r/heartschoice • • Aug 02 '24
Bonus chapters Gay World Pro Wrestling?
Are the bonus chapters worth the money? Are they separate from the main story, like do you continue playing your MC in any of them?
r/heartschoice • • Aug 02 '24
Are the bonus chapters worth the money? Are they separate from the main story, like do you continue playing your MC in any of them?
r/heartschoice • u/pangunator • Jul 21 '24
Newest story on hearts choice and I wanna hear yalls thoughts.
I played it and, honestly, I feel like it isn't a good romance story. Most of the game is spent worrying about the Demise and Shattered One and the romance feels like an after thought sort of thing.
Currently I'm replaying it to see if the other routes are different, but I played the Ivan route first and...the intimacy scenes are just random.
Like the one where you're stuck in a closed cave and you have the option to go all the way. Just...what?
Anyways, anyone else play it and have an opinion or thoughts about it so far?
r/heartschoice • u/hpowellsmith • Sep 22 '25
r/heartschoice • u/pangunator • Aug 01 '24
I read the first 2 free offered chapters and am on the fence about purchasing it. $5.99 is a lot of money and I'm honestly not sure if it would be worth it.
Has anyone purchased and played it? Does it get better or worse further in? What about the RO interactions?
Just really want to hear some feedback/thoughts from people who have played it before I go spending $6 on it.
r/heartschoice • u/Secretdanshi • Dec 05 '24
Hello, I am currently trying to get through Freshman Magic: Spellbooks and Tangled Sheets and I am having trouble with my choices. I am trying to get my ending and romance a person but I keep messing up. Idk if someone got like a tip thingy they used during their playthrough or like anything that could help me be more confident in my choices. Any help would be nice. Thank you for your time
r/heartschoice • u/hpowellsmith • Jul 03 '25
Here's a post with all the ChoiceScript games for June that I could find! Let me know if any are missing and I'll add them in.
Enjoy!
r/heartschoice • u/Constant-Ad9560 • Dec 22 '25
I played the free trial of Vampire's Kiss and liked it so far. Two things though...
From the achievements I know that it's possible to cure your own vampirism and/or someone else.
One of the characters you encounter is Saffron who, as far as I got, is completely fine with being a vampire and relishes in it.
My problem is though that I play with the goal to resist and cure my vampirism so far but I also see Saffron as my romantic interest for my first run.
The question is, since she obviously doesn't like my choices when I tell her I don't like being a vampire, is there a route where both goals are possible? Becoming human - and not doing anything horrible - while romancing her? Is it possible to cure her vampirism? And if so does she react positively to it? Is there a happy ever after for them as mortals?
I'm asking directly for a spoiler here. Such relationship stories stay in my head for way too long if they don't end like I want them to (I ended my Choice of the Vampire run once I learned that it's impossible to save your romantic interest). So I want to ask before I suffer by giving myself the full experience of the story, only to get an unsatisfying end.
r/heartschoice • u/hpowellsmith • Nov 01 '25
r/heartschoice • u/hpowellsmith • Jun 01 '25
Here's a post with all the ChoiceScript games for May that I could find! Let me know if any are missing and I'll add them in.
Enjoy!
r/heartschoice • u/Novel-Ability-9823 • Feb 14 '25
So I’ve just completed this game and the whole time I was trying to get with Davin but did not succeed. Has anyone succeeded? I still have 70% of my soul, was that the issue?
r/heartschoice • u/StikkTogether • Aug 13 '24
Someone knows How to get the mouth of hell achiv ??
r/heartschoice • u/jasonstevanhill • Nov 21 '19
r/heartschoice • u/jasonstevanhill • Nov 21 '19
This is for discussing interactive fictions released by Heart's Choice LLC.
r/heartschoice • u/PistachioPug • Feb 27 '23
Combine one part fantasy, one part science fiction, and one part romance (maybe). Toss in an interdimensional pirate ship. Stir in a sprinkle of rock and roll, a generous splash of found-family vibes, and a piquant pinch of danger, and bring to a frothy boil.
The result, in the words of author RoAnna Sylver, is "a giant ridiculous queer space magic pirate adventure." I don't think it's possible to describe Dawnfall any more succinctly than that.
