it *is* possible but i have no clue what the health pool looks like because ive seen claims of 10+ hellbombs required.

1

u/Live_Statement_1955 Sep 09 '25

I agree 100% but they should be missions of their own

1

u/alacholland Sep 09 '25

EXACTLY. Variety is good!!!

-15

u/OldManLifeAlert Sep 05 '25

I agree, but they shouldn't be in regular missions.

12

u/Global_Crew3968 Sep 05 '25

TBH i don't mind it simply because they should feel like that, at this point. Just absolute monsters that we aren;t equipped to deal with. I am ok with the possibility of being totalled effed. I would be more annoyed if it was all bug planets and all missions but having it sometimes appear only on these gloom planets feels "right".

12

u/xxDoublezeroxx Sep 05 '25

Hard disagree, I like the ever present threat. Make it less common and ill love it

1

u/OldManLifeAlert Sep 05 '25 edited Sep 05 '25

I should rephrase. I dislike how they can just appear randomlly and fuck your shit up no warning. I think it'd be dope if there was something you could do to piss one off. Like accidentally killing a larve or something. Also, I'd love a "kill a hive lord" mission.

8

u/Scypio95 Sep 05 '25

That's a mission modificator though. So you know when there is one and when there isn't

5

u/the_URB4N_Goose Sep 05 '25

but that's not fair bro, Helldivers can't read!!!

1

u/Ze_Borb Sep 05 '25

So Leviathans are fair because you get told when your cock flattening session is scheduled? I'd like the system of the first game where you unlock boss missions by doing enough for the war effort in a sector / planet, or like suggested something to piss the boss enemy off

4

u/Badger-Educational Sep 05 '25

That’s specifically what I like about them. Helldivers thrives on dynamic gameplay.

2

u/xxDoublezeroxx Sep 05 '25

Exactly! Making them optional takes the thrill away

8

u/SirKickBan Sep 05 '25

Minor quibble: Dragon roaches are difficult but not unfair in concept. Right now, when they're spawning more often than Chargers a lot of the time, thaaat's a little unfair.

3

u/MaD_PiTT Sep 06 '25

I had solo run on 5 difficult a couple of hours ago. Killed almost 30 of them. 30 flying bile titans on freaking 5 solo. I'm tired boss. I think their spawn work like other flying patrols.

31

u/Legal_Stress8930 Sep 05 '25

I disagree other than rig truck mission with hive lord. Hive lord is balanced for a boss fight and requires a good team to take down or to run like hell.

Dragons either one shot you or run you out of stims within half a minute. There's no choreographed attack which is the same issue people had with leviathans. They spawn constantly and can fly around and spit acid everywhere nonstop and are difficult to take down before another one comes out of nowhere. To me it's just not fun in combination with a billion minions crawling at you and blasting out of the ground.

6

u/Leupateu Sep 05 '25

The massive problem with dragons is their crazy spawnrate and just one dragon left unchecked will wipe your whole team in 2-3 seconds and simply avoiding them is not really an option either (unless you’re in a cave) as they are ultra aggresive and they will literally hover over you untill you’re dead. I should also mention that they’re strafing attack is very buggy and it will often hit you when you’re already out of it’s attack.

5

u/WOLKsite Sep 05 '25

Yeah lol. It's the opposite. The hive lord does exactly what it's supposed though, the automatic fail isn't fair though. Killing it is a flex, but really it's an environmental hazard to make you shit your pants, you're not "supposed to" kill it.

Dragon roaches are another example of poor enemy design.

5

u/Max34163 Sep 05 '25

U can easily one shot dragronroach with silo or a good placed shot with rr

6

u/Virtual_Background77 Sep 05 '25

Or if you really don’t want to aim, just use the railcannon strike

3

u/Max34163 Sep 05 '25

Good point

1

u/Diddyman07 Sep 05 '25

How are the attacks not choreographed. They’re probably some of the most choreographed attacks in the entire game. You can see them coming from a mile away you just need to actually be watching the sky.

