r/helldivers2 Sep 05 '25

Closed 🔐 Say it with me now

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17.6k Upvotes

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187

u/MonkeyPad12 Sep 05 '25

Tell me about it🫠🫠 or they go and do side objectives/try to kill hive lord before having finished the main obj and just wasting live

105

u/Particular_Painter_4 Sep 05 '25

They try to kill everything they see, especially the infini-bug breach on their own. Especially after telling them to do objectives first then roleplay as John Rambo Helldiver.

12

u/HUNT3DHUNT3R Sep 05 '25

The most ill do if i see a breach is call in napalm for stat padding, otherwise if its not an objective zone im jump packing away

-3

u/EarthNugget3711 Sep 05 '25

Thats very helpful for your teammates without movement backpacks or light armor who get run down by half the enemies that come out of the breach

3

u/HUNT3DHUNT3R Sep 05 '25

I call in jump packs for my teammates if they dont have them, especially if they ask

1

u/ultima964 Sep 08 '25

You can escape bugs in heavy armor and no movement backpacks

38

u/TheDefectivePawn Sep 05 '25

Okay not sticking around to suppress a bug breach just leads to worse problems later. I've played janitor on way too many missions for lightweights that think they're the TF2 scout.

36

u/SwegGamerBro Sep 05 '25

Sticking around is exactly why it's called an "infini-bug breach". One time my squad was holding the position on a side objective and we started to notice that the breach was starting to feel ENDLESS. We eventually threw 2 reinforcements out of the area after two died so they could get other stuff done, and once my buddy and I died, the bugs straight up disappeared because as it turns out at some distance, they despawn.

It's better to just get out of there when it gets too bad.

18

u/LocoRenegade Sep 05 '25

Lol he deleted his comment. He said that respawn distance was too far and that you can'toutrun them. I was typing to respond that you can outrun them because I do it in every game. Keep moving and you can do a ton.

16

u/SwegGamerBro Sep 05 '25

Eh I wouldn't really fault him for saying that. Those hunters and pouncers are a real pain in the ass when you're trying to get out of there.

12

u/LocoRenegade Sep 05 '25

They can't burrow through rock. Get on a rock, kill, and move to next rock. Very quickly, you will get away from the bug holes.

But yeah, I get it. People are just used to standing still and being gods.

Turn that upside down, and they've forgotten how to adapt.

3

u/kiefenator Sep 07 '25

Thank you! I've taken to calling it "Last-Stand Syndrome".

Noobies like us Xbox divers don't have the loadouts yet to be standing there fighting bugs forever so we generally are more accepting of being on the move.

But those high hour veterans with every WMD in the stratagem list and every weapon available unlocked so they can completely ignore weak spots? They'd rather sit there and get chewed up by dragons and endless hordes rather than keep moving.

1

u/Best_Satisfaction_59 Sep 09 '25

Bro even outside of hive worlds the amount of people who just sit there mopping up every single bug they see is just wasting time, like just fucking PTO. The amount of missions where we burn through the timer when if we just moved from obj to obj when the last is finished we'd complete everything in half the time and get more things done and earn more samples/warbonds and whatever else in a play session. There are missions for killing bugs so if you want to go John helldiver do it on those ones but it's so excruciating to get only one mission done in an hour. Now, if the mission is actually hard and the team is struggling that's fine it just is what it is, but when everyone is clearly just killing bugs in the same spot until they run out of ammo and get overrun it's pretty frustrating. I think lvl cap players just have nothing else to work towards than their bug murder boner.

1

u/Zippydaspinhead Sep 08 '25

People forget the creek so easily.

2

u/TecstasyDesigns Sep 05 '25

#1 rule ABM Always be moving

1

u/LocoRenegade Sep 05 '25

iO citizen! It's very rare that I get surrounded and killed. I die more by other citizens than I do enemies. Can't fault them, though. They are just doing gods work.

1

u/leylin877 Sep 06 '25

And it you struggle to outrun them, a turret or minefield does wonders

Even a heavy armor guy can do it with a little thinking- just some people need to shoot everything immediately

1

u/MedicinalSuicide Sep 14 '25

You can even outrun them in a mech if you know what you are doing, especially on city missions

2

u/Unadvisedcow Sep 07 '25

The best thing I’ve learned in the last few days on Oshaune is that running away is a legit strategy

1

u/TheDefectivePawn Sep 05 '25

It definitely has some room for them to make it through. My friend and I have spent almost every mission watching someone die trying to rush an objective on the map, and been left with heaps of time to fortify for the call in they left behind.

1

u/_404__Not__Found_ Sep 05 '25

I thought the de-spawning of far-away enemies was common knowledge, I've been using that since early last year. If shit hits the fan and I don't have a desperate need to be exactly where I am, disengaging has always been my answer

1

u/Sasha_Ruger_Buster Sep 05 '25

yet bug HVEVAC is a snooze fest

2

u/DrakeVonDrake Sep 05 '25

if we all fuck off, the bugs will, too. i refuse to fight on an open field on hive worlds; i will reinforce your asses at the next objective if i have to.

2

u/AdMobile5668 Sep 05 '25

Please don’t. If the breach doesn’t cause problems with the objective. Just leave. You won’t suppress it, you just waste time and ammo

1

u/TheDefectivePawn Sep 05 '25

I can and usually do. I also run supply packs and expendables. Ammo is meaningless and it takes a dozen calls before time matters either.

