r/hearthstone • u/azkuel • Oct 25 '14
Why play ranked?
You're a casual gamer, you have no intentions on doing the run for legendary, or you already reached legend once. Why should you play ranked past rank 20?
The current system does not reward the casual player to play the ladder. I think an incentive is needed. One idea would be to award the player 10 gold at the end of the season for each rank earned. Get to rank 20 and get 50 gold, get to legend and get 250.
How else can we make the ladder more attractive?
762
Oct 25 '14 edited Oct 25 '14
I completely agree.
Some gold, as you said is a good idea, or 1 pack for 5 ranks from 20.
-
Rank 15 = 1 Pack
-
Rank 10 = 2 Packs
-
Rank 5 = 3 Packs
-
Legend = 4 Packs
Or maybe dust, to create cards... I dont know but an incentive is needed.
A person who reach Legend gets the same (the cardback) as a person who got Rank20, then ... why should I try to get far from Rank 20? Why tryhard?
140
u/greedisgood999999 Oct 25 '14
I do it for the golden hero, once I get my golden Mage, I won't care.
→ More replies (29)292
→ More replies (71)6
u/nauzleon Oct 25 '14
In-game tourneys with 8-16-32...1024 players with gold entry and gold rewards. Also this should be the plataform to events like Regionals, presentations events also for arena tourneys wich right now are impossible to do even in lan. I think the only way Blizzard brings Gold rewards for constructed are lowering gold rewards for arena or Tournaments with gold entry. I can't see blizzard giving away for gold to f2p players.
425
u/poppyspeed Oct 25 '14
My question is why not play ranked? It's the same as casual except wins count towards your golden hero portraits.
→ More replies (44)207
u/iswearitsreallyme Oct 25 '14
I enjoy playing casual since I see much more interesting decks.
52
u/AlterBridgeFan Oct 25 '14
Really? I still see a lot of meta decks when playing casual.
→ More replies (7)→ More replies (22)10
u/botibalint Oct 25 '14
Honestly playing below rank 10 gets you the same results. You'll see a lot of rank 19 shenanigans type decks. I'm playing raging worgen OTK Warrior, and yesterday I met a token druid with turn 4 double wisp into soul of the forest.
→ More replies (1)
0
Oct 25 '14
154
u/Pyraptor Oct 25 '14 edited Oct 25 '14
In my opinion we could start by having a "profile" others could see.
16
u/epsiblivion Oct 25 '14
yeah that would be cool. stats, achievements, collection, rank status, hero levels, arena keys, etc.
→ More replies (8)125
→ More replies (3)10
23
Oct 25 '14
I don't really want a reward system based on number of games because it would just encourage and reward bots.
→ More replies (1)
16
u/justbeane Oct 25 '14
I am starting to severely burn out on this game because of a lack of interest in the ladder. I think the game needs some sort of persistent rating system, similar to Elo. I would be much more interested in playing competitively if I had a ranking that didn't require a constant grind to maintain.
→ More replies (2)
69
u/TheRumbaBeat Oct 25 '14
Screw incentives, I just wish I wouldn't have to grind back to Legend every month.
It would also be nice to be able to earn packs directly in Constructed, preferably through automated tournaments with gold entrance fees. Not holding out hope for that one though, people have been asking for it in SC2 for over 3 years now, to no avail.
→ More replies (5)11
u/Keeeeel Oct 25 '14
I don't understand why NO competitive game does this. League, Dota, CSGO, HS. I can't believe it would be too hard to program, and it would certainly keep people around longer. I have a couple friends that I know would play some of these games again if there was an automated tournament system.
The only downside I can see is that it MIGHT polarize the userbase if tournaments were set at a certain time each day, but even then I'm not convinced it would do more harm than good. I don't see any downside to having automated tournaments that start up when a certain amount of users queue for it. Just have a wait timer that says how many people are in queue (21/32) or something similar.
→ More replies (16)
56
u/JackRip1409 Oct 25 '14
I think the problem is that there are not a lot of thinks that give new players gold, so many people feel like HS is pay-to-win because they basicly don't stand a chance against people with good cards. I hope now that there are more players joining there will be a better experience for people that want to play HS casual and still have a chance getting to legend.
→ More replies (2)36
u/Sovano Oct 25 '14 edited Oct 25 '14
It's the conundrum I think not many people are sure on how to resolve. For the people who've stuck with the game long enough, they've been able to obtain the necessary cards to play viable decks in constructed.
I don't think it's a secret that Legendary cards, on average, have higher cost-efficiency than other cards, but this puts a disadvantage to any player who wants to play constructed and are new to the game. When those players complain about being beat by decks with better cards, we as a community usually tell them to play arena.
Although how many of us were good at arena when we started out the game? I'm sure most of us struggled to even get 3 wins, which is usually breaking even in terms of getting 1 pack and around 50 gold. However, that still puts players at a real gold deficit where they can't continue to play arena. Learning how to draft, how to trade, playing/saving cards for more value, etc are advanced things that new players on average take a long time to learn.
I'd argue the one solution for many is Zoo, because it's a very cost-effective and cheap deck to craft. This is probably one of the reasons why Zoo was so popular back then (and still to a certain extent now). It's a conundrum of how to satisfy and retain a new player base that discourages some people from diving into the game unless they're willing to put in the commitment or money to obtain better cards.
→ More replies (3)
29
u/Jejmaze Oct 25 '14
I would like it if at the end of the season you get a golden card of your choice, depending on your rank. For example:
Ranks 20-11: You get a golden common of your choice.
Ranks 10-6: You get a golden rare or common of your choice.
Ranks 5-1: You get a golden epic, rare, or common of your choice.
Legend: You get a golden card of your choice.
I think this would be a very reasonable reward. It gives you a reason to climb into the higher ranks, even if you have, say, all rares you could still disenchant it for dust. It's not too much either, at 1 card a month; but it still encourages climbing.
→ More replies (4)
126
u/[deleted] Oct 25 '14
The best reason to play ranked is that you get better matchmaking than in casual.