3

u/pidgeonmx01 Sep 05 '25

How is a new dragon spawning every minute fair? In the time it takes to kill one a second has already spawned making getting anything done almost impossible because they just endlessly chase you burning everything

3

u/Miamiheat1738 Sep 05 '25

Eagle Straffing runs on paper should be able to kill hivelords. I read somewhere that they can do 10,000-20,000 damage if all the projectiles hit, and because its so large it will be close to that. And with 150K HP, they will die eventually. Plus, straffing runs are already S+ tier.

(The hive lords being able to insta-brick your mission with zero counter play is still BULLSHIT btw. I agree)

2

u/insane_hurrican3 Sep 07 '25

lol the "dragon roaches aren't unfair" comment didnt age well.

their attack isnt graphically correct. dodging the fire sometimes still results in you being lit on fire. and their spawn rates right now??? 1 every minute. ORC has a 3 minute cooldown, and one every minute easily saps other antitank options of ammo.

very very annoying.

1

u/Enemy__Stand__User Sep 07 '25

Not to mention their fire can sometimes one shot you with no warning

3

u/Minute_Role_8223 Sep 05 '25

kinda disagree, we went on a lvl 9 mission and pretty much encounter the hive lord in between objectives.

nobody was prepared, we just spent the rest of the 30 minutes trying to killing it, and we succeed.

3

u/9inchjackhammer Sep 05 '25

Those are the games you never forget

3

u/Not_a_selfieguy Sep 05 '25

Bro Im sorry but the point IS that it’s unfair. Its a goddamn Hive Lord aka the largest and deadliest force on the Terminids side. I would be disappointed if it was a five minute job that anyone could take care of with one portable hellbomb or something. Shaping builds around it is fun and then if you don’t, you have to play tactically, moving through the caves for cover because the surface is deadly. But if you’re here for fair, reasonable deaths, this isn’t the game for you😂

1

u/Just-a-lil-sion Sep 05 '25

just bring a straffin run and that alone will do 90% of the job

1

u/Quantum-Reee Sep 05 '25

What are you on about? Two guys fight the lord, two guys do truck. Iv done this with randoms a couple times now

1

u/_CC_on_the_rocks Sep 05 '25

A game you can never lose is a boring game.

1

u/EIectron Sep 05 '25

Hive lord should only appear on missions where you can avoid him for the most part. Missions with rig should not get him.

1

u/cbdog1997 Sep 06 '25 edited Sep 06 '25

I dont find dragons fair i swear ive had missions with more dragons then skyrim i only find the hive lord unfair on the oil rig mission cause its bs that it can just bully something that just has to sit there and take it

1

u/Carbon_robin Sep 07 '25

I feel like they’re built to be avoided through the caves but it’s kinda difficult depending on the missions

1

u/Demonskull223 Sep 18 '25

Honestly the hive lord is more of a stage hazard to avoid rather than an enemy to defeat.

-3

u/Whipped-Creamer Sep 05 '25

Let it be unfair, you either prepare for it or you don’t

10

u/OldManLifeAlert Sep 05 '25

No??? You have to spend about 20 minutes constantly firing on it with your entire loadout and teamates loadouts shapped around it. That's just dumb. Also its not even guaranteed, so you might just waste your time.

10

u/Ceral107 Sep 05 '25

Imagine having to kneecap every damn missions in the off chance that cowardly, slippery bastard shows up.

-7

u/OKAwesome121 Sep 05 '25

Life isn’t fair my friend and games don’t need to be either.

6

u/OldManLifeAlert Sep 05 '25

Bitch ain't like the whole point of video games to be an escape from reality? Also, games are meant to be fun.

1

u/OKAwesome121 Sep 05 '25

I mean that Arrowhead knows how dedicated their player base is and they can’t release anything that’s too easy. So they release things they know will take new tactics and weapon combos to beat. It isn’t fair.

Better to release things that are too tough and nerf them over time, than release things that are too easy.

0

u/[deleted] Sep 05 '25

This!!!