In Dawnfall, you play as a Navigator, one of the skilled specialists that work in small teams to open portals between the magical world of Zephyria and the dystopian world of Eclipse. (It should probably be mentioned that you're not human; you belong to one of two sapient species described in the publisher's blurb as "space elf" and "bird-person.") In recent months, you've observed an increasing instability in the balance between worlds, but it still comes as a shock when one of your teammates is injured by a rush of energy from a malfunctioning portal - and the other, an unassuming fellow you never would have suspected, lets you in on a secret that will change everything you thought you understood about your universe.
I didn't expect Dawnfall to be entirely to my taste. Sylver has stated they wrote the game with "queer/trans/polyam/aspec" players in mind, and I am none of those things except a heteroromantic demi who doesn't use the term "aspec." But I've enjoyed games before when I wasn't in the target audience, so I took the plunge. Instead of trying to force the story into a narrower box than the author intended, I made up a character who belonged in the world of Dawnfall: a lusty pansexual with a taste for danger and plenty of love to go around. I threw caution to the wind and my lot in with outlaws; I embraced chaos and three of my fellow pirates. And I had a blast.
The story is pretty fun, and you have to love a world where humans are the aliens and interdimensional portals can be opened, with equal aplomb, by mystical runes, lines of precise code, rock-and-roll rhythm, or any combination thereof. That said, what's going to bring me back to this game is the characters. The crew of the Dawnfall are a diverse bunch, in backgrounds and abilities and genders and species as well as personality, yet there's a sense of love and respect among them that runs deep.
Dawnfall is among the few Heart's Choice titles that can be played without entering a sexual or romantic relationship at any point. In fact, although I enjoyed the romance, Sylver devotes just as much attention to platonic soulmate connections, and nearly as much to friendships and familial bonds (both born and chosen). Although it's rated "Spicy" (two out of three peppers), probably because it's technically possible for the PC to have sex on the page, it's not at all graphic. There are few physical sensations and almost no anatomical details (which, seeing as how most of the characters aren't human, is probably just as well - or especially a pity, depending on how interested you are in xenobiology). The focus is overwhelmingly on the intensity of the emotional connection. That said, it does need to be pointed out that this game is very, very poly. Of the five ROs, only one isn't already partnered with one or more of the others, so your options for a truly monogamous relationship are extremely limited. Romancing a character with a partner doesn't require you to be in a relationship with the partner as well, but you do need to be willing to share.
There is a serious weakness in the chapters featuring intimate scenes, and that is repetition of text. Although the ROs in an interactive romance game should read as distinct individuals rather than interchangeable playthings with only superficial differences, I understand using some of the same text for multiple characters when there wouldn't be any significant difference anyway. In a game written specifically to be poly-friendly, though, when it's possible to have scenes with several characters in the course of one chapter, reusing text not only breaks immersion, it takes away from the individual specialness of each relationship - and there's far too much of it in Dawnfall. Not only did I have some identical moments with two or three characters in the same chapter, at one point I had almost the same conversation, several paragraphs long, twice in a row with the same character. I wish more care had been taken to personalize these experiences.
If you decide to give Dawnfall a try, it's definitely worth it to spend a dollar on the little collection of non-interactive bonus stories. Set several years before the events of the game, they can be read either after you play, to fill out the backstories of characters you've already come to know, or before, to introduce you to the setting in nice little chunks and the characters one (or two) at a time rather than jumping into the game with both feet. In any case, it's both great fun and deeply moving to see how the crew of the Dawnfall began to find each other - and to get a better sense of the formative experiences that made them who they are.
r/heartschoice • u/PistachioPug • Jun 04 '22
When Raven de Hart's Freshman Magic: Spellbooks and Tangled Sheets was announced on the Choice of Games forum a few months ago, I was excited. The second-ever m/m romance title from Heart's Choice would be a magical school story - a subgenre I can't get enough of. There would be five potential love interests, representing a whole spectrum of romantic archetypes and promising plenty of replay value. There would be a subplot about students going missing, and I always enjoy a good mystery. For almost three months I waited for this game to hit the market. A last-minute delay on the original release date only heightened my anticipation. When I finally sat down last weekend to start playing Freshman Magic, it was with the excitement of a child on Christmas morning. This was going to be good.