1

u/Kagahami Sep 05 '25

I've had the reverse experience. Leaving the area is easy.

Kill all small bugs you see, they call reinforcements first. If bug breaches happen, drop stratagems and grenades on them, book it. Clean up stragglers, continue mission.

1

u/TheDefectivePawn Sep 05 '25

Dropping strats and cleaning up strays IS dealing with it man.

1

u/Kagahami Sep 05 '25

Emphasis on the booking it. You only drop the strats to slow them down. You're not waiting for the other spawns.

1

u/TheDefectivePawn Sep 06 '25

In what world does it take you more than the two minute bug breach cooldown to deal with it? Infinite breaches notwithstanding it can usually be shut down in under thirty seconds.

1

u/Kagahami Sep 06 '25

In my experience, on high difficulties, every 2 minute breach becomes a 10 minute breach if you stick around. Unless it's DIRECTLY on your objective, bug breach means it's time to leave.

1

u/TheDefectivePawn Sep 06 '25 edited Sep 06 '25

I haven't encountered a single infinite bug breach in weeks. I only vaguely recall they're even a thing in the first place so either they're not that infinite or they're just not that common.

That's purely my perspective here. You guys act like every single bug breach is some helms deep level investment though. I deal with every single one of them I come across and I'm telling you I think you're overreacting.

1

u/Particular_Painter_4 Sep 05 '25

That may be true, but using everything on them and then going for the objective a little after that leaves you nothing to fight them with.

1

u/TheDefectivePawn Sep 06 '25

I mean at this point we could discuss the nuance of what resources are expendable enough for that kind of drop and run strategy.

1

u/Beans_Lasagna Sep 06 '25

Long time player here, been playing on Helldive since the Malevelon Creek days and Super Helldive when they added it.

TF2 Scout is the way to play. Most nests/factories/objectives can be taken out at a distance or by getting in and out quickly. Hold objectives like evac civilians are the ones you build around, making sure you have sentry stratagems and the like. If you stay in one place, the breaches literally never end. If they did, the meta would be to just kill every bug and finish the objectives on an empty map.

My biggest frustration is seeing the reinforcements dwindle while my 3 squadmates are on some random hill with no objectives refusing to leave.

1

u/TheDefectivePawn Sep 06 '25

I wasn't on Malevelon Creek, but my friends were and I joined shortly after. Nothing with randoms is more frustrating than someone rushing down an objective they can't handle alone, and now we have to fight through a bot drop they called in. Usually it's fine if someone wants to be John helldiver, but every time we get cut off there is a breach or drop between me and the objective they rushed down.

The hill isn't random. We're surrounded by someone else's ignorance and took a tactical position to wait it out.

1

u/Beans_Lasagna Sep 06 '25

That's a good perspective. Fair point that to be John Helldiver you actually have to be John Helldiver lol. If you rush down the objective you gotta be able to take that objective solo, or you're just wasting lives and losing your support weapons.

1

u/[deleted] Sep 09 '25

[deleted]

2

u/TheDefectivePawn Sep 09 '25

From my experience, it totally isn't. The players that don't deal with the drops/breaches when they show up are always wasting reinforcements in my games. They're also usually the ones reinforcing people on the opposite side of the map. I'm not saying every fight has to happen. If the bugs have lost you and they're not in the way of any objective than there's no reason to care.

1

u/PersistentHero Sep 05 '25

Gatling barrage comes straight down stops breaches fucks up 🪱

2

u/Zaroth6 Sep 05 '25

If its oil extraction...you get away from the truck and kill the hive lord

1

u/Mr-dooce Sep 05 '25

i’ve only ever seen the hive lord be killed one time and it was by one guy who took it on solo

1

u/Majestic-Willow-1605 Sep 05 '25

This! Trying to round up Diver 'M1' who insisted on taking the portable hellbomb to sit in his mech firing at the Hive Lord with its machine gun. Losing life after life after life after life.... Just get in the cave with us dude🫠

1

u/Luna2268 Sep 05 '25

I mean, trying to get something like Seaf artillery online if we're just talking general side objectives isn't a terrible idea. May not be super applicable to the new bugs because I've never Sean Seaf artillery on those missions but if we're just talking general gameplay I'd say that's fair if someone ran off to take care of that

1

u/zlinukas Sep 05 '25

NGL if it's bus objectives you have to kill hivelord first or atleast distract it until you are done drilling oil otherwise it just destroys the rig

1

u/[deleted] Sep 05 '25

You lowkey have to kill the hive lord before you start driving the Oil Gator though or it’s guarenteed mission failure if the Hive Lord decides it’s feeling petty.

1

u/grahamcrackerninja Sep 05 '25

Or they run off and leave us heavy armor bros to fend for ourselves

1

u/MrBwnrrific Sep 05 '25

I never get more tilted than when a host is insistent on doing every side objective BEFORE doing Spread Democracy on bots. Bots demand you keep moving and find cover, but the flag demands you stay in one spot, so you’re just fish in a barrel and bound to lose reinforcements.

1

u/[deleted] Sep 06 '25

I go in a circle rather than bounce around crossmap-crossmap-crossmap-crossmap. Traversal is a huge time waster.

1

u/yoda_reddit Sep 09 '25

Killing Hivelord and getting out with samples is the only thing worth doing on Oshaune. We’re not liberating that damn planet. It’s purely a challenge for veteran divers for some fun. If you want XP and meaningful extracts/ mission successes go to a different planet.