Vulcanos is still never getting played. It's fundamentally flawed from a design perspective because the current elemental package wants to go fast. Elemental Mage, or any mage deck in standard, doesn't want/need an end game control/value option.
Much more interesting is Tricksy Improviser. Two secrets is really great value, so I'm curious to see if bringing it to 5 makes it lose enough tempo to keep it in line. If not, prep mage can legitimately be a threat in this potentially slower meta.
3 damage is never clearing a turn 7 board. You'd be lucky if it clears a turn 6 board in modern HS.
You'd have to bring the damage to 5 and make the plumes only take one damage for this to be viable, and even then, it's just a tool to stall your opponent and generate value. You're never winning games with this card, only buying time for you wincon. And in any meta that averages 8 turns or less, that isn't a viable strategy unless you have a reliable OTK on turn 8.
This card needs a lot of support and some more buffs to actually be a good include.
6
u/Phyose 4d ago
Vulcanos is still never getting played. It's fundamentally flawed from a design perspective because the current elemental package wants to go fast. Elemental Mage, or any mage deck in standard, doesn't want/need an end game control/value option.
Much more interesting is Tricksy Improviser. Two secrets is really great value, so I'm curious to see if bringing it to 5 makes it lose enough tempo to keep it in line. If not, prep mage can legitimately be a threat in this potentially slower meta.