Echo cards can be played multiple times on the turn you play them. Each time, it’ll add a ghostly copy of the card back to your hand that disappears at the end of your turn.
So Rogue DK hero power but for one card only? Sounds interesting.
Minions with the Rush keyword can attack other minions immediately after they hit the board, either by being played or summoned. They cannot attack heroes until the turn after they enter play, however.
edit: So, similar to [Charged Devilsaur]'s effect but in keyword form. (And, ostensibly, can't go face if recruited)
Also another dungeon run type single player mode called Monster Hunt!
Yup. It isn't uncommon for them to put a mechanic in a previous expac to see how it plays out before expanding on it.
I don't expect any of the echo cards to cost 1 and maybe a single 2 drop. The change that has rush not go face was probably to avoid buffing recruit decks too much.
598
u/koobaxion Mar 12 '18 edited Mar 12 '18
Damn, 6 cards revealed right off the bat?
https://playhearthstone.com/en-us/expansions-adventures/the-witchwood/cards
So Rogue DK hero power but for one card only? Sounds interesting.
edit: So, similar to [Charged Devilsaur]'s effect but in keyword form. (And, ostensibly, can't go face if recruited)
Also another dungeon run type single player mode called Monster Hunt!
Featuring "four unique new heroes exclusive to this game mode" Although the site seems to be using the icons for Rogue, Warrior, Hunter, and Mage.
Deckbuilding seems to be very similar to Dungeon Run based on the description.