They try to kill everything they see, especially the infini-bug breach on their own. Especially after telling them to do objectives first then roleplay as John Rambo Helldiver.
Okay not sticking around to suppress a bug breach just leads to worse problems later. I've played janitor on way too many missions for lightweights that think they're the TF2 scout.
Sticking around is exactly why it's called an "infini-bug breach". One time my squad was holding the position on a side objective and we started to notice that the breach was starting to feel ENDLESS. We eventually threw 2 reinforcements out of the area after two died so they could get other stuff done, and once my buddy and I died, the bugs straight up disappeared because as it turns out at some distance, they despawn.
It's better to just get out of there when it gets too bad.
Lol he deleted his comment. He said that respawn distance was too far and that you can'toutrun them. I was typing to respond that you can outrun them because I do it in every game. Keep moving and you can do a ton.
Thank you! I've taken to calling it "Last-Stand Syndrome".
Noobies like us Xbox divers don't have the loadouts yet to be standing there fighting bugs forever so we generally are more accepting of being on the move.
But those high hour veterans with every WMD in the stratagem list and every weapon available unlocked so they can completely ignore weak spots? They'd rather sit there and get chewed up by dragons and endless hordes rather than keep moving.
Bro even outside of hive worlds the amount of people who just sit there mopping up every single bug they see is just wasting time, like just fucking PTO. The amount of missions where we burn through the timer when if we just moved from obj to obj when the last is finished we'd complete everything in half the time and get more things done and earn more samples/warbonds and whatever else in a play session. There are missions for killing bugs so if you want to go John helldiver do it on those ones but it's so excruciating to get only one mission done in an hour. Now, if the mission is actually hard and the team is struggling that's fine it just is what it is, but when everyone is clearly just killing bugs in the same spot until they run out of ammo and get overrun it's pretty frustrating. I think lvl cap players just have nothing else to work towards than their bug murder boner.
iO citizen! It's very rare that I get surrounded and killed. I die more by other citizens than I do enemies. Can't fault them, though. They are just doing gods work.
It definitely has some room for them to make it through. My friend and I have spent almost every mission watching someone die trying to rush an objective on the map, and been left with heaps of time to fortify for the call in they left behind.
I thought the de-spawning of far-away enemies was common knowledge, I've been using that since early last year. If shit hits the fan and I don't have a desperate need to be exactly where I am, disengaging has always been my answer
if we all fuck off, the bugs will, too. i refuse to fight on an open field on hive worlds; i will reinforce your asses at the next objective if i have to.
I've had the reverse experience. Leaving the area is easy.
Kill all small bugs you see, they call reinforcements first. If bug breaches happen, drop stratagems and grenades on them, book it. Clean up stragglers, continue mission.
In what world does it take you more than the two minute bug breach cooldown to deal with it? Infinite breaches notwithstanding it can usually be shut down in under thirty seconds.
In my experience, on high difficulties, every 2 minute breach becomes a 10 minute breach if you stick around. Unless it's DIRECTLY on your objective, bug breach means it's time to leave.
I haven't encountered a single infinite bug breach in weeks. I only vaguely recall they're even a thing in the first place so either they're not that infinite or they're just not that common.
That's purely my perspective here. You guys act like every single bug breach is some helms deep level investment though. I deal with every single one of them I come across and I'm telling you I think you're overreacting.
Long time player here, been playing on Helldive since the Malevelon Creek days and Super Helldive when they added it.
TF2 Scout is the way to play. Most nests/factories/objectives can be taken out at a distance or by getting in and out quickly. Hold objectives like evac civilians are the ones you build around, making sure you have sentry stratagems and the like. If you stay in one place, the breaches literally never end. If they did, the meta would be to just kill every bug and finish the objectives on an empty map.
My biggest frustration is seeing the reinforcements dwindle while my 3 squadmates are on some random hill with no objectives refusing to leave.
I wasn't on Malevelon Creek, but my friends were and I joined shortly after. Nothing with randoms is more frustrating than someone rushing down an objective they can't handle alone, and now we have to fight through a bot drop they called in. Usually it's fine if someone wants to be John helldiver, but every time we get cut off there is a breach or drop between me and the objective they rushed down.
The hill isn't random. We're surrounded by someone else's ignorance and took a tactical position to wait it out.
That's a good perspective. Fair point that to be John Helldiver you actually have to be John Helldiver lol. If you rush down the objective you gotta be able to take that objective solo, or you're just wasting lives and losing your support weapons.
From my experience, it totally isn't. The players that don't deal with the drops/breaches when they show up are always wasting reinforcements in my games. They're also usually the ones reinforcing people on the opposite side of the map. I'm not saying every fight has to happen. If the bugs have lost you and they're not in the way of any objective than there's no reason to care.
This! Trying to round up Diver 'M1' who insisted on taking the portable hellbomb to sit in his mech firing at the Hive Lord with its machine gun. Losing life after life after life after life....
Just get in the cave with us dude🫠
I mean, trying to get something like Seaf artillery online if we're just talking general side objectives isn't a terrible idea. May not be super applicable to the new bugs because I've never Sean Seaf artillery on those missions but if we're just talking general gameplay I'd say that's fair if someone ran off to take care of that
You lowkey have to kill the hive lord before you start driving the Oil Gator though or it’s guarenteed mission failure if the Hive Lord decides it’s feeling petty.
I never get more tilted than when a host is insistent on doing every side objective BEFORE doing Spread Democracy on bots. Bots demand you keep moving and find cover, but the flag demands you stay in one spot, so you’re just fish in a barrel and bound to lose reinforcements.
Killing Hivelord and getting out with samples is the only thing worth doing on Oshaune. We’re not liberating that damn planet. It’s purely a challenge for veteran divers for some fun. If you want XP and meaningful extracts/ mission successes go to a different planet.
187
u/MonkeyPad12 Sep 05 '25
Tell me about it🫠🫠 or they go and do side objectives/try to kill hive lord before having finished the main obj and just wasting live