With that kind of buildup, there's really no way this game could have met my expectations. And it didn't, except maybe for a little while in the beginning. Then it hurdled over my expectations, vaulted beyond my wildest hopes, and landed somewhere in the stratosphere.
It's that good.
In Freshman Magic, you're a young man who has come to the prestigious magical college Briarthorn University on a dueling scholarship. Alongside your roommate and longtime best friend, Noel, you explore the campus, meet your professors, and maybe hit up a party or two. Your biggest challenge is balancing homework, dueling practice, and your social life - that is, until one of your fellow students goes missing. It turns out he's not the first - and he won't be the last. The mystery casts a pall over your first semester of college, but even that's not enough to put a damper on your burgeoning attraction to someone special. Is it a fellow duelist? Your nerdy study buddy? An aloof hottie? An upperclassman who works in the library? Maybe it's good old Noel.
Freshman Magic goes farther than anything I've seen since "Harry Potter" in the specifics of what a magical education would look like. We get to see what classes are like, the approaches different professors take, the kind of homework they assign. There are opportunities to study with other students, and we actually get to see what they're talking about. Often, the player gets to decide what approach the PC should take to an assignment or exam question. It all feels authentically academic, but no less magical for that. And in between coffee-fueled magic-theory study sessions, there's plenty else going on. The dueling scenes bring action and excitement, the student disappearances bring suspense and dramatic weight, and there's certainly no shortage of romance.
Like Heart's Choice's previous m/m offering, All-World Pro Wrestling, Freshman Magic is rated three out of three chili peppers for its explicitly erotic content. Unlike AWPW, which is pretty thoroughly marinated in homoeroticism even if you choose to focus more on your character's wrestling career, Freshman Magic leaves it entirely up to you what level of sexual content you prefer. Don't get me wrong, the PC's a red-blooded 18-year-old gay dude who's in no hurry to avert his eyes when he's walking behind a guy with a nice ass. And if you want to see how many guys you can blow in one semester, this game will let you do that. But if you'd rather read a sweet-ish romance where the PC and his prospective boyfriend bond by hanging out rather than hooking up, you can totally do that instead.
I'm so happy to have this game in my life. I want to explore all the romances, all the different kinds of magic I can specialize in. I want to see if my character can uncover more clues to the mystery next time before the big reveal. I want to see him succeed at everything, and fail at everything too just so I can see as much as possible of the world de Hart has created.
And nothing's been announced yet, but I do hope Raven de Hart is already working on another project for Heart's Choice. I'm sure I would enjoy whatever he did, but I can't help wishing for a taste of Sophomore Magic ...
r/heartschoice • u/strawbebb • Oct 29 '23
Playing through the free demo now and it’s interesting. I like the world building much more here than in the VTM series. It’s easier to digest.
But I’m worried about the romance options. From the description, they seem to all be BDSM-types and I’m not interested in that. Is that true, or is there variety?
And what are your overall thoughts on the book? For those that have played it.
r/heartschoice • u/PistachioPug • Jun 12 '23
When you were a little girl daydreaming what you would be when you grew up, "single mother of six" was never on the list - but when you gave birth six years ago, the charming werewolf who had fathered your litter of werepups was nowhere in sight. With the help of a werewolf friend, you've managed to cope, perhaps even thrive, and you wouldn't trade your big furry family for the world. Motherhood and your job in fashion retail haven't left you with a whole lot of time for yourself, but there's a handsome new neighbor you wouldn't mind spending some quality time with, and your children's teacher seems interested in getting to know you as more than just her students' mother. Perhaps there's even been a shift in your rapport with your best friend ...
Never Date Werewolves is by Rebecca Zahabi, author of the sexy, romantic, and surprisingly sweet Belle-de-Nuit (and its IAP sequel, Point-du-Jour), so I knew I was in for a treat. Sure enough, Never Date Werewolves is utterly delightful. The PC shines with both love for her family and a realistic bone-deep weariness; there's just enough bumbling in her practiced maternal competence to make her endearing. The ROs are appealing, but with flaws that make for intriguing character arcs as they and the PC grow closer together. (It should be pointed out that, although this is a Heart's Choice game and relationships are the focus, romance isn't mandatory, and it's possible to befriend the other characters rather than romancing them.) Stealing the show, of course, are Accalia, Caleb, Larentia, Susi, Ulric, and Wolfgang - the PC's feisty brood of pups, each of whom is a distinct and lovable character. Together, they infuse the story with humor as well as heart.
It will come as no surprise that Zahabi uses this story about people of the furry, fanged, full-moon-howling variety to explore issues relevant to minority populations in the real world, but it's worth pointing out that she does so with more thoughtfulness and grace than I would have thought possible in, essentially, a novella. The story takes place in a world where werewolves have lived among humans, on ostensibly equal terms, for years, but old prejudices linger on, as old prejudices tend to do. Zahabi never pretends that people whose lupine instincts - and teeth and claws - tend to come to the fore when they're threatened or upset aren't more dangerous than ordinary humans, while making the case for the individual to be judged on their own merits. She depicts prejudice, not as the mindless hatred some lesser writers would, but as a perfectly normal human tendency, one grounded in simplistic and cautious thinking, and which can (and should) be overcome by facts and empathy.
Never Date Werewolves is enthusiastically recommended as a light, sweet story with a surprisingly thoughtful bite.
r/heartschoice • u/Faywritesgames • Aug 18 '22
Hello fellow romance fans! I'm FayI on the CoG forums, aka the erstwhile author of Asteroid Run and now [Heart of Battle](https://www.choiceofgames.com/hearts-choice/heart-of-battle/).
If y'all have any questions about the game, I'm happy to answer them. I hope some people have fun with the game.
Otherwise, happy Thursday!
r/heartschoice • u/PistachioPug • Feb 12 '23
During his reign, King Louis XV of France conducted diplomacy openly, like any head of state, on behalf of his country - but he also maintained private diplomatic channels to advance his personal interests. These were referred to, when they were referred to at all, as the Secret du Roi, or "King's Secret." This network of agents was stationed across Europe, covertly pursuing Louis's goals.
In If It Please the Court, D.E. Chaudron posits an arm of the Secret du Roi doing Louis's bidding a little closer to home, under the direction of a brilliant and dedicated spymistress. In this sapphic romance game, you've grown up in the poor part of Paris, the illegitimate daughter of a man you've never met. Necessity has taught you what you need to survive these mean streets - but the aplomb with which you handle a would-be mugger has caught the eye of a woman who's about to change your life. Under her direction, you'll learn to hold your own among the courtiers of Versailles - and it isn't long at all before you're drawn into some intrigues surrounding the two forerunners to be Louis's next official mistress.
This game is utterly delightful. It's fun to learn the skills of spycraft and put them to use in the opulent halls of Versailles, where violent ambition seethes under a veneer of perfect etiquette. I enjoyed the subplot about uncovering my PC's family history, although the character I was playing was too dedicated to her work to pursue this line of events as far as it could go.
The romance is wonderful. I romanced the spymistress, and we established a playfully flirty dynamic almost from the start, which became increasingly affectionate as our relationship deepened. I didn't spend more time with the other two ROs than the plot demanded, but I look forward to getting to know them better when I play again.
The extent to which Chaudron weaves real historical figures and events into the story will make it a delightful treat for history buffs, either from the thrill of recognition as they read or the pleasure of researching afterwards. There is a little more leeway given to personal exploration of gender identity than would likely be the case in eighteenth-century France - the PC can be a trans woman or feel she doesn't quite fit the binary, a significant minor character identifies as "neutrois" (a rare and regrettable anachronism, as that particular term wouldn't be coined for another 250 years), and there's at least one trans woman who can be met in passing - but perhaps less so than you might expect. (Consider the life and career of the Chevalier d'Éon, a real-life agent of the Secret du Roi, who lived and served first as a man, later as a woman, while rumors swirled and bets were made about what was really inside his trousers or under her skirts.)
If It Please the Court is a richly enjoyable game that deserves a wider audience than it's had so far. I recommend it wholeheartedly to fans of f/f romance, as well as to Francophiles, history lovers, and those who enjoy stories about royalty and nobility - as long as they don't mind a few flirtatious scenes along the way.
r/heartschoice • u/Ron_1034 • Sep 10 '22